Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

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Report RSS Unit-Filter-Button Showcase
Comments
Edna1
Edna1

Hype Hype Hype !!!

Alter wie viel tiefe und Komplexität in so ein Alten Spiel noch einbauen könnt.

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malanthor
malanthor

Just please have a button to show everything as well. :D
It sucks having to click a button in between every different unit you want to build, especially when you do this on say 10 planets. Tank -extra click, infantry -extra click, heavy walker -extra click, then switch to space and times 10. It gets old real fast.

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isa0005
isa0005

Please have this. There are a number of mods which don't have the see all button and it drives me absolutley crazy.

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ThatOneBullet Creator
ThatOneBullet

Ok we will make sure to have this option!

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isa0005
isa0005

Yay!

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malanthor
malanthor

Great stuff. :)

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El_Pumpo
El_Pumpo

it should be on see all by default

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Sephiroth0812
Sephiroth0812

This could become problematic if there are more build options on the current planet than the GUI can display.
There are only 26 tiles for displaying available units/buildings so if a planet has more than those, especially when upgrades/research options are ALSO present, they can't all be displayed.
These filter buttons or categories actually give the GUI way more flexibility and since you can pause the game while issuing build orders one or two extra clicks won't matter that much.

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malanthor
malanthor

The point about being able to go above the 26 tile limit is good. But that could be fixed by having a buildings on/off button probably. You don't need buttons for tanks, walkers, infantry and the like. Seriously, a web store has different search categories because they have thousands of products. If someone need multiple categories for 26 or fewer items i would say that person has a slight problem in a cognitive area. :-D
The extra buttons will clutter up the screen as well. And a good UI is often characterized by being clean and minimalistic, not by being cluttered with buttons nobody really need.
But hey everyone is entitled to a different opinion. :)

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-MaxiM- Author
-MaxiM-

I already reworked the Filter system alot. You will be able to toggle filters on and off, so you can decide what you want showing up. You can have Buildings+Upgrades, only Tanks etc. I think with that solution everyone will be happy

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Sephiroth0812
Sephiroth0812

I admit I was mainly thinking about the space tab since considering there are several different classes in the same category (i.e.: CR90, CR95, DP-20 etc. for Corvettes or Venator, Victory, Victory II, ISD, ISD II etc. for Star Destroyers) having category buttons for fighters, corvettes, frigates, Star Destroyers, Cruisers and Dreadnoughts/Battleships would be a huge help.

I remember this issue all too well from some mods which have (thankfully) a huge variety of units to choose from, but on the other hand run into problems on some planets because there are too many at once.

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DarthRevansRevenge
DarthRevansRevenge

yes

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Majestic_MSFC
Majestic_MSFC

Absolutely awesome. Something every mod should have. :)

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CoolMoon
CoolMoon

Now this is interesting! I'm sure this will help with those who are having trouble seeing units that may be off screen

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El_Pumpo
El_Pumpo

Maxim never ceases to amaze me

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suerteto
suerteto

Very impressive!

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Xorras
Xorras

Yay, people finally taking ideas from that nomada_firefox guy.

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-MaxiM- Author
-MaxiM-

I actually got the idea from Strategic Improvement ;)

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Xorras
Xorras

Huh, and here i thought nomada did something original. Oh well.

A bit off-topic question then. Do you happen to know, if there is an english translation of SI mod?

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UnseenOni
UnseenOni

Wait, Nomada hasn't commented saying they stole his work even though its different!!!! Its a miracle.

Nomada's wasn't original, a working filter system has been around for a while, just not many mods need one.

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Sly442 Creator
Sly442

That or not many mods can implement it.

I don't think there is an English translation for SI which is a shame.

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Description

Hey,

today I present you something that was planned for a long time but not implemented until now: Unit Filters!

With the help of these filters the GUI won't be too full to show all units anymore!

Steiner implemented the buttons (not the final version, GUI will change alot more) and I did the coding part. A real dreamteam!

Hope you enjoy!

Best Regards Steiner & MaxiM

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filter, GUI, units
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-MaxiM-
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filtershowcase.mp4
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