Cyclic Productions
Developer & Publisher with 4 members, must apply to joinA small group dedicated to bringing modding to TV, in brisbane, queensland, australia
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0 comments by Spinobreaker on Nov 4th, 2009 digg this super bookmark
Hey
Im not sure how many people watch this blog but here goes all the same
As some of u know, im working on a Mod for Force of Corruption, called Scifi At War or SFAW for short
im in the middle of making some balancing changes...
anyone ive hit a snag, some of the bombers are acting a little wacho, i can work out exactly why, and ive restored old files and it hasn't fixed them....
so if ur interesting in working this issue out for me grab the internal version ( Filefront.com ) and c what u can do, if not, well consider it a present for watching my blog lol
if u work out the issue please, please, please tell me what it is lol
either way its complete till teir 3 balanced (all the ships labeled done now on the SFAW page)
Ill try and do a few more blogs as time goes on, but im not sure if ill be able to
Spino
A small group dedicated to bringing modding to TV, in brisbane, queensland, australia
A small group currently begining work on Naruto: Great Ninja Wars a mod for Battle for Middle Earth 2 if ur interested in joining and helping the team...
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Hey bro ill try and see what i can do
sweet lol
heey spino you needid testers you said on sci fi i can test some stuff for you if you want
Hey
yeh it has, i have my own mod now, for FOC. its called SciFi at war and is 3 other mods stuck together to amke a Stargate (stargate EAW), Star trek (federation at war) and Battlestar (first colonial war) and the fourth faction is star wars lol
Moddb.com
to answer u q's lol
add more hardpoints... yes and no... yes its possible, but i dont suggest it because they are linked to bones, and bones are in the model...
so if u want to add more bones then u need to edit the model, then u can add more hardpoints...
as for the smoking hangers, u need to fix the attachment section of the code, and finally the damage is either under hardpoints or projectiles and the damage types are in gameconstants lol
ok so double check the attachments on the hanger / lasers, projectile_Damage is under Hardpoints or projectiles XML amd the damage types are found under Gameconstant.XML (or something like that)? awesome.
That mod should be worth a download when it gets its butt out the door, if you need a ship maker i could help = P I make way to many ships for EaW now thanks to you lol, Overpowers BC-304s for the win! lol
EDIT: I just looked at the attachment bone for the BC-304 Hanger that acts a Superlaser instead. The attachment bone is HANGER_01 and 02 for both of them but it still seems to smoke as if destroyed. I can call it lore friendly from overheating im just wondering if theres something wrong, should i put Model to Attach as well in it?
ok so i have a bunch of damage sfx stuffed up maybe that caused it.
Also where do i put damage type? under projectiles im guessing since Hardpoints nr the ship entry XMLs have those
ok i fixed the smoking hangars so don't worry about that
ok now i need to understand those damn damage types lol *sigh* ah well i'll just google it lol
g ot everythingeaw.com thats where i go if im stumped (and that doesn't normally happen) it has solutions for everything lol
ah great thanks Spino, good luck with that mod = P I look forward to it!