Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

RSS Reviews  (0 - 10 of 258)

This mod creates a deeper game play based more on the old game Star Wars Rebellion. It brings many strengths, making it a FAR richer experience than before. I LOVE this mod. However due to the game engine, or rather the systemic issues WITH the engine, this mod sees horrible lagging. If this could be fixed, this would be a game I would pay again for. Well done and I hope to see a new Lucas Arts production with a better engine based on your game.

10

Epic mod which had done, what the devs didn´t!

9

Excellent mod with lots of content, much love for detail and great ideas. Never before has the SW universe come to life more in a game. Hands down the best FOC mod out there.

10

Outstanding mod that receives way too little attention, most likely due to the fact that it's listed under the wrong game. Takes very strong strategic thinking, since you can't just build a hundred star destroyers and win the game like most other mods.

My only problem with this mod was some of the translations from German to English were either not done or they had poor grammar, but that hardly detracts from the game play or any of the features. Definitely deserves a 9.5 out of 10, but Mod DB's rating system only allows integers in the ratings.

This mod , content wise, is brilliant. I love the introduction of multiple space stations as well as the technology level ups required to unlock the bigger ships. Along with this I also really dig how levelling up a space station no longer introduces more units and instead requires the construction of shipyards to unlock new ships. What also makes AotR so interesting is the addition of story-type missions/objectives that are featured in the Galactic Conquests that bring a certain level of charm and a concept of progression. I also appreciate the reskin of certain ships (the Mon Cal ships specifically) along with some new particle effects/sounds for vehicles.

However the thing that kills the mod for me is the AI. Don't get me wrong here the AI is by no means bad - hell it's actually the opposite. The AI is ferocious to where even easy difficulty provides a challenge (An example of this is how on week 1 of a GC the AI, who were the Empire, assembled all (ok - most) of their Naval heroes in a space battle and destroyed all of my space defences with little difficulty and then proceeded to a planetary invasion with a 40+ unit assault.) For those that live and breath for hard strategy games this mod is completely for you however, for casual PC players like myself I find the AI a major buzzkill which really destroys the fun factor. Perhaps in the future the creators would consider making the AI abit easier so the mod doesn't becomes as frustrating. (Note : if they were aiming for an authentic rebel simulator then they absolutely nailed it on the head.)

Apart from the AI there were only a few issues I noticed during my 15+ hour experience. Certain units such as the LAAT/i had invincibility to attack from my forces when it was deploying troops while still being able to attack my units - much to my chagrin. I also felt that the mod could have had a faster flow of credits as alot of the units were often too expensive (and from a continuity perspective I really doubt the Empire/New Republic would struggle to fund things this badly.) There is also some German that remains in the mod that isn't translated yet (no harm really - better than hearing the vanilla voices over and over) aswell as some translation errors (strom troopers is a personal favourite.)

All in all this mod is damn good for the hardcore while the casual players will still get a kick out of the new units and planets to conquer - or in this case slowly lose. Seeing as this mod is open beta one assumes the mod will only get better over time as I really want to play this again without my butt getting hammered for once :P

Note : apologies for any spelling mistakes seeing as this is my first review on the site.

10

My favourite FOC Mod so far.
It adds many new units, the zann consortium is changed into the black sun and numerous other changes making this mod a masterpiece.
The ground part is worth mentioning, since it adds a new style of gameplay, for example the rebellion commandos. You´re able to raid a planet with some few ground troops and so it is possible to conquer a planet without having to fight the orbital fleet.
The only disadvantage of this mod is also his strongest feature....
The AI!!! It is completly overhauled and won´t let me play a relaxed GC.
So if you are looking for a new challenge in FOC this mod is for you.

Danke SMG für eure Mühen

10

Excellent mod, very seldom crashes, ground combat, and space combat are very balanced, interesting, strategic, they don't get boring, this mod has massive amounts of replayablity,i wanna say it again, Excellent mod, cant go wrong downloading it. 101/10

9

Khanti says

Agree Disagree

One of few really great mods. Very frustrating at first (you need to INSTALL it carefully) and later (it's DAMN HARD to win).
But it has great galaxy map, units, heroes and game balance.
Money are scarce, resources limited, ships expensive. Does it feel like fun? ;)

I'm moving my opinion of this mod from a 9.0 to a 10.0 (Open beta version), ...well done!

Community Rating

Average

9.1

243 votes submitted.

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Ratings closed.

Highest Rated (8 agree) 9/10

This mod creates a deeper game play based more on the old game Star Wars Rebellion. It brings many strengths, making it a FAR richer experience than before. I LOVE this mod. However due to the game engine, or rather the systemic issues WITH the engine, this mod sees horrible lagging. If this could be fixed, this would be a game I would pay again for. Well done and I hope to see a new Lucas Arts production with a better engine based on your game.

Dec 23 2011 by Assassins_Blade

Lowest Rated (3 agree) 5/10

A great mod with great depth on gameplay(something the vanilla really lacks) , managing resources and making or breaking desicions on what to do next. It has a good addition of balanced units but there is great imbalance between imperial and rebel navies , I played both on hard and it was really bad for the rebels because their strength that is their fighters and bombers are not cheap and not really effective anymore against capital ships. Defending with the rebels is terrible , Ion cannon doesn't…

Aug 14 2015 by Hungry_Lion