1.4 Released!
The long awaited patch for Call of Chernobyl is finally here. The mod has seen a tremendous amount of growth and change since 1.3.2; we have been working hard this year to bring the stalker community this new content in the form of the 1.4 update. This patch contains so many changes it would be rather difficult to go through that list here but below is a brief overview.
One of the first things to notice when firing up 1.4 are the changes to the PDA statistics screen. Many new stats are tracked and a portion of screen real estate is now dedicated to the top 100 leaderboard. Climb to the top of the leaderboard by increasing rank in-game and by being the stalker you were always meant to be. Hovering the cursor over other stalkers in the list may bring up their statistics but only after they have been encountered on the same map. Not only has the statistics screen seen an overhaul, but a new array of achievements have been added.
It's now possible to select from a broad array of faction-specific starting location. Additionally, the ability to select a character portrait has been added alongside a new game option to display a portrait that closely matches the equipped outfit. If you thought that was all, we added an optional story mode feature which can be toggled during character creation. It has a light dialog-driven focus and includes multiple endings. The task starts with a simple puzzle to find Doc and takes you on a journey throughout many of the game levels to discover the mysteries of the Zone.
Underground labs have been populated with all sorts of creatures. Now mutants can only be found during specific times of the day depending on their behavior type. Night predators like Chimeras, cats and snorks can now only be seen at night. Day time mutants like boar and flesh can only be seen during the day. However, these mutants can always be found in underground labs or during tasks regardless of time of day. Offline A-Life is now much more active and more willing to travel to far off levels. A new game options allows the player to control the population of the Zone, by reducing or increase stalker or mutant spawns based on a multiplier. Online exclusion radius is a feature added to gameplay options that blocks A-Life spawning in the player's immediate area and can be adjusted or disabled.
Artefacts can now degrade when their abilities and bonuses are activated. Degradation decreases the overall impact of both the bonuses and negative effects. Degradation is communicated in-game through the new Efficiency stat. Degradation promotes further artefact hunting and accumulation. In some cases stashing artefacts might be a wiser decision over cashing them in. Having the best artefacts no longer is the end of the line for artefact hunting. Artefact bonuses have been slightly boosted to help balance this feature. I would have liked to make protection artefacts give huge boosts to damage types and give them high degradation rates, but since this feature is optional that can't occur. Perhaps addons will expand on this idea further.
Now it's possible to visually equip knives, binoculars and grenades directly in the inventory menu. The non-slottable equippable items will be highlighted and will allow the ability to equip/unequip them via the context menu. This feature should open up new addon possibilities like tiered binoculars or new melee weapons.
New base defense events have been added to the game. During late night and early hours of the morning in several faction-specific bases, there is a chance swarms of mutants will attack a base. Furthermore, emissions sometimes cause zombified stalkers and mutants to swarm the bunker leaving it up to you to stop them, optionally with the help of a stationary machine gun on top of the bunker.
The arena has returned to Rostok. It is now possible to compete in two different arena types, the one everyone is familiar with from Shadow of Chernobyl and a cut version that exists in build 2571. Compete to win cash rewards as well as notoriety.
Equipment upgrade display has had an overhaul. The display bonuses are now more accurate and based on the real mathematical formulas. This gives a much better sense of what an upgrade is actually going to do. Cut outfit protections, strike and explosion protections have be restored and have been included in many of the existing upgrades.
You can now change FOV and Hud FOV directly from game options via a slider instead of using developer console. A slider for Grass Render Distance is now available in the advanced video options.
For a full list of changes, see the changelog
Happy Anniversary Call of Chernobyl!
It's one year since we released Call of Chernobyl publicly as version 1.2. Thanks guys for all the support and making Call of Chernobyl one of the best mods for Call of Pripyat!
cool
Holy hell! And I expected this release on this day ;)
I am stocked to venture into the zone once more. Thanks for all the hard work mates, I must say that CoC is amonst the best mods in my book, definitely in the top 3!
Thanks, Loner
No worries.
And I have to admit, when saying "definitely in the top 3", I meant:
#1 - CoC with STCoP
#2 - CoC with AO3
#3 - CoC with Radium goodness
Hehe. I am in love with it. Thanks again.
Whats stcop and did you merge theses mods manualy or with a mod merger?
Manually and STCoP is a weapon pack
STCoP has been deleted :(
I think they should be integrated into the main mod.
Or at least the extra weapons added, and even modified to stay in style with the default download?
Aw yiss.
This mod has come such a long way. Really fantastic work from the entire team and their collaborators.
CoC seems like the ultimate STALKER game, feature-wise. I hope now more people will use this as a base for their mods.
Best of luck in the future for all of you ;)
Ive been holding back on trying this thing but after reading its features im all in, im gonna give it a go :)
Thank you so much for this mod and addons!
This is what i call awesome and bye new social life, great job team
OMG, my heart! You guys are trying to kill me xD
lol i just downloaded 1.3
well i guess ihave to wait for the weekend now lol
Great!!! Excellent work stalkers :)
EPIC!!!
You made my day! Happy birthday to this project and you guys shall be proud of it and I hope someone (devs) recognizes the effort that's been put and provides you with jobs you deserve
YAY! So excited! Are weapon addons compatible with HUD FOV slider?
Amazing new features!! Can't wait to play this.
When i'm starting new game and maps is loading the game crashes with this message: Unhadled Exception occured check log for details...
Make sure you didn't turn grass settings on max.
Make sure you didn't install 1.4 over older versions, it's own repack and file structure is different
Ok it worked, i haved grass on max so i reduced it to half and now is working, THX, We finally spawn with Primary Weapons, Debug mode words are finally gone, Map is better, And I have question. Is Absolute Nature 4 in the mod?
No, AN4 is not in the mod, because what exactly would we put in it? There are like 8 different texture sets and many people still prefer the vanilla look. So, it's better just to leave it as a separate thing.
This is awesome, thanks for putting in all the hard work guys!
You guys have gone above and beyond the call of duty with CoC. Most AAA devs don't support their games this well!
I was litterally 3 days of work away from combining 1.3.2 and AO3.
Oh well! Time to restart...
Thank you, TeamEPIC. You guys are amazing.
BLOWOUT NOW STALKERS!
bravo gentlemen!
OMG!!! Thanks Team EPIC
LOL i found a glitch, i haved a Psi Storm when Emission started and some seconds before Emission Boom, Psi Storm ended and Psi storm red skies dissapeared and there was still a emission and sky was clear.
Its bundles Absolute Nature 4 or any plans of merge pack?
Good job !
Congratulations ... This MOD is a great job.
Woooohoooooo, this is awesome news! :D
how do i unpack the files so i can mod them? i cant stand jogging through the zone pm me.
I just want to let ya all know that i am getting a windows smart screen message when i attempt to launch Coc+ 1.4, This does not happen with previous CoC patches.
This has happened with some non english, unreleased mods once or twice in the past.
How did you download 1.4? If stalker-coc.exe is unrecognizable it could be you have old version of 7-zip?
any chance of having an new unpacker? since the old one is now outdated I liked the ability to mess around with actor.ltx and system.ltx for carry weight mostly
It says in the description on the old unpacker and in the comment section where to find a new tool.
Is the weapon duplicating error fixed while removing scopes which was in beta?
Also, does auto-updater work or I have to download this?
1.4 is a repack of the mod it's not a patch. CoCdater has been retired for now.
Rip in pizza CoCDater....
For hour-long update times and being a useful resource for seeing if there were any new patches when I launched the game....I salute you.
Hi! I love this version, but population is still low even when i adjusted it. I used debug menu, tried to spawn squads but i cant pick location where the squad will spawn. There is just nothing to choose. In previous version i could do that.
There is absolutely no way population is too low.
There are still underpopulated places.
This is the Zone, not a supermarket during the weekend ;)
And add too much squad will decrease ingame performance.
i agree with M0S1N it dosent matter wich settign i have on i have meet 2 freedom guys marching from yanov to army warehouse and not another soul a few mutants though like 2-3 chimeras 4 "biggies" and like 20-30 fleshies and boars but only 2 statlkers i mean? wtf?
Get out of here stalker i am playing Call of Chernobyl again ... Thank you very much!!!
can i have the link to the unpacker please and the game crashes every time i take out the artefact detector, the cheap yellow one.