The armistice had held for forty years. The Colonials had spent the time wisely, creating a huge fleet of vessels, including over 120 battlestars. Defence platforms and shipyards ring each of the twelve Colonies, sensor posts watch the demilitarized zone. The Colonial defences are on high alert after a back door was found in the recently installed CNP program, its existence revealed by the defected Cylon Caprica Six who betrayed her race for the love of scientist Gaius baltar. Their plan revealed, the Cylons had no choice but to launch an all out attack with everything they had, gathering all ships old and new.
Despite their preparations the Colonials still struggle against the sheer size of the Cylon attack. The wreckage of both Basestars and Battlestars alike litters space.
This mod aims to create a complete Battlestar Galactica experience, encompassing the scope of the entire second Cylon war. Take command of the Colonial Fleet or the Cylon armada and wage war on land and in space. Use cannons, missiles, rockets and nukes to destroy your foes.
Battlestars: Enormous battleship/carriers which carry squadrons of Vipers and Raptors inside their thick armoured hulls
Basestars: Missile armed carriers which can launch wave after wave of raiders, both light and heavy, to overwhelm the enemy with massed fire
Vipers: Agile fightercraft piloted by the best of the best
Raiders: Nimble fightercraft with numbers on their side
Nuclear missiles: Some units carry these deadly weapons in their silos, capable of crippling ships and wiping out whole squadrons of fighters
Colonial Marine Corps: Well trained professional soldiers with a range of vehicles and armour to back them up
Cylon Army: Legions of Centurions and a host of heavy armour to support them in their conquest of humanity
We are coming to the end of the most exciting time for this mod since it's first release. The influx of new models, new ideas and new sources of information has been unprecedented but very welcome.
As a result, the original release of the update which I had planned for back in September has been progressively pushed back but now we are reaching the point where I can release it.
This update will include a sizable number of new models, including Sobek, Deadlock units, multiple Cylon units, destructible missiles, retooled units with more hardpoints and a bunch of other additions.
After this release though will come the truly exciting time. Atarisulfur and I have agreed to a mod merger to combine resources, manpower and content. This mod as the parent mod will be given initial priority for work and will be rebuilt from the ground up to strip out the superfluous data, unused files etc. Ground and space combat, Galactic Conquest and the third faction will be completely reworked to make a mod that is as complete as possible, with features that are incompatible being removed rather than left half done.
Once this work is done and the mod in a state we are both happy with then we will switch focus to Atari's sub mod, which will build on the main mod by introducing an expanded roster to the factions which will feature more fanon designs. We do not have a timeline for either of these releases as these are early days yet.
I will update you with more information when I can, in the meantime keep an eye out for the upcoming release!
Thanks for reading!
A selection of questions that I'm asked regularly and their answers.
This article will list the credits and parent mods that have provided content for this mod so far. If you are a die hard sci fi fan like me then i recommend...
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