It is with great honour that i finally start to show the work that has been done in secret as a "gift" to the community, involving many great modelers, texturers, ui, code, ai, and voice/sound as well as many more collaborators (you guys deserve a ton of thanks!).
I will start in presenting the Team Members:
Project Leaders/PR Guys
- DarknessKnight (original project leader/PR Guy/Fluff Monk)
3D Model Artists
- Brother-Captain Vesuvious (original Senior modeller)
- Quebéc Dug (original Senior modeller)
- Stevo (original Senior texturer)
- Quebéc Dug (original Senior texturer)
- Thudmeizer (voice actor assemblage)
- GoldenHorde (script writing)
- Jazz-Sandwich (scripts and voices for various Rhinos)
The objective of this mod is, as is it implied in the name is to bring the Ultramarines TT models and structure of the Ultramarines in-game to the Dawn of War: Soulstorm game.
We have a very detailed tech-tree fleshed out and built in-game all the while the remaining models are completed.
All voices are recorded but we continue to add extras (like Tyrannical War Veterans Rhino and Deathwatch Razorback) especially since GWS recently released the updated SM Codex (may include new units like Centurions but those are not "in-scope" currently).
Team Thudmeiser have been involved in the majority of the race mods output in some shape or form and we are very proud of what we have accomplished. The Unification mod is a project that will allow all race mods to be combined into one single mod and play seamlessly together into the ultimate, albeit perhaps not so apocalyptic Warhammer 40,000 RTS.
First there are some utility mods that are required to get these running.
The project to combine all other projects. This page has instructions on how to alter you module file to combine races that you have installed. It also has links to the other required mods, Free UI and bugfix
A project that allows modders to do crazy things with the UI, included on the Unification page.
This project partially supports all of the mods and allows most races to have unique banner flags. It sadly stopped being supported with newer races, but there's always hope!
Now onto the race mods:
A special cadre of Eldar who dress as clowns as dance a deadly dance of death, so expect lots of bright colours as they specialise in holograms and trickery. Melee and movement specialists in their holographic suits, but very much glass cannons - whilst hard to hit, it hurts a lot if they are hit.
A loved but under represented Imperial Guard regiment who wear Pith helmets. Specialising in artillery they keep the enemy at a distance, but they are quire prepared to pay Orks to help them out with melee combat.
Steel Legion Imperial Guard
An original mod that was developed prior to Relic developing the Imperial Guard, this mod is very much about the legions from Armageddon and features a more classic selection of units. Mobile field cannons, horse cavalry and a famous Commissar all feature in this mod.
Vostroyan Firstborn Imperial Guard
The vostroyans work closely with the Adeptus Mechanicus to produce weapons for the Imperium. During the Horus Heresy they did not join the fight, arguing they were better utilised making weapons. To attone for this they now send their firstborn to war.
Adeptus Mechanicus Explorators.
The Adeptus Mechanicus believe that the machine God is the true God. They value machines over flesh and scour the galaxy looking for new technology. In this mod they rely heavily on machines to do the fighting whilst they power up their roving base.
A very famous mod indeed. With easily the best graphics in any mod for Soulstorm, this starts with those lowly space police the Adeptus Arbites and if things get out of hand, they can then call for the might of the Inquisition or the Canoness and her Battle Sisters.
When there is chaos to be purged, send in the Inquisition! Starting with the Inquisitor and his retinue in their quest to scourge the foul forces, when it gets too much they can call in the legendary Grey Knights! The inquisition rely on abilities to hold off the enemy.
The first chapter of Space Marines. This mod brings the whole Dark Angel chapter to the battlefield where you can pick one of three tech trees to bring the Ravenwing, Deathwing or battle company to the fight.
Legion of the Damned
The Firehawks Space Marine chapter disappeared in the warp, presumed dead. Since then there have been rumours of ghostly burning space marines who appear when times are bleak, dominate the battlefield and then slip away into the void. With a unique hitpoint based economy, the Emperor's Daemons are here!
Salamanders Space Marines
Hailing from a high gravity nocturnal planet, the Salamanders are bigger than regular Space Marines, but slightly sluggish. They are warrior blacksmiths who worship a cult of fire, so expect a lot of hammers and fire - look out for the their Librarian who has a whole array of powers that set himself on fire...oh and look out for giant Salamanders.
Blood Angels Space Marines
The Blood Angels are, if we are honest, ever so slightly vampiric. These loyal warriors have a flawed gene and can get lost in the maelstrom of battle in a red thirst. If they cannot withstand the call, they go mad and become part of the infamous Death Company. Featuring a line up of the Blood Angels greatest heroes, this beautiful mod will encourage you to be a bit wary around melee combat as whilst it empowers your troops, it is hard to get them out again.
Black Templars Space Marines
A very accomplished mod featuring the somewhat unorthodox Black Templars. Featuring their own crusade style armour and their own crusader tactics, the Black Templars are very much fans of getting in a melee. Pick a tactical doctrine and lead your champions to battle!
The wolves of Fenris are feral, brave warriors with powerful noses and a wild fighting style and this mod adds them to the game.
The forces of chaos unleashed! Pick one of 5 tech trees for each of the four chaos Gods or undivided loyalty and then burn the galaxy to ashes with a massive range of diabolocal beasties, just ensure to expand slowly as Daemons are not used to being in the mortal realm.
When the Imperial Guard fall to chaos, they become renegades. Whilst having naturally similar technology and style to their loyalist brethren they feature daemon engines and mutants to get up close and personal.
Thousand Sons Chaos Space Marines
A fallen chapter who have become inherently psychic over the years so expect lots of spells. Owing to a spell gone wrong, a lot of their troops are empty suits of armour - also this mod features a customisable class system for your hero to add a light RPG element
Khorne World Eaters
Chaos Marines dedicated to Khorne, the god of BLOOD and SLAUGHTER! A unique economy means that you are rewarded for being in melee, which Khorne would approve of.
A chaos space marine chapter who don't realy on daemons?! Night Lords believe in just using the foulest, most terrifying tactics on the battlefield. Expect lots of infiltration and morale damage - These marines are not chaotic, just evil!
The shadow in the warp consumes all. The tyranids are a race of swarming intergalactic predators that rely on a variety of different sized organisms from tiny to giant to devour living worlds whole.
Maybe more to come...
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