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BF 1918 V3.1+ "World of Conflict or BF 1917?"
Basically the goal or idea is to update the last version of BF 1918 both graphically / animations wise and the over all game play style by incorporating as many BF1 mechanics as possible yet retaining a Project Reality / BF2 Commander style of team oriented quasi realism.
Gameplay Updates and Changes
1. Kit Weapons & Equipment will no be ordered & limited in the following fashion per player class :
A: Slot 1 = Primary weapons "Bolt/Lever/Straight Pull Action Rifles & Carbines, Semi Auto Rifles & Carbines, Sub Machine Guns, Shotguns, Automatic Rifles "& Early Assault Rifles", Light Machine Guns, Anti Tank Guns, Sniper / Marksman Rifles, Man Portable Flame Throwers, Pistol Caliber Carbines"
B: Slot 2 = Secondary Weapons "Semi Automatic Pistols, Revolvers, Machine Pistols, Grenade Launchers"
C: Slot 3 = melee / CQB weapons "Default would be punching unarmed & some tools such as the wrench and trench spade double as tools to repair vehicles "wrench" or build and repair emplacements "Trench Spade" Trench Knives, Bayonets, Trench Clubs, Trench Spikes / Nail Knives "can penetrate trench armor"
D: Slot 4 = lethal Equipment "Offensive & Defensive HE Frag. Grenades, Rifle Grenades "HE/AT or Gas, Anti Tank grenades, Gas Grenades, Landmines, Trip Wire Grenade Traps, Explosives
E: Slot 5 = Support Equipment "Deployable Trench Body Armor, Ammo box, Morphine Syringe "revives incapacitated wounded players", 1st Aid Bag, Field Dressing, Binoculars and Observation Telescopes, Carrier Pidgins "off map artillery and bombing runs", Smoke Grenades "colored grenades from squad officers mark targets, Flare Guns "Marks enemy ground targets", Deployable Gas Mask "Protects against Blue Chlorine Gas & reduces Yellow Mustard Gas damage by 90%
2. Each Faction will have the following basic classes along with the kinds of optional equipment they would have had access to depending on the map and time frame of the battle in question.
A: Class 1 = Squad Officer "behaves much like BF2 PR only Command and other squads can only be reached via FOB or Forward Observation Post Land Lines. Can also designate and place squad buildable assets as well as call in off map Artillery Support & Bombing Runs via Carrier Pidgins. Note : Limit 1 per Squad"
B: Class 2 = Riflemen/Grenadiers
C: Class 3 = Assault Infantry
D: Class 4 = Support Infantry
E: Class 5 = Medical Support Infantry "always spawns with 1st Aid Bags in special slot"
Vehicle Crewman Kits "Only spawnable via spawnable vehicles at friendly uncontested objectives"
F: Class 6 = Driver Kit
G: Class 7 = Pilot Kit "only kit to spawn with parachutes"
Requested Kits "Limited # set by server but can be requested as special kits per squad via FOBs, Supply Crates, Main Base Supply Crates, Armored Personnel Carriers, and Logistics Trucks
H: Class 8 = Anti Tank / Sapper kit
I: Class 9 = Sniper / Designated Marksman
J: Class 10 = Commander "Limit 1 Per Team"
So yea just some basic ideas I had and everything is subject to change if need be.
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