The armistice had held for forty years. The Colonials had spent the time wisely, creating a huge fleet of vessels, including over 120 battlestars. Defence platforms and shipyards ring each of the twelve Colonies, sensor posts watch the demilitarized zone. The Colonial defences are on high alert after a back door was found in the recently installed CNP program, its existence revealed by the defected Cylon Caprica Six who betrayed her race for the love of scientist Gaius baltar. Their plan revealed, the Cylons had no choice but to launch an all out attack with everything they had, gathering all ships old and new.

Despite their preparations the Colonials still struggle against the sheer size of the Cylon attack. The wreckage of both Basestars and Battlestars alike litters space.

This mod aims to create a complete Battlestar Galactica experience, encompassing the scope of the entire second Cylon war. Take command of the Colonial Fleet or the Cylon armada and wage war on land and in space. Use cannons, missiles, rockets and nukes to destroy your foes.

Features:

Battlestars: Enormous battleship/carriers which carry squadrons of Vipers and Raptors inside their thick armoured hulls

Basestars: Missile armed carriers which can launch wave after wave of raiders, both light and heavy, to overwhelm the enemy with massed fire

Vipers: Agile fightercraft piloted by the best of the best

Raiders: Nimble fightercraft with numbers on their side

Nuclear missiles: Some units carry these deadly weapons in their silos, capable of crippling ships and wiping out whole squadrons of fighters

Colonial marine corps: Well trained professional soldiers with a range of vehicles and armour to back them up

Cylon Army: Legions of Centurions and a host of heavy armour to support them in their conquest of humanity

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Mod Update

News

Hi everyone,

So it's been a productive time for the mod. I've been working on the GC map and campaigns and made some quite significant changes overall. The planet's positions have been changed so that instead of the twelve colonies being spread across the galaxy they are instead grouped together in their correct clusters on the bottom left of the map. The rest of the galaxy is populated by uninhabited planets and of course, the Cylons!

bandicam 2017 05 27 21 15 20 257

The worlds of the twelve colonies are linked to the rest of the galaxy by asteroid belts which gives you choke points to defend to try and hold the Cylons off, at least until you expand out into the galaxy of course. The other planets of the galaxy map have been renamed as well.

I have given the Colonials a normal research based tech progression and relegated Baltar to a similar role as filled by Roslin in that he offers discounted prices to the world he inhabits. To make up for the loss of his stealth recon abilities I have fixed the blackbird so that it can now act as a recon unit as originally intended.

IMG 0801

Galactica now carries it's own canon accurate Squadrons rather than just generic Vipers. These Squadrons are not more powerful.

Other changes include an overhaul of unit population caps, build costs and timings. Unit health has been buffed and weapon ranges increased slightly. The broken raptor gunship nuke launch and the glitchy Apollo nuke launch have been replaced as well. The Apollo will change to the Cylon method of nuke launching, with a long delay between firing while the Raptor will simply no longer fire nukes.

bandicam 2017 06 03 09 13 36 280

The re-textures of the Mercury, Valkyrie and basic Jupiter class are almost finished (and look awesome!) Once they're finished I will package up a release and upload it. No set day yet but it should be soon, maybe even this weekend.

bandicam 2017 06 03 09 14 13 694

This is slightly bittersweet for me as these will almost definitely be the last commissions from Jeroenimo as I cant (and wont) fund any further models from him. Getting a complete overhaul of the models this way would cost a fortune and I'm not made of money :P So with regards to future models.... Don't expect to see any unless I can get a 3D artist or Thomas39120 starts making them again. Still the mod is now at the stage where almost all of the big models have enough detail to look good.

bandicam 2017 06 03 09 12 44 286

Thanks for reading!

Mod version 0.8 coming tomorrow

Mod version 0.8 coming tomorrow

News 28 comments

I will be uploading the latest version of the mod tomorrow.

New Battlestar finished, pictures and video uploaded

New Battlestar finished, pictures and video uploaded

News 14 comments

So the B&C Galactica has been completed and I am implementing it into the game. Once this has been finished I will be uploading an update. Check out my...

Credits

Credits

News

This article will list the credits and parent mods that have provided content for this mod so far. If you are a die hard sci fi fan like me then i recommend...

Battlestar Mod Q&A

Battlestar Mod Q&A

News 2 comments

A selection of questions that I'm asked regularly and their answers.

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BSGWC V.0.8

BSGWC V.0.8

Full Version 49 comments

Here is the new version of my BSG mod. See the description for more details.

BSGWC V.8.2

BSGWC V.8.2

Patch 8 comments

New Release with some edits to GC, unit balance and Battlestar textures.

BSGWC V.0.75 (TOS)

BSGWC V.0.75 (TOS)

Patch 27 comments

So here is the patch for mod which adds original series (TOS) units to the mod. There are also several changes which I've thrown in for good measure like...

BSGWC V.0.7

BSGWC V.0.7

Full Version 12 comments

Here is the new version of my BSG mod. See the description for more details.

Comments  (0 - 10 of 392)
darkyuri
darkyuri

can be version without units from other universes?

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kipperdog
kipperdog

For me, the TOS Galacticas work well, but after a while they stop firing. Is this intentional or is this a bug?
Thanks

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mighty_moose416 Creator
mighty_moose416

Strange, It's definitely not intentional.

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Lukas9695
Lukas9695

i cant wait for the release.The last week when i came back home from work i instantly looked on this page to see that the update is on :D

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mighty_moose416 Creator
mighty_moose416

You won't have long to wait ;)

Reply Good karma+1 vote
Guest
Guest

Can us fans fund new models?

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mighty_moose416 Creator
mighty_moose416

It's a nice idea. I don't particularly want to start asking my fans for money though.....

Reply Good karma+1 vote
kindersteph96
kindersteph96

cool. i love how the modding community for this game woke up again.
shame ea are soulless vampires who wont fund another rts game, but knowing them it would probably be unplayable at launch and filled with dlc at day one anyway.

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UnseenOni
UnseenOni

Where have you been for the past 10 years this game has been around? The modding community for it has always been active. And I wouldn't count on EA to make a strategy game worth playing anymore than I would count on them to change a lightbulb. The last decent RTS they made was Battle for Middle Earth II.

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kindersteph96
kindersteph96

there was a bit of a drop in original mods from 2012 to 2016.

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Highest Rated (3 agree) 9/10

Great work! This came out of no where and has a fun playable campaign map with both space and land battles. Download it and give it a try.

May 1 2016 by Rex331

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