The armistice had held for forty years. The Colonials had spent the time wisely, creating a huge fleet of vessels, including over 120 battlestars. Defence platforms and shipyards ring each of the twelve Colonies, sensor posts watch the demilitarized zone. The Colonial defences are on high alert after a back door was found in the recently installed CNP program, its existence revealed by the defected Cylon Caprica Six who betrayed her race for the love of scientist Gaius baltar. Their plan revealed, the Cylons had no choice but to launch an all out attack with everything they had, gathering all ships old and new.

Despite their preparations the Colonials still struggle against the sheer size of the Cylon attack. The wreckage of both Basestars and Battlestars alike litters space.

This mod aims to create a complete Battlestar Galactica experience, encompassing the scope of the entire second Cylon war. Take command of the Colonial Fleet or the Cylon armada and wage war on land and in space. Use cannons, missiles, rockets and nukes to destroy your foes.

Features:

Battlestars: Enormous battleship/carriers which carry squadrons of Vipers and Raptors inside their thick armoured hulls

Basestars: Missile armed carriers which can launch wave after wave of raiders, both light and heavy, to overwhelm the enemy with massed fire

Vipers: Agile fightercraft piloted by the best of the best

Raiders: Nimble fightercraft with numbers on their side

Nuclear missiles: Some units carry these deadly weapons in their silos, capable of crippling ships and wiping out whole squadrons of fighters

Colonial Marine Corps: Well trained professional soldiers with a range of vehicles and armour to back them up

Cylon Army: Legions of Centurions and a host of heavy armour to support them in their conquest of humanity

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RSS Articles

Version 0.9

News

I have had to take down the upload of version 0.9 temporarily due to the fact that I have discovered that I have mistakenly been using several models without permission of the creator. I am working with the modeller to reinstate the models but in the meantime I need to remove this upload. I will be uploading a new version as soon as I can, hopefully a few days at most.

Mod update November 17 and mod future.

Mod update November 17 and mod future.

News 4 comments

Update on current progress, the upcoming release and what is planned for the future.

Discord Server

Discord Server

News 2 comments

A discord server has been set up for this mod and other BSG mods

Mod news October 2017

Mod news October 2017

News 9 comments

An update on what is happening with the mod, some future new content.

Battlestar Mod Q&A  [PLEASE READ BEFORE POSTING COMMENTS!!]

Battlestar Mod Q&A [PLEASE READ BEFORE POSTING COMMENTS!!]

News 5 comments

A selection of questions that I'm asked regularly and their answers.

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BSGWC V.0.9.1

BSGWC V.0.9.1

Full Version 2 comments

STEAM USERS NEED TO DELETE THE MOD'S SHADER FOLDER!!!!! New upload of Version 0.9 with minor tweaks

BSGWC V.8.2

BSGWC V.8.2

Patch 21 comments

New Release with some edits to GC, unit balance and Battlestar textures.

BSGWC V.0.8

BSGWC V.0.8

Full Version 52 comments

Here is the new version of my BSG mod. See the description for more details.

BSGWC V.0.75 (TOS)

BSGWC V.0.75 (TOS)

Patch 27 comments

So here is the patch for mod which adds original series (TOS) units to the mod. There are also several changes which I've thrown in for good measure like...

BSGWC V.0.7

BSGWC V.0.7

Full Version 12 comments

Here is the new version of my BSG mod. See the description for more details.

Comments  (0 - 10 of 618)
Xabungleblue
Xabungleblue

Just played the latest version and I have to say I am blown away... the flaks are actually shooting down the missiles, I can only imagine what sort of scripting backdoors you had to used to get that working :)

Still this is the funnest mod I have ever had the pleasure of playing and hope that you continue the hard work!

So say we all!

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Guest
Guest

First of all this mod is great, gorgeous, to good to be true, I love it.

Green screen problem; I deleted the sheders folder in the mod and it worked, why that I can't tell you, but is v0.9 solve this problem with the green screen?

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pleaseendmyfuckingsu
pleaseendmyfuckingsu

I've not been able to find out how to get the original Galactica into the game. Even though i've turned it on in the Starbases file and the Hades works completely fine.

Also, the Mercury class description mentions a Neptune class, but i'm pretty sure that doesn't exist in the game yet

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mighty_moose416 Creator
mighty_moose416

I'm guessing this is Caconym right?
before I repeat myself lol

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CT-1119
CT-1119

"...by the defected Cylon Caprica Six who betrayed her race for the love of scientist Gaius baltar."

Okay I know she exposed the CNP, but if she joined the Colonial side of the conflict I think this would allow for a colonial hero unit; Caprica Six Basestar plus a small contingent of Raiders, and whatever planet Caprica Six's ship is over (as long as it has a space station or shipyard) the Colonial Fleet would be able to build Cylon First War tech (painted with Red Markings to indicate they are part of the Colonial Armed Forces) and only Caprica Six's Basestar would be able to deploy modern Raiders (and if deployed on ground, modern centurions with red markings as well).

What do you think?

PS: Voted for the mod.

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mighty_moose416 Creator
mighty_moose416

Hmmmmm

I'll think on this, could work
Thanks for the vote :D

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harrison1703
harrison1703

Rebel Basestar?

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harrison1703
harrison1703

So i was re watching season 4 yesterday and found a new intro sequence that you could possibly change up a bit (would take a bit of work). i honestly think that this intro is amazing.

Considering the intro is specifically made for the episode that focuses on ellens resurrection, maybe the campaign could be about finding Ellen?

Overall FANTASTIC mod, i've really been enjoying it.

One thing i'd like to point out though (I'm not to sure if the mercury and pegasus models are yours), The ships dont actually have any stripes on their flight pods, after re watching season 2 (as well as owning the Pegasus Die Cast model)i'd noticed that.

Galactic conquest is a bit buggy in this mod, the starting sequence doesnt seem to show the ships jumping in (just black screen unless you press space) and pressing c to view the unit in battlecam flashes the unit for a bit, then it goes back to the tactical overview (might be an EAW issue)

i've been waiting for a mod EXACTLY like this for so long.

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mighty_moose416 Creator
mighty_moose416

I can't say the idea had occurred to me before but I really like the idea of this video being the intro

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Guest
Guest

What's the difference between this mod and the BSG v0.66 mod on the steam workshop?

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mighty_moose416 Creator
mighty_moose416

They're two completely different mods with different authors, though we do work together to improve each other's mods. The steam mod contains a larger variety of fan designs across the various eras of BSG, including the original series, it contains no ground combat and focuses more on the Campaign side of things. This mod focuses on creating an authentic BSG experience as close to what we see in the 2004 series, with fewer fan designs and a greater focus on the skirmish side of things. I recommend playing both, each has it's own merits.

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Highest Rated (4 agree) 9/10

Great work! This came out of no where and has a fun playable campaign map with both space and land battles. Download it and give it a try.

May 1 2016 by Rex331

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