Fight your way through the abandoned, war torn streets of New Metro City as Black Ops agent Declan Walker. Use your influence as a military operative to call in support from the skies, use advanced vision enhancing technology to silently stalk your enemies, and take down nearby hostiles using a new melee counter system. You are no longer the hunted in Black Ops. You are the Hunter, and this city is your preserve.

Report article RSS Feed Summer Update

We know that it's been a while since the start of Summer, but to be honest, we don't care. Here's our update!

Posted by iridium_acid on Jul 28th, 2011

Hey everybody! Ya miss us? Well, we're Back in Black gentlemen, and as ready as ever to fill this page with as much content as we can. So, without further stalling on my part, let there be updates.


Media Update

Yes, we all know that this is the reason you guys come here, for the screenshots, model renders, and music. So, we'll just get that out of the way first, shall we?

First off, the screenshots, and yes, there are a lot of them. These are of the city levels, or at least one of them. The city itself is designed after the Big Apple, New York, New York, more specifically, Manhattan. All of the buildings are fully detailed, so there's no expense spared. Please note that these are more Work In Progress shots than final products. Just showing off what's ahead for this mod.


Summer Update Summer Update
Summer Update
Summer Update Summer Update

Now for the work of one of our talented musicians and composers, here's the music you've all been waiting for (for the past three months I believe?)



Also, while I've got your attention, I'd like to direct you to our ModDB forums, and to our new, bare-bones website. Again, the website is still very much a work in progress, so don't judge it too much.

Well, that's it for the media section of the update. We'll keep you posted on any other updates as they get put up on the site, and on ModDB



News and Updates

Hi, and welcome to the news section of the update. First up, I'd like to introduce our new team members, without whom there would be no update.

I'd like to welcome our two military advisers, who have thought up of the brunt of the gameplay ideas. They are diesel1064, and Phenixtri, and they keep this modification grounded in realism, so that our ideas don't get quite too out of hand.

Let's also welcome our newest member, the team's coder,  comanoodle. We should be able to show some of his work within the next month. Please, let's give a warm welcome to our newest composer and musician,  KamilOrmanJanowski, the man behind the entire soundtrack you've heard in this update. I'd like to welcome our new voice actors onto the team as well,  InebriaticXP and Zammuel. Let's also thank Jackar, our level and web designer, who is responsible for our new website, and will be responsible for some of the new levels coming your way. Second to last is one of our newer members, TH13RTEEN, who would have been responsible for the new Panther Eye model, but it's not quite done yet, so you'll just have to wait. Lastly is our talented Graphics Designer and Video Editor, Lethys. If you like the new logo, he's the guy to thank.



So, with that out of the way, I've got some bad news, and some good news. Bad news first: our extremely talented Weapons Modeler is no longer working with us. It's a shame to see him go, but we wish him the best of luck with his future endeavors. The good news is that we are finally on our way down the Yellow Brick Road of development. You can take it from me followers and content searchers alike: We will not die!

Another piece of good news, if you don't mind. Developer, Nadestorm Entertainment, or what's left of it, is merging with our very own Scorpio Studios. This is great, because it allows us to come together and work on a steady project, using the talents of both teams.



Well, thanks for sitting through this update. I hope you all enjoy the media, forums ,and website. Have a nice Summer everyone, and be sure to track our ModDB page!

Post comment Comments
ZitaX
ZitaX Jul 28 2011, 10:03pm says:

Nice! Hope to see more of this mod soon!

+1 vote     reply to comment
TheUnbeholden
TheUnbeholden Jul 29 2011, 4:57am says:

just found this mod cause it was listed under 'latest articles' in the front moddb page. You got lucky there :D

+3 votes     reply to comment
SPY-maps
SPY-maps Jul 29 2011, 6:51am says:

i know the screens are still WIP, that is why they are probably don't show much more then empty dark street with white windows. that said, i really do wonder when you say;
"...All of the buildings are fully detailed, so there's no expense spared. "
do you keep in mind that this will harm the fps in a HUGE way, and therefore you need to optimize the maps very heavily, i hope you are well know with hammer optimization tools.

leon

+2 votes     reply to comment
iridium_acid
iridium_acid Jul 29 2011, 7:12am replied:

Believe me, I am. When I say that everything will be fully detailed, I really meant everything outside of the 3D skybox. Also, while the buildings are modeled and rendered in Hammer, they were compiled into models with Propper.

If I didn't do that, the map wouldn't even compile, but now with the buildings as optimized models, the map compiles in record time, and loads in-game even faster. Once I'm done with the other optimization, this map will load faster than most other, smaller maps in Source.

+2 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx Jul 29 2011, 11:21am says:

Welcome to all new guys, I really want to see you doing a sweet job.

+1 vote     reply to comment
just_call_me_G
just_call_me_G Aug 9 2011, 5:52pm says:

Lol, logo "Black Operat_ons"
And good luck guys, nice music you've got there

+1 vote     reply to comment
iridium_acid
iridium_acid Aug 20 2011, 7:17pm replied:

Aw hell. I can't believe that I didn't see that. Thanks for letting us know, I'll get the graphic designer on it right away.

+1 vote     reply to comment
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Platform
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Developer
Scorpio Studios
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