Half-Life: 2 HELL
First Person ShooterIn this mod you will play as a refugee who needs to escape from City 17, but not so long ago the same Gordon Freeman appeared in the city, and now there...
This mod aims to unify both condition zero in the source engine, making new additions, re-additions (re-adding cut content) and improvements in general.
Current Status: Under development.
My Youtube Channel(reports, updates and contact):
Youtube.com
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
In this mod you will play as a refugee who needs to escape from City 17, but not so long ago the same Gordon Freeman appeared in the city, and now there...
Recovered Operations is a Half-Life 2 modification that aims to recreate, reinterpret, and reimagine Condition Zero: Deleted Scenes, the Counter-Strike...
Insurgency is here! Modern Infantry Combat on Valve's Source Engine. Insurgency (INS) is a total conversion of Half-Life 2 focused on tactical gameplay.
Enter in the Half Life universe with Jim Anderson, a Black Mesa Research Facility security guard.
The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our...
Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to...
Honestly, I don’t know what you have succeeded in here, much of what you demonstrate is good details, but where is the gameplay?
In addition, it would be correct if you provided a link to the channel so that others could help, where should they look for that?
I watched some videos, you added a second attack for the M3, it looked pretty crooked in the video.
Somewhere under the video you seemed to be complaining about your lack of experience, maybe it’s better to work on yourself instead of whining in the description? (https://youtu.be/LB4AQejtJkw)
This is a failed strategy.
This must be a serious concept. But I doubt that you will cope with this, many people take on this kind of thing, but as a rule, no one finishes.
And better than showing empty maps and some map improvements (upscale, etc.), show really significant things, how is this mod played in general?
You show a zipline, but it also looks so-so. Think about those details that will ALWAYS be in the gameplay. These are NPCs and weapons... So far everything is so-so, the page for this “project” is too much IMHO.
It’s better to think about how player play on these maps than to improve them with upscaling and so on, this should be done last...
Nikolai Aulov's project (CSS RESKIN), although he stole many assets, still there is really a game and gameplay here.