Black Operations


Fight your way through the abandoned, war torn streets of New Metro City as Black Ops agent Declan Walker. Use your influence as a military operative to call in support from the skies, use advanced vision enhancing technology to silently stalk your enemies, and take down nearby hostiles using a new melee counter system. You are no longer the hunted in Black Ops. You are the Hunter, and this city is your preserve.


Operation: Bravo Mike


Work your way through the Black Mesa facility as Agent James Harris, also part of Black Operations. Work together with your team to fight off the waves of HECU Marines, Xen Aliens, and Black Mesa Security as you make your way to the center of Black Mesa with one goal in mind: Kill Gordon Freeman and any remaining personnel in Black Mesa.


Take on two important roles of Black Operations members stuck in the middle of a war that cannot be won. You must Survive, or humanity will Die.

Black Ops: Source is a remake of the original Black Ops modification for Half-Life. Despite this, calling it a remake simply won't do. We don't just plan to remake it, we plan to create an entirely new game with an entirely new style, new gameplay elements, new levels, new NPC's, new weapons, and even an altered story. Don't get us wrong, this is still at it's core, a remake, but with a new, glossy shine to it.


Join Black Ops: Source on Steam

Tracking our Steam account is a great way to get info before it officially comes out.


Check out our mod's Website

Our website is fully operational with included forum, media section, and team list. You may even find some exclusive content if you search hard enough!

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Blog RSS Feed Report abuse Latest News: Summer Update

7 comments by iridium_acid on Jul 28th, 2011

Hey everybody! Ya miss us? Well, we're Back in Black gentlemen, and as ready as ever to fill this page with as much content as we can. So, without further stalling on my part, let there be updates.


Media Update

Yes, we all know that this is the reason you guys come here, for the screenshots, model renders, and music. So, we'll just get that out of the way first, shall we?

First off, the screenshots, and yes, there are a lot of them. These are of the city levels, or at least one of them. The city itself is designed after the Big Apple, New York, New York, more specifically, Manhattan. All of the buildings are fully detailed, so there's no expense spared. Please note that these are more Work In Progress shots than final products. Just showing off what's ahead for this mod.


Summer Update Summer Update
Summer Update
Summer Update Summer Update

Now for the work of one of our talented musicians and composers, here's the music you've all been waiting for (for the past three months I believe?)



Also, while I've got your attention, I'd like to direct you to our ModDB forums, and to our new, bare-bones website. Again, the website is still very much a work in progress, so don't judge it too much.

Well, that's it for the media section of the update. We'll keep you posted on any other updates as they get put up on the site, and on ModDB



News and Updates

Hi, and welcome to the news section of the update. First up, I'd like to introduce our new team members, without whom there would be no update.

I'd like to welcome our two military advisers, who have thought up of the brunt of the gameplay ideas. They are diesel1064, and Phenixtri, and they keep this modification grounded in realism, so that our ideas don't get quite too out of hand.

Let's also welcome our newest member, the team's coder,  comanoodle. We should be able to show some of his work within the next month. Please, let's give a warm welcome to our newest composer and musician,  KamilOrmanJanowski, the man behind the entire soundtrack you've heard in this update. I'd like to welcome our new voice actors onto the team as well,  InebriaticXP and Zammuel. Let's also thank Jackar, our level and web designer, who is responsible for our new website, and will be responsible for some of the new levels coming your way. Second to last is one of our newer members, TH13RTEEN, who would have been responsible for the new Panther Eye model, but it's not quite done yet, so you'll just have to wait. Lastly is our talented Graphics Designer and Video Editor, Lethys. If you like the new logo, he's the guy to thank.



So, with that out of the way, I've got some bad news, and some good news. Bad news first: our extremely talented Weapons Modeler is no longer working with us. It's a shame to see him go, but we wish him the best of luck with his future endeavors. The good news is that we are finally on our way down the Yellow Brick Road of development. You can take it from me followers and content searchers alike: We will not die!

Another piece of good news, if you don't mind. Developer, Nadestorm Entertainment, or what's left of it, is merging with our very own Scorpio Studios. This is great, because it allows us to come together and work on a steady project, using the talents of both teams.



Well, thanks for sitting through this update. I hope you all enjoy the media, forums ,and website. Have a nice Summer everyone, and be sure to track our ModDB page!

Post comment Comments  (0 - 10 of 138)
therupertbob
therupertbob Jun 28 2014, 3:45am says:

Dead? Dead.

+1 vote     reply to comment
cpl-bradley
cpl-bradley Jun 29 2014, 6:08am replied:

it's been 3 years since the last update, i'd say dead is a fairly safe assumption

+1 vote     reply to comment
simtexa
simtexa Apr 28 2013, 4:06pm says:

I have some tips and ideas for this awesome work:

1. The nail-board-thingy from the first game was terrible. Would you be kind and add a melee system, so you can kick, like black ops do, or at least change it to a combat knife.

2. Legs, making visible legs IS possible in source. If you need help, ask 1187 team, they have legs for their player.

3. Black ops are famous for being fast and agile. even the males are far superior to freeman and the military, it shouldn't be hard to make the player faster.

Also, I would appreciate if you made the red night-vision goggles heat vision goggles instead.

+1 vote     reply to comment
iridium_acid
iridium_acid Sep 8 2012, 6:23pm says:

The development of this mod is off and on as it is. Pretty close to dead. I'm in the process of trimming back and refining some of the ideas for the mod, but as it is, don't expect a release any time soon.

+2 votes     reply to comment
cpl-bradley
cpl-bradley Mar 27 2012, 8:11pm says:

For future reference, the mod isn't dead, it's just that we're in the off season. Expect a pick up during the summer.

+3 votes     reply to comment
Kaweebo
Kaweebo Sep 8 2012, 4:08pm replied:

Um, it's closer to Fall now, dude.

+1 vote     reply to comment
Xylemon
Xylemon Dec 12 2011, 4:17am says:

The new logo is much better, could't stand the old one. One thing though, what's with the change in the mod page? The original media is gone.

+1 vote     reply to comment
iridium_acid
iridium_acid Dec 12 2011, 10:25am replied:

All of that media was highly W.I.P. We're trying to make this mod look more professional and "put together". No worries, we'll have more, better media up soon.

+2 votes     reply to comment
noob-killer
noob-killer Dec 11 2011, 10:49pm buried:

(buried)

noob mod

-18 votes     reply to comment
Sfod-d
Sfod-d Dec 20 2011, 4:21pm replied:

Like you!

+3 votes     reply to comment
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Half-Life 2 Icon
Platform
Windows
Developer
Scorpio Studios
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Official Page
Blackops.jozefmutis.eu
Release Date
TBD
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Genre
First Person Shooter
Theme
War
Players
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Black Operations
Black Operations
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Last Update
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