What if the Cylons hadn't been able to hack into the Colonial defence network? What if instead of shutting down all the Battlestars with the push of a button they had instead had to fight their way through the layers of defences that had been built up over forty years of uneasy peace. This mod aims to allow you to find out for yourself. Take command of the mighty Colonial fleet or the colossal Cylon armada and fight for the Twelve Colonies!
STEAM USERS NEED TO DELETE THE MOD'S SHADER FOLDER!!!!! New upload of Version 0.9 with minor tweaks
Thx a lot for your hard work.
I love this mod so much however i do have a few questions? Will the Pirates faction come back into a playable one in the future versions and also if we will see cylon land models anytime soon?
Only if we make them. So, it will not be in the near future.
This mod is really amazing! Keep up doing this great work.
Will there coming more versions? It would be very nice.
I'm not sure, but in this mod version it seems to be a little bit bugy with the Auto(and Manual)-targeting of the ships - Colonial and Cylon ones. Mostly I have these Problems with the Cylon ships, that they won't fire.
Thank you for giving us this mod and i'm lookin foraward to fullversions. =)
There, may be a problem with Hardpoints bones.
This mod really needs to go on steam, this would make it more easy to play it on steam, because it isnt working on my steam version when i install it, ive deleted the shader folder and tryed everything to get it to work, its didnt work so i wait for the steam release
This doesn't seem to have the files to install. No steam installation instructions. And the files referenced in the "installation instructions" don't exist. Can we get some updated install instructions?
i ve found a way to install it on steam, just download the BSG from the Workshop, should be version 0.66, go to C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1127765363, delete all folders in data ( Art,Audio,Scripts,Test,XML, and the 2 text things) and replace them with the new data´s from the new version, once you have done that you delete the shaders folder in one of the folders (should be Arts) and you can start it ingame under the 0.66 version in the mod menu.
Hope that i could help :D
Installation on steam is super easy. while the installation file does need a revamp the principle is sound.
Use steam to find your files for Empire at war (right click on the game, select properties, local files, browse)
put the mod files in the mods folder in the corruption folder
if it doesnt exist then make one called mods
go back to properties and open launch options and type in the code included in the installations instructions
done!
i can't find any of the .bat files
You could try downloading one of the earlier downloads, I think I included a bat file originally
Then just swap out the data file with the latest upload and try that.
uhh why is everything green like solid green blanking out most the screen? What did i do wrong?
You on steam?
If so you need to delete the shaders folder from the mod
Is this safe to download? I'm new here.
Can't seem to get it to work on EaW Gold, got the bat file from an older version, extracted the files into the proper dir but the screen just goes white when I open the bat file...
Do I need to install it via mod installer or what?
have you tried starting it with a mod launcher like this one?
Moddb.com
where is the launcher? i can't find to download, or don't find on files, even on BSGWC 0.92
It should be available via the link posted on the comment above