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0 comments by Spinobreaker on Nov 4th, 2009 digg this super bookmark


Hey
Im not sure how many people watch this blog but here goes all the same
As some of u know, im working on a Mod for Force of Corruption, called Scifi At War or SFAW for short
im in the middle of making some balancing changes...

anyone ive hit a snag, some of the bombers are acting a little wacho, i can work out exactly why, and ive restored old files and it hasn't fixed them....

so if ur interesting in working this issue out for me grab the internal version (  Filefront.com   ) and c what u can do, if not, well consider it a present for watching my blog lol
if u work out the issue please, please, please tell me what it is lol

either way its complete till teir 3 balanced (all the ships labeled done now on the SFAW page)

Ill try and do a few more blogs as time goes on, but im not sure if ill be able to

Spino

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Comments  (0 - 10 of 401)
ace123yeah
ace123yeah Nov 6 2009, 8:36pm says:

Hey bro ill try and see what i can do

+1 vote     reply to comment
Spinobreaker
Spinobreaker 4hours 1min ago replied: New Comment

sweet lol

+1 vote     reply to comment
joey5452
joey5452 Sep 28 2009, 8:27am says:

heey spino you needid testers you said on sci fi i can test some stuff for you if you want

+1 vote     reply to comment
Spinobreaker
Spinobreaker Sep 27 2009, 1:20am replied:

Hey
yeh it has, i have my own mod now, for FOC. its called SciFi at war and is 3 other mods stuck together to amke a Stargate (stargate EAW), Star trek (federation at war) and Battlestar (first colonial war) and the fourth faction is star wars lol

Moddb.com

to answer u q's lol

add more hardpoints... yes and no... yes its possible, but i dont suggest it because they are linked to bones, and bones are in the model...
so if u want to add more bones then u need to edit the model, then u can add more hardpoints...
as for the smoking hangers, u need to fix the attachment section of the code, and finally the damage is either under hardpoints or projectiles and the damage types are in gameconstants lol

+1 vote     reply to comment
Mishi
Mishi Sep 27 2009, 2:51am replied:

ok so double check the attachments on the hanger / lasers, projectile_Damage is under Hardpoints or projectiles XML amd the damage types are found under Gameconstant.XML (or something like that)? awesome.

That mod should be worth a download when it gets its butt out the door, if you need a ship maker i could help = P I make way to many ships for EaW now thanks to you lol, Overpowers BC-304s for the win! lol

EDIT: I just looked at the attachment bone for the BC-304 Hanger that acts a Superlaser instead. The attachment bone is HANGER_01 and 02 for both of them but it still seems to smoke as if destroyed. I can call it lore friendly from overheating im just wondering if theres something wrong, should i put Model to Attach as well in it?

+1 vote     reply to comment
Mishi
Mishi Sep 27 2009, 3:05am replied:

ok so i have a bunch of damage sfx stuffed up maybe that caused it.

Also where do i put damage type? under projectiles im guessing since Hardpoints nr the ship entry XMLs have those

+1 vote     reply to comment
Mishi
Mishi Sep 27 2009, 3:55am replied:

ok i fixed the smoking hangars so don't worry about that

+1 vote     reply to comment
Mishi
Mishi Sep 27 2009, 4:13am replied:

ok now i need to understand those damn damage types lol *sigh* ah well i'll just google it lol

+1 vote     reply to comment
Spinobreaker
Spinobreaker Sep 27 2009, 4:20am replied:

g ot everythingeaw.com thats where i go if im stumped (and that doesn't normally happen) it has solutions for everything lol

+1 vote     reply to comment
Mishi
Mishi Sep 27 2009, 7:28am replied:

ah great thanks Spino, good luck with that mod = P I look forward to it!

+1 vote     reply to comment
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