It is with great honour that i finally start to show the work that has been done in secret as a "gift" to the community, involving many great modelers, texturers, ui, code, ai, and voice/sound as well as many more collaborators (you guys deserve a ton of thanks!).

I will start in presenting the Team Members:

Project Leaders/PR Guys
- Thudmeizer
- jONES1979
- DarknessKnight (original project leader/PR Guy/Fluff Monk)

3D Model Artists
- deathwatch78
- Brother-Captain Vesuvious (original Senior modeller)
- Quebéc Dug (original Senior modeller)

Texturers
- Deathwatch78
- Stevo (original Senior texturer)
- Quebéc Dug (original Senior texturer)

AE Code
- UnDirector
- Fuggles

UI/Icons
- Skullhammer

AI
- Thudmeizer

Sounds/Voices
- Thudmeizer (voice actor assemblage)
- GoldenHorde (script writing)
- Jazz-Sandwich (scripts and voices for various Rhinos)

Honourable mention
- Palli

The objective of this mod is, as is it implied in the name is to bring the Ultramarines TT models and structure of the Ultramarines in-game to the Dawn of War: Soulstorm game.

We have a very detailed tech-tree fleshed out and built in-game all the while the remaining models are completed.

All voices are recorded but we continue to add extras (like Tyrannical War Veterans Rhino and Deathwatch Razorback) especially since GWS recently released the updated SM Codex (may include new units like Centurions but those are not "in-scope" currently).

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Courage, Honour, and above all... Vigilance!

We're now into the second week (two builds done) for this insane project with some fantastic feedback and progress all around. We're in the progress of fixing more art AND I am not only updating the project overall but slloowwwlly adding all finished voices for the entire Chapter (that is.. ALL of them including a ton extras not many are aware of). >:]

What we need from the community is as follows:

1) Voice script writers for some remaining Ultramarines units to voice script (not act, we're covered here).
2) Voice script writers for PRIMARIS Space Marines. (again, not act).

Any help with the above would be quite appreciated at this time however its important in order to write lines you know your basic dex/fluff/background on the Ultramarines and, perhaps, Astartes lore in general. That way your lines will flow well and are in context to the unit being scripted.

Thank you everyone!

Major Project Update - Jan 04, 2018

Major Project Update - Jan 04, 2018

News 7 comments

By the Mighty Directive of the Chapter Master Marneus Calgar we can now announce what constitutes a Major Ultramarines Project Update after years of silence...

Race Modification guide for Soulstorm

Race Modification guide for Soulstorm

Feature 15 comments

There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...

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Shape of Things That Were (Svarog #5), DOW:SS map

Shape of Things That Were (Svarog #5), DOW:SS map

Multiplayer Map 6 comments

Latest map set in the Svarog Sector. Should depict an archaeological site with 4 height levels and several SCAR additions to make the map more exciting...

Objective_Points mod v2016.03.19 for DC and SS

Objective_Points mod v2016.03.19 for DC and SS

Patch 40 comments

The supplementary Objective_Points mod version 2016.03.19 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Avet Alpha (Svarog Sector #4), DOW:SS map

Avet Alpha (Svarog Sector #4), DOW:SS map

Multiplayer Map 13 comments

After a lot of work and several setbacks, my fourth map set in Svarog Sector is here. First thing first. Sincerest gratitude to Tragivision for his SCAR...

Dangerous Waters (Svarog Sector #3), DOW:SS map

Dangerous Waters (Svarog Sector #3), DOW:SS map

Multiplayer Map 12 comments

Third map from Svarog Sector. 4vs4, check out screenshots to see details. Instructions for install are in the readme. Enjoy

Mandragore (Svarog Sector #2), DOW:SS map

Mandragore (Svarog Sector #2), DOW:SS map

Multiplayer Map 25 comments

My second map set in Svarog Sector. Its 4vs4 map, and although big, it can be quite fast. I suggest you use troop transports asap, but you can play without...

Myrmidon Prime (Svarog Sector #1), DOW:SS map

Myrmidon Prime (Svarog Sector #1), DOW:SS map

Multiplayer Map 23 comments

This is 4vs4 map for Dawn of War Soulstorm. Check out screenshot to see what it looks like.

Comments  (0 - 10 of 127)
thudo Creator
thudo

Community.. still needing Primaris and standard Astartes voice script writers. Please PM me if interested.

Reply Good karma+1 vote
dilsim
dilsim

are you guys working on something for necrons?

Reply Good karma Bad karma+3 votes
Gambit_1 Creator
Gambit_1

A bit off-topic, but... Yes :)
But it will take time to present something solid, brother.

Reply Good karma+5 votes
Oaks
Oaks

Countrygump.deviantart.com
Oh hello, Captain-brother!
Nothing like a little chibi carbot ultrasmurfie boye,eh? :D

Did you just say Necrons?
Shall we just send Imotekh to Ultramar to change Segmentum Ultima even with those choas and Toa fish face dudes into Sautekh Tomb Sector? :D
Mwuahaha, oh my 30th birhday is turning to be lovely :-)
"Eat waffles and carry a big marshmallow"
Or something like that.

Reply Good karma Bad karma+1 vote
XsauroxPlayer
XsauroxPlayer

what a good new! I truly hope to see the tesseract vault in game one day :)

Reply Good karma Bad karma+3 votes
Gambit_1 Creator
Gambit_1

Just nudge brother Norwegian Loki for that!! :)

Reply Good karma+3 votes
Edna1
Edna1

Typically Dawn of the Community, you always think their mods are dead until they come back to life. xD

Reply Good karma Bad karma+5 votes
thudo Creator
thudo

Yeah but this is one frick'n biggie considering... we got some sweet talent on the team + I am ~10% through all the voices as I plan to add all 70+ characters. Everything and maybe more.

Reply Good karma+1 vote
SaberPendragon
SaberPendragon

Is there hope for a Raven Guard mod? :(

Reply Good karma Bad karma+2 votes
thudo Creator
thudo

Not my call but I had them all completely voiced many years ago so any prospective modder can design a full faction mod around them and use the voices in the future if they wish.

Also, many balance mods have assault versions of their Commanders so its not impossible for someone to leverage those jump packed models at any time.

Reply Good karma+3 votes
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