Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add file Report [Utility] JSGME
Filename
JSGME.7z
Category
Installer Tool
Uploader
Alundaio
Added
Size
390.08kb (399,443 bytes)
Downloads
13,302 (21 today)
MD5 Hash
ec9747fa22727593eb1cc64b01031066
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Description

JonesSoft Generic Mod Enabler is an application that allows you to manage addons more easily.

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[Utility] JSGME
Comments
Alundaio Author
Alundaio

If someone would like to create a more detailed tutorial on how to use this application properly with Call of Chernobyl, let me know.

Reply Good karma+19 votes
Kazemeka
Kazemeka

I believe a lot of people would want that.

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Gendarme0
Gendarme0

That will be very helpful! Like Modloder for GTA :D

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Mustang_Esp
Mustang_Esp

Interesting... I supose the mod in the top of the mods list has priority and overwrite other mods, right?

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Alundaio Author
Alundaio

Yes.

Reply Good karma+3 votes
SpecShadow
SpecShadow

so this is why Mods directory was made (for ShoC iirc) and easily managed.
thanks for the tool, it will be really helpful

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Vardayn
Vardayn

I LOVE THIS AND I LOVE YOU

EDIT: IN ALL CAPS EVEN

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Zombiestubble
Zombiestubble

So if I wanted to implement the mods STCoP and Outfit Addon, would I just merge those two together and use them as a single mod?

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Alundaio Author
Alundaio

This lets you put each addon into a separate folder in the MODS directory. Like for example you create MODS\STCOP\gamedata and MODS\Outfit Addon\gamedata\

Then run JSGME.exe. Then Add STCOP and Outfit addon with the > to the right to enable. To disable one or the other just hit select and hit <. It's very simple.

JSGME does not merge addons, it will overwrite with top to bottom priority. So you'll want to use addons that are compatible with each other.

Reply Good karma+3 votes
Zombiestubble
Zombiestubble

Sorry if my wording sounded too basic. I'll try to explain my question better:

STCoP and AO are compatible if you use the compatibility patches included with the mods. However, because files are being overwritten with patched ones, would you need to merge the mods beforehand before making an single entry for those mods in the JSGME table?

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Alundaio Author
Alundaio

For compatiblity patches it may be better to just treat them as their own separate addon, It would make updating them easier. Just make sure it has higher priority then both the addons it is supposed to make compatible.

Reply Good karma+2 votes
epic40k
epic40k

I can see this being a good way to make compatibility patches between mods. If the files are merged correctly they can be placed in their own patch folder and safely override the main mods without messing them up :)

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM

It seems a good tool. At a glance I would say it could be useful to see the overlapping files when multiple mods are activated, so the user can create a merge/patch mod with high priority (something similar was done by the Wrye Mash mod manager for the Elder Scrolls games IIRC).

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epic40k
epic40k

Mash, Bash, Smash & Flash! I merged about 200 odd mods for all games and they are all still amazingly playable :) Bethesda games where built from the ground up for record merging though.

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Guest
Guest

Would this work for example the outfit addon patch for STCoP? So we can use STCoP and outfit addon at the same time? Sorry if it's been answered I'm just not understanding it properly. If I want to use outfit addon and STCoP at the same time will this Mod manager work? Or should I stick with manual downloading and managing? By not merging does it mean I can only choose between STCoP and outfit addon?

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Alundaio Author
Alundaio

I say in description you should only use compatible addons. The point is to keep each addon separate in their own folders for modular management. It's useful for example when updating your addons, you won't need to delete the gamedata folder, you would instead disable the addon, delete the addon folder, then put in it's place the updated version. Then run JSGME and re-enable it. JSGME just makes you life easier, it's not a magic merger tool.

Reply Good karma+1 vote
λpone
λpone

Oh, wow, I remember this thing for Silent Hunter.

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Alundaio Author
Alundaio

Someone wrote up a tutorial: Moddb.com

Reply Good karma+1 vote
PressurE
PressurE

Ty for this Alundaio, this will spoil me!

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martapintos1963
martapintos1963

i try to use the next addons.
DoctorX Questlines 1.23 [CoC 1.4.22]
Modified Pay for DocX Questlines (1.4.22)
(both merge, so it´s just DrXQuest 1.23)
STCoP Weapon Pack 2.8.0.7 (v.5)
STCoP Weapon Pack 2.8.0.7 (v.5 to v.5.1) (Patch)
(same here)
Outfit Addon 1.4.4 [CoC 1.4.21]
More Fast-travel Locations [1.4.22]
Blue Corpses Minimap [CoC 1.4.22]

each on it´s own folder, and then run de JSGME.
first, not even starts. (ctd after game menu)
turn off DrX.
same
turn off outfit addon
game on, 20 min. till i go on agroprom underground, shot some bandits, freeeeeeze.
now i just have blue corpse and fast-travel. everything is fine si far, but i must be doing something wrong, i really want those addons.
any help?
thanks in advance

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Borovos Creator
Borovos

This tool is made good for compatible mods, add a texture mod with a meshes mod as example.
Generally, big mods are not compatible (script &/or configs). So, winmerge is the best way.

You have to understand than this tool erase files, so more incompatible addons you add, more datas you loose.

Reply Good karma+1 vote
I-Am-Iron-Ham
I-Am-Iron-Ham

Whenever I try to activate the Arsenal overhaul mod, JSGME crashes

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I-Am-Iron-Ham
I-Am-Iron-Ham

Okay its working now but the game crashes before it starts and I get this error message

Expression : I
Function : CInifile::Load
File : Xr_ini.cpp
Line : 267
Description : Can't find include file:
Arguments : outfit_upgrades\o_svoboda_exo_outfit_up.ltx

stack trace:

0023:00716502 xrCore.dll, CInifile::Load()
0023:00716531 xrCore.dll, CInifile::Load()
0023:00715EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:74DC336A kernel32.dll, BaseThreadInitThunk()
0023:772E9902 ntdll.dll, RtlInitializeExceptionChain()
0023:772E98D5 ntdll.dll, RtlInitializeExceptionChain()

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axebeardbeardaxe
axebeardbeardaxe

The tutorials on this are misleading.
Every mod you put in will overwrite matching files of the mods before/above it. The program warns you, though, so it's a great tool to make compatibility patches for mods with.

For example, if you add Deadly Anomalies, and also try to add 33 New Artifacts Mod, they both alter some anomaly files. The LAST mod you put on will OVERWRITE the files if they are the same.

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Guest
Guest

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Volkisch
Volkisch

Can you safely disable mods at the bottom of the list without having to start a new game? For example the "Traders buy weapons at 50% durability", since it only changes a few lines of code.

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Minitialize
Minitialize

I have a question

Does this work with the latest, beta version 1.5?

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Heresy1
Heresy1

I simply just cannot add any Addons to COC. I am installing them in gamedata folder just like they tell me. They even register on my Mod enabler.

All i want is some simple little addons like Autumnal Winds and AO3.1.

Are these addons not compatible with 1.4.12 COC or am i doing something wrong?

I just dont get it and all the other people asking for help have some broken russian translation reply such as "Put the Gamedata folder in the new gamedata folder after you create your gamedata folder".

Please someone english help.

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