Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

Image RSS Feed Latest Screens
DM: Core Overload (4) DM: The Provinces (4) DM: A Tale of Two Cities (2)
Blog RSS Feed Report abuse Latest News: Weekly Bulletin 6/05/2015

4 comments by Orac| on May 6th, 2015


Last week there was no update. As always, my apologies. Things have continued to occur, but it hasn't really been stuff that looks good in screenshots or which makes for particularly worthwhile discussion.

Morpher has been doing a bit of coding, and has overhauled the day/night lighting loop which he has been adding to most maps. I've been doing campaign mapping, but it's all in either so rough that it's not worth showing or so spoilery that I don't want to show it. SG SCIPCION has been working on some interesting new plant life, which will make some areas start to look a bit more alien and mutated. They're still work in progress, but there's some pretty interesting shapes and textures already coming along here.


Apart from a bit of mapping, I've been working on terrain a lot recently. So lets talk about terrain.

Specifically, lets talk about ice. Ice is pretty cool stuff in TS; heavy units will crack it as they travel over it, or just plain fall right through it if they're heavy enough. Weapons fire with break it too. It'll grow back over time as the water re-freezes. That adds a bunch of interesting opportunities by way of tactics.

Oh look, it's vanilla TS!

The challenge is balancing it such that GDI doesn't have to invest in helipads early, taking up a lot of space and defining how they build their base for the remainder of the game. We also don't want snow maps to encourage too much hover vehicle spam, although the presence of hover vehicles in GDI's roster is a good way to offset the potential impact of ice-heavy maps. Ice should be tactically interesting to use, and Nod should be able to force GDI into having to cross it on occasion, but it shouldn't limit the toolkits of either faction in the process. All in all, it might take a bit of playtesting and iteration to get it right but it shouldn't be a big issue at all.

Oh look, it's more vanilla TS!

From a visual standpoint, the ice shores are pretty blocky. I've been working this week on making a set of ice shore tiles and this is a difficult thing to avoid. They're set up differently from the regular shore tiles at an engine level, and act more like terrain blends than shore pieces. smooth curves may be impossible, but at the very least I am rounding off the corners to make the set a little less jagged.

This is an incomplete set, and the water will eventually be replaced with ice when we work out what colour to make it.

The other terrain thing I've been doing this week is an extension of some terrain stuff I've shown in the past. I've been blending the pavement cliffs to the earth tiles, and now I have both low and high versions of most of these blends. This is important for the process of porting the pavement cliffs into the snow theatre because I can now simply replace the dirt with snow. That ought to simplify the process.


Simplifying the process is good, because I am starting to get tired of staring at all these tiles in Photoshop.

Other things I've done since the last update include continuing to remake the temperate shores and creating a new set of tiberium. Though the former is incomplete and the latter is still a pixely mess.

And that's a lot of the things we did these past two weeks!

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 355)
missledef200
missledef200 Oct 16 2014, 8:18am says:

You know, I really love Twisted Insurrection. It's a great standalone mod for Tiberian Sun, and it's an excellent take on the alternate "Nod won the First Tib' War" timeline. But Tiberian Odyssey will always have a special place in my heart as the first TS mod I ever saw. I've been watching you guys for years, and I'll wait years more for TO. You people have my utmost respect.

+4 votes     reply to comment
EKSelenc
EKSelenc Oct 11 2014, 6:35am says:

Just can't wait to get hands on it.

+4 votes     reply to comment
willyTHERAVEGER
willyTHERAVEGER Oct 6 2014, 12:45pm says:

damn, as soon as i saw this my lust to play TS was reborn, then i saw there was no download :,c i cry everytim
but seriously though i saw this and really wanted to play with my bestest bud xd everything looks awesome + havent seen any naval vehicles in TS in a looong time <3 and again real good work on everything, especially the unit sprites, they look really rather nice ^^ good luck onwards with the developing and life in general : )

+4 votes     reply to comment
Guest
Guest Sep 27 2014, 7:02pm says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Sep 20 2014, 7:16pm says:

the mod is perfect for a public release right now

+1 vote     reply to comment
MrTaxikiller
MrTaxikiller Sep 25 2014, 9:10am replied:

what make's you think that ?

+1 vote     reply to comment
kutulfu
kutulfu Sep 20 2014, 11:36am says:

This looks promising. I've been stalking this mod since many years and my hopes are getting high. Don't let those be in vain!

In fact, is there a chance for some kind of video gameplay of a sample skirmish? I really like the models and the overall graphical feel (it really looks like expanding the original TS style, only with greater number of details) and I would love to see how it looks in practice.

Sooooo? . .

+3 votes     reply to comment
Orac|
Orac| Sep 20 2014, 6:12pm replied:

The next time there's a staff playtest I want to capture it in video.

+1 vote     reply to comment
samuelcolt
samuelcolt Sep 7 2014, 5:59pm says:

I've lost all hope

+2 votes     reply to comment
Orac|
Orac| Sep 8 2014, 6:53am replied:

My condolences - but given the crisis in the Ukraine, ISIS and their atrocities, malaria in the third world, the rise of antibiotic resistance, and the increasing gap between rich and poor I can understand why you would.

Stay strong though, there is still good in the world and I'm sure you can find some of it to give you hope.

+9 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C: Tiberian Sun Icon
Platform
Windows
Contact
Send Message
Official Page
Ppmsite.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote C&C Tiberian Odyssey on your homepage or blog by selecting a button and using the embed code provided (more).

C&C Tiberian Odyssey
C&C Tiberian Odyssey
Statistics
Last Update
19 hours ago
Watchers
577 members
News
43
Features
6