Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

Report Awakening of the Rebellion 2.05 Fix1.0
Filename
aotr2.05fix1.0.rar
Category
Patch
Uploader
SteinerSMG
Date
Size
27.27mb (28,595,221 bytes)
Downloads
9,263 (2 today)
MD5 Hash
362911fb7146abfe4944411288009efc
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Description

Installation: simply put the DATA folder from the RAR archive to the AotR 2.05 directory, e.g. "C:\FOC\MODS\AOTR2.05. If you are asked if you want to overwrite already existing data, click "yes". You have done everything right, have fun! If you do not get the overwrite message, you have copied the new data to the wrong directory. In the next few weeks another fix will follow, in which remaining bugs will be eliminated. Also, if you reported a bug that is not fixed in this version: have no fear, we will be on it soon! So when you have Problems with the AI, please look. Have you installed the FoC Patch 1.1? Have you installed AotR 2.05 into the mods Folder inside the FoC Folder? Then you make this things, try a game with Medium Difficulty, the AI is more activ and stronger then in Hard (Thats a Bug), we still work on the AI and we hope we can bring you a Fix in the next Patch.

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Awakening of the Rebellion 2.05 Fix1.0
Comments
alenoguerol
alenoguerol

nice i was looking foward for this!

btw did u fix the spacestations (imps/rebs) "death clone"??

its not on your buglist..

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SteinerSMG Author
SteinerSMG

oh, yes its fixed, i forgot it to write.

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DarthRavenous
DarthRavenous

Nice I look forward to this. Also Steiner I have a proposal on which I must ask you if you have MSN or an instant messenger that would work as well.

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hypernark
hypernark

All the fixs are great but I am having a problem when playing the empire in GC, I level up to 4 but then all the new ships this brings I cant control around the galactic map or in battle. Any clue on why this happens

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HWarior
HWarior

this thing roks

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steveaustin
steveaustin

this is a amazing mod,good job guys but the ai isnt working in skirmish mode and also in campaign mode,did u fix that problem

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mangotropici
mangotropici

Good Mod, coplients at the creators!

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mountainman0916
mountainman0916

Mod plays great but the AI on med or hard doesn't work. Is this a Glitch. I installed 2.05 and the 2.05 patch. Current game and patches are on par but I still can't get the rebels or the empire to attack me. Anybody have any suggestions. Appreciate any help. Thanks

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obliterator789
obliterator789

WOW this mod is awesome, and really professional. I could really see this as a retail game...

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mikey1871

Hey. the download mirror says... '410-gone' what's up with that????

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mikey1871

Hi Again, umm, some questions from playing the game last night:
1. so how do I get tech upgrades if i'm the rebels? CPO wont go steal from empire or consortium planets at all.
2. why r there no factory build icons in this mod? all i get to build is barracks and defense structures.

prolly more questions to follow :) oh i downloaded the 2.05 from here. and i installed the patch too.

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mikey1871

yeah, more questions... first off i'd like to say that i have an aweosme amount of respect for the SMG. They do great work. now on to the problems!

again, even with ur patch, there are NO MINING for plants at all for the republic??? wtf? C3PO does nothing. there is no tech stealing. that means there is no income and no tech advancement!!! WTF guys???? how can you say this mod is even close to being finished. it's so lop-sided it's not funny.

oh and then there is the fun part where the stupid rebel soldiers DO NOT MOVE!!!!!! yeah no movement at all once on a planet.

or when the whole game freezes except for teh sound. no money movement. no ship movement!!! yeah... I really do hate to slam modders, but wtf??? did anyone even check to see how this mod would work with other mods. I'm certain that i'm NOT the only person that has more than one MOD in their mod folder for EAW FOC.

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Royal_Guard
Royal_Guard

Though it has been 4 years since you posted this, the stupidity of some of the things that you wrote scream for an explanation.
Funny enough, there is just 1 hour between your 2 posts. Now really? You think that 1 hour is enough to figure out this masterpiece of a mod? It took me 3 days, nearly 20-23 hours of game play to finish one of the campaigns with the Empire...and I did not scream or complained about the game....I explored it and tried to figure it out by myself.
First of all, mining facilities are not on all planets. Just some have them. This is actually more realistic, since not all planets can possibly have valueable resources to exploit. You need to find them, and conquer them. Moreover, I see that you play as the rebel scums. The rebellion is not meant to have a lot of money. They are poor you know, not filthy rich. I'm not saying that the Empire is rich either.
Secondly, for the tech thing. The rebel scums advance in just 1 way....that is by stealing coruscant from the Empire, and proclaiming their filthy new republic. There is no tech steal. Just take coruscant, you become the new galactic government, and done...tech advance complete.
As for the stupid not moving rebel soldiers, no idea there....it is a first for me.
Finally, instead of whining and complaining why the modders did not test to see if the mod is compatible with other mods, I say shut up. Instead of being grateful that some people, who were not paid and did this in their free time, gave you an outstanding alternative of the game to play, you whine about mod incompatibility. Instead of being so vocal, you should just have deleted the other mods you have and have only this one....all the rest are pretty much a waste of your time anyway compared to this mod.

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zck2020
zck2020

Download link is broken. :(

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Darth_Ponti
Darth_Ponti

Guys, I dont know how to creat a shortcut for this mod, and mod launcher wont work, can anyone help me???

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Sloosecannon
Sloosecannon

Ugh... don't know if anyone else has had a problem like this, but it does a CTD with a "Star Wars Empire At War Forces of Corruption has stopped working" Both this version and 2.05... no Exception or anything like that, just a CTD...

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mikeet207
mikeet207

I am having difficulties running this mod. I have tried both the 2.05 english release and this "Fix 1" version. At first I thought my problem was due to the XML folders being misplaced in the original 2.05 package. That appears to have been fixed now in this version. However, I still fail to launch the game each time. I am using the Mod Launcher that was included in the 2.05 release.

Oddly, I can launch any other installed mod for FoC using that program, except the one it was designed for. Each time I attempt to launch it I receive an exception error.

I am currently running FoC version 1.5 and I am up to date according to all the official release patches. I have greater then 2.0 Net framework as I am running Windows 7. I have an installed Dx9 running simultaneously with Dx11 and Dx10, so there should not be an issue there in theory.

I have been able to launch this game once, after I replaced the AoR2.05\Data\XML with the files from AoR2.05\Data\XML\XML. I copied the files into the directory and overwrote when asked. HOWEVER, when I attempted to play it was NOTHING like was described in the posts. I have no changes except for some of the units. None of the voice overs and special missions I've read about. I am assuming that it launched, but would only run part of the data. I have no Black Sun faction to play as. It almost looks like the original FoC release, with a few ships and vehicle exceptions. Non of the features described in the posts exists.

Please advise.

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