Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add file Report [Patch] Call of Chernobyl 1.4.22
Filename
1.4.22_patch.1.zip
Category
Patch
Uploader
Alundaio
Added
Size
22.19mb (23,262,966 bytes)
MD5 Hash
935a14bf895fe7b24f2b8f020d239828
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Description

This package will update all versions of CoC between 1.4.00 and 1.4.21 to 1.4.22. Please read the description:

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[Patch] Call of Chernobyl 1.4.22
Comments  (0 - 50 of 139)
Alundaio Author
Alundaio

Patch Notes: Coc.epicstalker.com

It is advised you wait for addons to be updated for this patch before using.

Should be save compatible with the previous patch. If there are issues with loading your save revert to an old patch or try starting a new game.

Archived patches can still be found here: Moddb.com

Появилась поддержка русского языка. Чтобы изменить язык - перейдите в главном меню во вкладу "Options", затем измените "Localization"с "eng" на "rus".

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ihateeagames89
ihateeagames89

(buried)

Do you have an estimate of when 1.4.x patches will be finished? I love the concept, and the game, and especially the addons, but it is a royal pain in the *** to download 8 different addons about once a week, only for the game to break sometimes upon updating.

A time frame of when you think 1.4 FINAL will be released would be great.

For a mod like this though, where not only you are working and updating constantly, but more than a dozen community members with their own addons are doing the same thing, you should really consider incorporating a launcher into the game. Find a good open source launcher/updater and configure it, or make a very simple one yourself. If you use P2P to roll out updates for the official game, and official addons, and allow community members to use your updater for their own content, you wouldn't even have increased maintenance costs, just seed out to 20 people, and let the P2P network take care of the rest.

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Alundaio Author
Alundaio

Updating is optional. Nobody is forcing you to install patches.

As for being an addon developer dealing with patches they should learn how to use GIT, the repo is public and forking CoC and doing merges takes under a minute to perform.

JSGME serves the purpose of your launcher request. You just put all addons in their own separate folders and configure their install order. You can update them individually if they need it. As for auto-updating no.

If we want to talk about inconveniences, we all do this for free, and I feel the obligation to sit and answer people like you every day. If anyone is being inconvenienced by patches it's me and the time I take to make them and upload them. Just think of the ridiculous amount of bandwidth I use every month downloading and uploading things pertaining to the mod. Since the team is a lot smaller these days you, as the player, are going to need to help fill in those gaps by making us aware of issues, bugs and other problems. It's just not possible by ourselves. It is exponentially more likely a problem being found by hundreds of players then it is for just one or two guys playing.

I really truly wish I could give everyone a 100% perfect experience with CoC but it's just not possible. We are going to have to make sacrifices and deal with inconveniences if we all want to continue to make the mod better.

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ihateeagames89
ihateeagames89

Thanks for the info, and for taking the time to give all us STALKER fans another run for NO MONEY! I'm quite excited to see this game continue to grow well past the point of having so much more quality content than the original 3 games, it's like a 4th game that was released as an expansion. It is one of very few STALKER mods that has had that potential, and we all see it.

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Yarmoshuk
Yarmoshuk

May I ask, where can one find this repo?

Making a search I found this repo: Bitbucket.org but it only contains the configs and scripts folders. I also found a post with this dropbox link: Dropbox.com but it has been blocked for "generating too much traffic".

As an frequent modder and addon-creator it would be extremely useful to have access to a public CoC-repository.

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Guest
Guest

Hi I'm quite new and a little bit unsure where to put the files in my COC file, tried to do this before but ended with nothing happened so I guess I placed them in the wrong file...

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Dignitias
Dignitias

To answer your question easily; Basically, the NEW CoC is a separate file all together, it doesn't "install" anymore, you simply save it, and it will go straight to downloads, or if you save as, it will go to wherever you save it to. Now, in order to update your game, simply download the newest patch, it simply being the top thing. Download, and it should be in your downloads folder. If it's a WinRAR, and you have .zip, simply right-click and choose archive, there it shows all supported file types on .zip, choose .rar and open it, then highlight all of the files, and extract them to downloads. There, you will go into the file, look for bin and database folders, copy them, and paste them in the CoC folder, don't paste them into the separate folders themselves, considering they're the same thing, so when you paste them into the CoC folder itself, it'll ask you to replace the files. Say yes to all. There you have it, that's as detailed as it gets.

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Draknirv
Draknirv

Is there a dedicated location to submit suggestions and bugs?

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MrDollariX
MrDollariX

Hi, you speak russian?
Здравствуйте, вы разговариваете по русски?

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Guest
Guest

You are AWESOME ! thanks for your effort to make this mod for us.
Anyway i had a question, is there any way possible to edit the file so trader will buy my poor weapon condition? One more, is this patch come with fix for binocular/scope bug?

Thanks in advance !

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Fiery_Berkut
Fiery_Berkut

You are doing great. You are doing a fantastic job. Hats off. I really like your attention to detail. Keep up the good work mate.

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DeltaPRM
DeltaPRM

Russian localization?
Один из лучших подарков к Новому Году!

P.S. I presume this localization ONLY for main game? Mods have to be translated separately?

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Alundaio Author
Alundaio

Correct, only main game text.

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best209
best209

Wow thanks for your hard work but were is the new darkvally map ?

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Borovos Creator
Borovos

I said few weeks ago than December is for family and friends, not the time for modding. It will be release when it will be done, I hope in the beginning of 2017. The geometry is done, the sounds/particles/details too. Now, I have to finish the aimap and I'll need help to add alife.

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ParanoidCommie
ParanoidCommie

is assertion failed fixed now?

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stalker100
stalker100

Thank you :)

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Albert_Cross
Albert_Cross

Thank you for the quick fixes

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Diegtiarov
Diegtiarov

= Fix old engine bug where can_take overriden can_trade. Now item sections with can_trade = false no longer show up for trade.

Thanks for this one guys !

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Albert_Cross
Albert_Cross

Everytime I try to open the game after update it crashes with this error

Imgur.com

It works withput add-ons but IDK wich one may be causing trouble.

Also, merry Christmas guys :)

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Alundaio Author
Alundaio

which ever addon you have that changes items.ltx

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Albert_Cross
Albert_Cross

Thanks for the info, I will find wich one it is.

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KingOfBacteria
KingOfBacteria

Does the debug spawn tool work with this update? :)

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dvgamble
dvgamble

why does the description say it will update the game to 1.4.21. yet the title says 1.4.22?!

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Alundaio Author
Alundaio

Just copy and paste mistake its the 1.4.22 patch

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM

* Discovered vehicles now magically change levels without severe problems

Discovered? Are they in maps or are you talking about spawned vehicles?

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Dignitias
Dignitias

They mean legit, drivable vehicles. I found one in The Great Swamps. It's a big truck, like the death truck from SHoC, but without the big tent and bars over it. Precisely where it's at, think around the big watch-tower. Then, when you look at the abandoned trailer thing, look slightly to your right, and walk as far as you can. You should come upon a big truck.

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OmegaNegga
OmegaNegga

Found a BTR-70 outside Agroprom military base (northern entrance). Thought it was static at first, but walking into it made it bounce a bit. Also I don't think it was there before. But I can't seem to enter/drive it. :( Otherwise I haven't found any vehicles yet.

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WujekSamoZło
WujekSamoZło

hello :) Anti-aliasing in stalker is not working im right ? is there a way to make it hurt less (now i use nvidia panel screen)? cause x2 eats 20 FPS for me and without it i see stairs on the screen :D

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Kahvana
Kahvana

Inject SMAA using ReShade is a solution worth looking into ;)

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Amoch
Amoch

Does ReShade work with STALKER? I never got it to work, and ended up using SweetFX 1.5.1. (Windows 7 64 bit, Nvidia)

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renegadex757
renegadex757

Fresh install with 1.4.22 patch. I load in game fine but my weapons are invisible(knife included). Thought it was a problem with mods so I just reinstalled CoC, and the problem still persisted. It was fine prior to the new update.

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Asenchsh
Asenchsh

Check game options, mine had the ''show weapon'' thing unchecked.

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renegadex757
renegadex757

Yeah it was unchecked. Don't remember touching it though before.

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MgSolidus
MgSolidus

1.
If consumables isn't reset now then there need some kind repack now. If i have two med packs with one use left then they should mix up in one med pack. Now my main stash is full with several same items with different use amount left.

2.
Remove (AP) ammo from corpses, And reduce ammo loot from corpses overall(that is more than enough what u get from trophy guns by unloading them). Postimg.org didn't buy a single bullet. And that is only one my stash stash from 3.

3.
And still same suggestion implement droped weapon script.

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Anton_Gorodecki
Anton_Gorodecki

There is some issue with dynamic news, during performing a task for killing the random guy.
News is repeating itself ad infinitum (when we are at the location with our target) until we kill our target.
This bug appeared at me and a few friends.
Merry Christmas everyone:)

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WujekSamoZło
WujekSamoZło

after death close to sacharow, killed by flame poltergeist, STCOP pac + small hud addon, surviwal + rebirth option , Merry Christmas ;)
FATAL ERROR

[error]Expression : no_assert
[error]Function : CIni_IdToIndex<1,struct COMMUNITY_DATA,class shared_str,int,class CHARACTER_COMMUNITY>::GetById
[error]File : e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrgame\ini_id_loader.h
[error]Line : 134
[error]Description : item not found, id
[error]Arguments : actor_trader

stack trace:

0023:00273813 xrCore.dll, xrDebug::fail()
0023:054B1DB9 xrGame.dll, CxIOFile::Open()
0023:6B6CE64C lua51.dll, lua_newstate()

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Nuor Creator
Nuor

try this.

replace line 43 of azazel_mode.script with

if (se_obj and IsStalker(nil,se_obj:clsid()) and se_obj:alive() and se_obj:community() ~= "zombied" and se_obj:community() ~= "trader" and se_obj.group_id ~= 65535) then

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CheekiTheBreeki
CheekiTheBreeki

Hello after installing this update i get CTD right after the last loading screen i tried everything even removing all the mods and reinstalling the patch nothing worked, here is the log: Pastebin.com

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Nuor Creator
Nuor

did you try completely removing the gamedata? also try removing the user.ltx

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM

Since yesterday I have this same exact issue, I was trying to start a new game but it crashes before it ends loading. I can't understand - first I've removed every mod but nothing changed; then I've tried a clean install (1.4.12) and it worked, I applied the 1.4.22 and it crashed - but two days ago I was playing normally, I encountered the issue only when I decided to start a new game.

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Nuor Creator
Nuor

By remove do you mean you deleted the gamedata and installed from scratch?

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM

I believe the issue is solved: I had the CoC_1.4.22_patch.zip file, I downloaded and extracted 1.4.22_patch.1.zip and the game worked again.

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Nuor Creator
Nuor

That log indicates you have AO3 configs without having AO3 textures.

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ParanoidCommie
ParanoidCommie

i wonder if the barkeep of Rostok will be able to give you quests in an upcoming update

and are campfire jokes enabled in this game? (you know those jokes that stalkers used to tell to eachother either in a safezone or near a fire that are in every stalker game)

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Dignitias
Dignitias

Why, yes they are. While I never understood the jokes, because of the language, the laughs were enough to give me my own chuckle.

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ArgentoSTALKER
ArgentoSTALKER

I install the patch, but now every time I want to open the inventory the game crash. I just copy and paste the patch, did I do something wrong? Regards!

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nadhij
nadhij

Dushman become hostile to me without any reason. Is there any way to make him become neutral again?
Because the other merc are either friendly or neutral towards me, and this feel awkward....

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Alundaio Author
Alundaio

Any addons that change relations?

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