It is with great honour that i finally start to show the work that has been done in secret as a "gift" to the community, involving many great modelers, texturers, ui, code, ai, and voice/sound as well as many more collaborators (you guys deserve a ton of thanks!).
I will start in presenting the Team Members:
Project Leaders/PR Guys
- DarknessKnight (original project leader/PR Guy/Fluff Monk)
3D Model Artists
- Brother-Captain Vesuvious (original Senior modeller)
- Quebéc Dug (original Senior modeller)
- Stevo (original Senior texturer)
- Quebéc Dug (original Senior texturer)
- Thudmeizer (voice actor assemblage)
- GoldenHorde (script writing)
- Jazz-Sandwich (scripts and voices for various Rhinos)
The objective of this mod is, as is it implied in the name is to bring the Ultramarines TT models and structure of the Ultramarines in-game to the Dawn of War: Soulstorm game.
We have a very detailed tech-tree fleshed out and built in-game all the while the remaining models are completed.
All voices are recorded but we continue to add extras (like Tyrannical War Veterans Rhino and Deathwatch Razorback) especially since GWS recently released the updated SM Codex (may include new units like Centurions but those are not "in-scope" currently).
Courage, Honour, and above all... Vigilance!
We're now into the second week (two builds done) for this insane project with some fantastic feedback and progress all around. We're in the progress of fixing more art AND I am not only updating the project overall but slloowwwlly adding all finished voices for the entire Chapter (that is.. ALL of them including a ton extras not many are aware of). >:]
What we need from the community is as follows:
1) Voice script writers for some remaining Ultramarines units to voice script (not act, we're covered here).
2) Voice script writers for PRIMARIS Space Marines. (again, not act).
Any help with the above would be quite appreciated at this time however its important in order to write lines you know your basic dex/fluff/background on the Ultramarines and, perhaps, Astartes lore in general. That way your lines will flow well and are in context to the unit being scripted.
Thank you everyone!
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