The armistice had held for forty years. The Colonials had spent the time wisely, creating a huge fleet of vessels, including over 120 battlestars. Defence platforms and shipyards ring each of the twelve Colonies, sensor posts watch the demilitarized zone. The Colonial defences are on high alert after a back door was found in the recently installed CNP program, its existence revealed by the defected Cylon Number Six who betrayed her race for the love of scientist Gaius Baltar. Their plan revealed, the Cylons had no choice but to launch an all out attack with everything they had, gathering all ships old and new.
Despite their preparations the Colonials still struggle against the sheer size of the Cylon attack. The wreckage of both Basestars and Battlestars alike litters space.
This mod aims to create a complete Battlestar Galactica experience, encompassing the scope of the entire second Cylon war. Take command of the Colonial Fleet or the Cylon armada and wage war on land and in space. Use cannons, missiles, rockets and nukes to destroy your foes.
Features:
Battlestars: Enormous battleship/carriers which carry squadrons of Vipers and Raptors inside their thick armoured hulls
Basestars: Missile armed carriers which can launch wave after wave of raiders, both light and heavy, to overwhelm the enemy with massed fire
Vipers: Agile fightercraft piloted by the best of the best
Raiders: Nimble fightercraft with numbers on their side
Nuclear missiles: Some units carry these deadly weapons in their silos, capable of crippling ships and wiping out whole squadrons of fighters
Colonial Marine Corps: Well trained professional soldiers with a range of vehicles and armour to back them up
Cylon Army: Legions of Centurions and a host of heavy armour to support them in their conquest of humanity.
Hey everyone.
As those who follow the mod on discord may be aware, I’m currently in a crap internet situation. I’m stuck in a hot and dusty desert country tor another couple of months and the internet is so dire that it’s impossible for me to upload the mod the moddb, every time I try it drops the upload within 5 minutes. Attempts to upload to google drive or something similar also failed. Luckily my brother has managed to download the mod from the steam upload (steam uploads work, go figure) and put it on google drive. Here is a link. Drive.google.com
I haven’t tested it myself for obvious reasons but I see no reason for why this shouldn’t work so feel free to test it.
This version includes fixes for the Cylon space station hardpoints, radar and icons, Bolitho frigate, updated Jupiter class models with more flak hardpoints, new explosion particles, increased battle cap to 40, 25% reduction in unit size and increased speed to improve pathfinding, ablative armour, changes to UI and some icons, smaller fighter units, tweaks to balance and new Colonial defence stations.
And that’s just the changes I can remember lol.
Thanks for reading! Let me know in the comments if the download works!
An update on what is happening with the mod, some future new content.
A selection of questions that I'm asked regularly and their answers.
This article will list the credits and parent mods that have provided content for this mod so far. If you are a die hard sci fi fan like me then i recommend...
At last here is a proper upload for the latest version, as available on steam and google drive.
STEAM USERS NEED TO DELETE THE MOD'S SHADER FOLDER!!!!! New upload of Version 0.9 with minor tweaks
New Release with some edits to GC, unit balance and Battlestar textures.
Here is the new version of my BSG mod. See the description for more details.
So here is the patch for mod which adds original series (TOS) units to the mod. There are also several changes which I've thrown in for good measure like...
Here is the new version of my BSG mod. See the description for more details.
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How do i get this to work on steam, all icons r screws up
Is this mod still active?
Only just discovered it and I think it's great, There's elements of it that I prefer to Deadlock
Idk if u still check on this, but i had an idea to make the vipers act more like the show.
First, make a bone in the core, as the pivot point, then make the viper and raiders as the turret barrels.
Then, use the x-wing attack position to make it either locked to point forwards, moving at normal speeds, then when u toggle it, they either keep speed in current direction and act like a turret, or they slow right down and pivot like a turret. Either way the pivot point codings would be the key.
Tbh i dont have the time and resources to investigate this concept on my own, but i thought if u were still working on this u might want to know the concept and play with it yourself :D
this mod is easily the best battlestar mod, the only issue i really have is that the balter hero seems bugged, if you win a gound battle on a planet he is on all forces except him vanish and the planet becomes impossible to take as dropping new forces on the planet just results in them vanishing and not triggering a battle
are you still working on this mod? I ask cause im getting a green screen in skirmish. can you help?
If you're using steam, delete the 'shaders' folder. This should fix it.
A same a problem, all maps dark and no normal texture maps (i no see planet)
New google drive link Drive.google.com
How do I edit the starbase XML file?
edit: Nvm
Hi, the mod looks very good, but I have a problem, when I enter neither the items are seen nor I can handle the capital ships, what can I do?