You can now play the Daemonhunters, a branch of the Inquisition in charge of destroying daemons, chaos cults and all chaotic influence from the Imperium.

The army's commander is the Inquisitor Lord and he commands over the Inquisition's troops.

When the opposition gets too strong, though, he calls on the secret chapter of Space Marines called the Grey Knights, super humans whose absolute faith and mighty psychic powers make them the most formidable soldiers in the service of the Emperor.

Inquisition : Daemonhunt mod

DC mod ('2007) link
SS mod beta-2 ('2008) link alternate WORKING link , thanks to Cylarne.

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Welcome to our random update. I'm fuggles, your host for this visit - some of you may know me - Team Thudmeizer has been working away for the last many, many years on bringing you (hopefully) exciting and diverse mod experiences through our different race mods.

Races wot we made

If you have not tried them, then hey, give them a go - we specialise in adding mods to the vanilla soulstorm game which are all designed to ultimately work under the Unification Mod. We typically hover around 2-3 active members (sometimes 4!) and sadly have no actual 3D modellers, so have to kitbash, retexture, scar or cleverly design our armies. We have been lucky to get an influx of returning and new members to our team so we are now at least 6! We have not been so blessed in a long time, so I thought I would let you know what we are up to, as hey, we never post any updates on anything really!


This has gone a bit mad. It now supports all the defence and survival maps as well as allowing all the races to play together well (alongside Freeui). Note that we do not work to be compatible with UA, we have separate goals. The new version will enable RAGE to work properly.

Existing projects

Expect patches of varying sizes for most of projects in the next year (maybe). Certainly in the short term patches are pretty much done for Praetorians and Nightlords (will fix UCS clash with Space Wolves).

New projects

We have taken on Space Wolves and Renegade Guard. Both of which are in the very final stages, awaiting some art work, but the gameplay and unit rosters have been largely reworked into basically new projects. They each have unique playstyles which you will find interesting... and also wolves! AWOOOOOOO!!

Inquisition is also being worked on to add the Grey Knights race as a new branch on their tech tree as an alternative to the regular inquisition play style. No-one will expect that. Aha, aha aha.

A whole bunch of old projects have risen to our attention, which I shall sprinkle with very much WIP images. All subject to change etc, etc - feel free to add feedback, but this is potentially not how it will end up, if they do at all.

Death Guard

There is already RAGE, there is already Thousand Sons, so now it's time to round off the chaos gods - SPREAD THE GIFT OF OLD PAPA NURGLE!


(Yes, I was testing the bile thrower in UA, because reasons involving bugsplat CTD errors and spare time)

Emperors Children

Those sexy sons of guns are back, and complete the set.

relic sonic raider

13th Company

From out of nowhere this venerable mod appeared - even I had not heard of this one! Randomly it has some design similarities with my LOTD mod, although not quite as drastic. The 13th do not use vehicles, so it is an interesting and unique experience which came to us pretty much finished from the depths of the past. We are just giving it a special cuddle and updating it to make it fresh and lovely - Also, say hello to my little friend:


What else, what else... oh yes

Necron Dynasties

This mod started and then stopped so we thought we would try and carry it over the finish line as we found a necron fan! Branching mod with several flavours of robot madness and wait... who's that Outsider standing over there?

relic outsider

That's all for now, we will keep going to do what we can. There are a couple of 'maybe' projects on the horizon, but we are pretty much at capacity, especially as we are also assisting the Tyranid team! All volunteers or applications considered and thank you for continuing to support us. We are up to about 19 race mods released, so factor in these new ones then 23, plus 9 existing is 31.... that's a whole lot of random vs random combinations!



IDH mod Naval Melta strike reworked

IDH mod Naval Melta strike reworked

News 8 comments

Pict-recorded report: Inquisitional Naval Melta Strike Field Test.

Race Modification guide for Soulstorm

Race Modification guide for Soulstorm

Feature 13 comments

There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...

Comments  (0 - 10 of 147)

Woo! can't wait for Renegade guard re-release!

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Thank you for the news. Really looking forward to the updates and new releases.

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When I'm playing with bots, they don't do ANYTHING. As he started, so he finished. Yes, I can play with my brother, but he don't like "PvP". Why bot don't do anything? On all difficulty levels, and with different game modes.

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Gambit_1 Creator

There must be an issue with the AI that does not start...
Are you playing it stand-alone? Or combined?
And by the way, can you post your AI log, after a game AGAINST the IDH?

(To create an AI log, just run the game in -dev mode - google it - and see into the logs created after you end/quit the game).

Now... THERE IS a new build I have, but it is unfinished...
I have created the GK branch as well - and brother jONES have fixed any possible issues you may have encountered with the "standard", current branch. And have updated it to the latest version.
But it will be long before releasing it, WE NEED A TEXTURER...

Reply Good karma+1 vote
Gambit_1 Creator

Well, with the permission of brother jONES, I took over, and resumed updating IDH.
Brother jONES has progressed the mod to an exceedingly consistent state, so I thought I should make an attempt to add a new branch - the Grey Knight branch.

But this is as if creating A NEW RACE, so it was a bit optimistic a decision...

Now, before you start worrying about the IDH race itself, let me tell you this - besides the updates and fixes brother jONES coded, the race IS INTACT - you will still be playing the GOOD "old" version :)

I just added an INITIAL choice, where you get to either choose IDH, or GK.
So if you dislike it, you can skip it ALTOGETHER.

Now, the GK branch has new models. MANY. And new textures and stuff. And it is a NEW race, with special researches, units (like paladins), etc.
It is MAINLY based on powerful infantry (... the Grey Knights of course!), that are available earlier - but the price is one-tier-later vehicle availability.

Thoughts? Do you approve on this initiative of mine?
Remember, the INITIAL RACE remains INTACT!

Reply Good karma+3 votes

Очень интересно, хотелось бы взглянуть.

Very interesting, I would like to take a look.

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Gambit_1 Creator

Very good!
Will try to have it ready soon.

Reply Good karma+1 vote

I am looking forward to seeing an update. I hope all is going well.

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Is this glorious mod still alive/being worked on or do you see it as being finished?

Regardless will we ever get to see psilencer's being added as that is the only main weapon they are still missing?

Granted most people will see psycannons as being superior to a psilencer from a tabletop standpoint. But they would really be useful against swarms of light to medium armored infantry.

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Gambit_1 Creator

The team is still working on it brother, but on a slower pace.

As for psilencers... Difficult to say.

Reply Good karma+1 vote
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