The armistice had held for forty years. The Colonials had spent the time wisely, creating a huge fleet of vessels, including over 120 battlestars. Defence platforms and shipyards ring each of the twelve Colonies, sensor posts watch the demilitarized zone. The Colonial defences are on high alert after a back door was found in the recently installed CNP program, its existence revealed by the defected Cylon Caprica Six who betrayed her race for the love of scientist Gaius baltar. Their plan revealed, the Cylons had no choice but to launch an all out attack with everything they had, gathering all ships old and new.
Despite their preparations the Colonials still struggle against the sheer size of the Cylon attack. The wreckage of both Basestars and Battlestars alike litters space.
This mod aims to create a complete Battlestar Galactica experience, encompassing the scope of the entire second Cylon war. Take command of the Colonial Fleet or the Cylon armada and wage war on land and in space. Use cannons, missiles, rockets and nukes to destroy your foes.
Battlestars: Enormous battleship/carriers which carry squadrons of Vipers and Raptors inside their thick armoured hulls
Basestars: Missile armed carriers which can launch wave after wave of raiders, both light and heavy, to overwhelm the enemy with massed fire
Vipers: Agile fightercraft piloted by the best of the best
Raiders: Nimble fightercraft with numbers on their side
Nuclear missiles: Some units carry these deadly weapons in their silos, capable of crippling ships and wiping out whole squadrons of fighters
Colonial marine corps: Well trained professional soldiers with a range of vehicles and armour to back them up
Cylon Army: Legions of Centurions and a host of heavy armour to support them in their conquest of humanity
So it's been a long, long wait since the last release but I am almost ready to give you the latest version of the mod. The work I'm doing to it should be finished today and i will upload it sometime tomorrow. This mod includes a bunch of new stuff which I've covered in the articles but here's a list of the main changes:
Scar is coming to the mod as a hero squadron lead by the legendary raider himself! This squadron will be a tough, hard-hitting group of veteran raiders that are more than equal to the best of the Colonial Viper pilots.
A veteran Jupiter class battlestar which has retained it's full wartime layout and been progressively updated over the years to include new Colonial technology such as missile jamming fields.
New units! The two new Jupiter class variants and the Sleipir class will be featured in the mod
There's a bunch of smaller changes in the mod as well such as alterations to Nukes to make them more balanced and fair to both sides, tweaks to unit health and regeneration factors, new icon pictures for some ground units and other stuff.
Now I dare say that some people may be disappointed at this update seeing how long it took to come out. All I can say to that is that while it may have been close to a year since the last update, what I am releasing is not a years worth of work. I've stated why this is so before and ask that you be understanding.
Below are some screenshots from a skirmish battle over Tauron between a Colonial and Cylon strike force.
Two Jupiter class battlestars engage a Cylon space station:
A Columbia subclass takes a beating:
An Arvak class Battlestars prepares to enter the fight:
A Sleipnir class Battlestar engages a Cylon Furystar with its main cannons while bombarding another target with ship to ship missiles
So the B&C Galactica has been completed and I am implementing it into the game. Once this has been finished I will be uploading an update. Check out my...
This article will list the credits and parent mods that have provided content for this mod so far. If you are a die hard sci fi fan like me then i recommend...
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