Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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Blog RSS Feed Report abuse Latest News: October 29th Update

8 comments by Morpher on Oct 29th, 2013

It's been a long time since we've had an official news update! Times have been tough and the usual balance between working on Tiberian Odyssey and keeping on top of the real world has been tipped towards the latters favor for quite some time. But alas! During these dark days we've still been chipping away on this project and finally some freedom has come and perhaps maybe, a few images and walls of text.

Commonly compared to Nod's Obelisk of Light, but potentially more terrifying. The Defiler Turret uses four high precision plasma cannons to burn through armour and melt flesh in seconds. Unlike Nod's fixed laser emplacements, which burn and smolder when destroyed, the malignancy of these weapons lingers on the battlefield as super heated and extremely poisonous gasses long after the turret has been destroyed. Approach with caution. Do not attempt to disarm. Capture if possible, destroy if impossible.

CABAL Defiler

Mosquito turrets are the most common piece of Black Hand gear to be seized upon by surviving Brotherhood sects. They are armed with laser cannons of Second Tiberium War vintage and slightly recent SAM launchers. Designed primarily for portability, mosquito turrets do not pack the same punch as their more stationary counterparts. When deployed, Mosquitos allows a reasonable radius of area control and are good support for ground forces. In their undeployed state they are immobile and defenseless, but paired with a carryall they can be quickly airlifted to more useful positions.


The Shock Artillery is a devastatingly effective tool for the Brotherhoods large scale offensives and base siege operations. Utilizing technology that's been hidden in archives since the First Tiberium War this long range powerhouse will make its presence known by reducing its foes to smoldering piles of ash or bones... Unfortunately the trade off for such power is the Shock Artillery's need to deploy before being combat ready leaving it vulnerable to attack.

Shock Artillery

An expansion to our Civilian GDI branch, heliports and supply depots play an essential role in keeping vital supply lifelines active. Heliports provide much needed hangar space, allowing both GDI and Nod to shorten response times for aircraft and make air superiority easier. Also featured is the Construction Node which can be captured to provide commanders with additional build space, perfect for creating secondary production facilities and outposts. Construction Nodes are often placed in key strategic areas on the battlefield making the control of them not to be overlooked.


That's all we have to show for now, some keen viewers may notice a few revamped infantry and units in the screenshots that we've not touched upon for the time being. I'll end the news update with a slightly more up close and personal shot of the Defiler!

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Post comment Comments  (10 - 20 of 293)
phillon
phillon Apr 1 2014, 4:34pm says:

Tracking this mod. Looks to have great potential, very professionally presented. Thanks for all the hard work you have put in thus far; please don't give up on this mod, it looks and sounds very cool.

+4 votes     reply to comment
Arcofshadow
Arcofshadow Feb 14 2014, 9:09am says:

Roses are red
Vilots are blue
I love your stuff all the way through
Take your time it doesn´t matter waiting make it even better
I love your mod <3

+1 vote     reply to comment
X41823T
X41823T Feb 14 2014, 5:25am says:

Forever alone! =(

+1 vote     reply to comment
Orac|
Orac| Feb 16 2014, 4:10pm replied:

My condolences.

+2 votes     reply to comment
X41823T
X41823T Jan 28 2014, 5:55am says:

I've been trying to find your youtube channel but it would seem it ain't there no longer? you guys working on a new youtube channel or what's up? =o

+1 vote     reply to comment
X41823T
X41823T Jan 14 2014, 10:13pm says:

Hello y'all been observing Tiberian Odyssey & Twisted Insurrection with great interest!

I was wondering what is it exactly that's been tinkered with this time around? (whenever there is time for it of course)

It's just all these great looking voxels/etc. seem like it is for the most part done atleast for GDI/NOD unless some of that need to be 'reworked/tweaked'?

So like are you tinkering with balancing the units, creating the singleplayer campaign(s), multiplayer maps/etc. or is all that under straps until a public release can be made?

+3 votes     reply to comment
Morpher
Morpher Jan 17 2014, 12:02am replied:

The original game has been completely gutted and rebuilt as a successor to the original Tiberian Sun set after the events of Firestorm, so in essence everything has been tinkered with (or completely changed / remade) from scratch. A new original story has been built around this mod for its campaign and overall lore.

+2 votes     reply to comment
X41823T
X41823T Jan 17 2014, 10:09am replied:

Sounds like a lot of work that've been put into the very 'foundation/base' of the game/mod but knowing that you've been working on this for years begs the one question that I shouldn't be asking but Imma do it anyway:
COULD we see some kind of public releasse this year of 2014 or is it very much still in the unknown?

+2 votes     reply to comment
Orac|
Orac| Jan 17 2014, 5:55pm replied:

"So like are you tinkering with balancing the units, creating the singleplayer campaign(s), multiplayer maps/etc."
That's pretty much it. But also a couple of building graphics to do. I'd love to release, given those four things.

0 votes     reply to comment
Orac|
Orac| Jan 2 2014, 5:04pm replied:

Or from Yuri's engineer:

"How can I assist?"

:P

+2 votes     reply to comment
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