AvP2 Team Fortress patch 1.x to 1.08
Jan 31, 2009 Patch 0 commentsThis patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server,...
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So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID |
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0 comments by Herr_Alien on Jun 22nd, 2009 digg this super bookmark
Compared with the test we did last week, we're in the opposite position now. Entity interpolation runs OK, while the hit validation doesn't.
And just like the previous weeks, we have a new audio file for you:
This time around, besides Guus and Ed, I was joined by Matt (Moose_Head), who finally got himself a microphone, and Jeff (The_One), the administrator of www.lithfaq.com.
We reached an opposite conclusion than last week: while lerping worked out good (as seen in the video below, the movement of the players is very smooth, despite my 280 ping) while the server hit validation didn't match. As a result, we had 87% of our hit claims labeled as miss. And that was anything but funny.
As you can see, despite the high ping, you can still see the players moving without them being warped all over the place. Hopefully next week we will get the Ok - OK combo, not the fourth one (NOK - NOK).
As every week, the podcast and the test can be further commented on the feedback forum topic.
Again, your next test's cheeky girl,
Herr_Alien
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This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server,...
Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...
Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...
This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes....
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This thing actually seems so good that i might even install AVP 2 on my computer again.
Thanks for the vote of confidence :) We're also working on improving the netcode of the game, so that it will feel better than vanilla AvP2.
i need help instaling the alien vs predator
Well, the setup is straight forward, really. What's the issue?
The funnest with TF2 is their grafic and game type. You maybee have the game type but you don´t have the grafic.
That's absolutely correct :)
I'll refine a bit our goal: we do not compete with existing Team Fortress mods/games. We compete against vanilla AvP2 and how it is currently played (DM and TDM).
What version of AVP2 i need?
You'll need the latest official patch for it, 1.096.
A new beta is build each week, so keep an eye on the download section from our site: Avp2fortress.lthfaq.com
Is therea server up and running. Couldn't find any server out there to try AvP2TF. And yes, I installed the last patch and project savior. Need help.
Hi there! You most likely saw the beta testing server. We are developing version 1.1 now.
If you want to join the testing team, please join our news letter:
Groups.yahoo.com
You will be notified each time when a test is scheduled, and which beta exactly we will be using.