Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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Blog RSS Feed Report abuse Latest News: October 29th Update

8 comments by Morpher on Oct 29th, 2013

It's been a long time since we've had an official news update! Times have been tough and the usual balance between working on Tiberian Odyssey and keeping on top of the real world has been tipped towards the latters favor for quite some time. But alas! During these dark days we've still been chipping away on this project and finally some freedom has come and perhaps maybe, a few images and walls of text.

Commonly compared to Nod's Obelisk of Light, but potentially more terrifying. The Defiler Turret uses four high precision plasma cannons to burn through armour and melt flesh in seconds. Unlike Nod's fixed laser emplacements, which burn and smolder when destroyed, the malignancy of these weapons lingers on the battlefield as super heated and extremely poisonous gasses long after the turret has been destroyed. Approach with caution. Do not attempt to disarm. Capture if possible, destroy if impossible.

CABAL Defiler

Mosquito turrets are the most common piece of Black Hand gear to be seized upon by surviving Brotherhood sects. They are armed with laser cannons of Second Tiberium War vintage and slightly recent SAM launchers. Designed primarily for portability, mosquito turrets do not pack the same punch as their more stationary counterparts. When deployed, Mosquitos allows a reasonable radius of area control and are good support for ground forces. In their undeployed state they are immobile and defenseless, but paired with a carryall they can be quickly airlifted to more useful positions.


The Shock Artillery is a devastatingly effective tool for the Brotherhoods large scale offensives and base siege operations. Utilizing technology that's been hidden in archives since the First Tiberium War this long range powerhouse will make its presence known by reducing its foes to smoldering piles of ash or bones... Unfortunately the trade off for such power is the Shock Artillery's need to deploy before being combat ready leaving it vulnerable to attack.

Shock Artillery

An expansion to our Civilian GDI branch, heliports and supply depots play an essential role in keeping vital supply lifelines active. Heliports provide much needed hangar space, allowing both GDI and Nod to shorten response times for aircraft and make air superiority easier. Also featured is the Construction Node which can be captured to provide commanders with additional build space, perfect for creating secondary production facilities and outposts. Construction Nodes are often placed in key strategic areas on the battlefield making the control of them not to be overlooked.


That's all we have to show for now, some keen viewers may notice a few revamped infantry and units in the screenshots that we've not touched upon for the time being. I'll end the news update with a slightly more up close and personal shot of the Defiler!

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Post comment Comments  (60 - 70 of 287)
Gzegzolka
Gzegzolka Mar 7 2013, 2:40pm says:

I like those palm-trees in February update :) Will they burn like normal trees?

+3 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Feb 23 2013, 6:15am says:

well..... in tiberian insurrection, they already put in "tremors" that attack anything subterranean or small on the land.... if you could get that code, just remodel and code it to attack larger targets. there you go, dune sand-worm. i'm sorry..... just wanna see something like that monster in C&C. makes for a hectic skirmish against brutal A.I.'s.

+2 votes     reply to comment
Orac|
Orac| Feb 23 2013, 8:58pm replied:

IIRC the "Tremors" were from another mod and started life as Nod robotic units. It's simply the artwork that makes them swim through the earth.

I might go for a Tyranid style ripper swarm design.

+2 votes     reply to comment
FIN7
FIN7 Feb 25 2013, 11:34am replied:

Maybe like Tyranid Mawloc

+1 vote     reply to comment
Orac|
Orac| Feb 25 2013, 11:57pm replied:

Or Trygon, yeah. If a sand-dwelling monster does come to pass I'll have to think carefully about how it functions visually. Dune's erupting worms swallowing units whole was very visually effective, and I don't know whether anything else would nearly rival them.

+3 votes     reply to comment
FIN7
FIN7 Apr 9 2013, 1:42pm replied:

I would want see worm like creature in this mod for the great Shai-Hulud of Dune

+2 votes     reply to comment
FIN7
FIN7 Feb 27 2013, 3:32am replied:

Good idea

+3 votes     reply to comment
.Mac.
.Mac. Feb 18 2013, 11:28pm says:

Everything that you guys are doing in this mod is outstanding! Keep up the amazing work and I'm looking forward to more future updates :)

+3 votes     reply to comment
Morpher
Morpher Feb 13 2013, 4:22am replied:

"Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run."

All you will need to do is download and run!

+5 votes     reply to comment
Guest
Guest Feb 16 2013, 5:01pm replied:

Thank you so much for that :D

+2 votes     reply to comment
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