So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch.

However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway.

-- SMID

This game has Adult Content. Rated by TIGRS™
Moderate Language
Intense Realistic Violence
Blood and Gore
Brief Nudity
Suggestive Themes
Alcohol Reference

  
(Thanks to the Overgrowth team and Iiro Jäppinen for providing the icons)

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0 comments by Herr_Alien on Dec 22nd, 2009 digg this super bookmark


We're releasing version 1.1.1 (a small update) to handle issues with the mod launcher. If you haven't yet downloaded AvP2 Team Fortress, then make sure and get the latest file here:


DOWNLOAD v1.1.1 FULL VERSION INSTALLER

If you already downloaded version 1.1, then you have several options:
  1. Get the 1.1 to 1.1.1 patch here:

    DOWNLOAD v1.1.1 PATCH

    Download the archive and execute the installer inside it.
  2. When clicking on Multiplayer Internet and the update window pops up, click ok:


    The game will shutdown and your browser will pop up at this location:


    Download the archive and execute the installer inside it.
  3. If you like to poke around things, then locate the avp2tf.ini file inside the game installation folder. Open it, and change the following:


    [commandline]
    mainExe = "lithtech.exe"
    mandatoryCommandParams = "-rez AvP2 -rez avp2tf\AvP2Fortress.rez"

    to:


    [commandline]
    mainExe = "lithtech.exe"
    mandatoryCommandParams = "-cmdfile avp2cmds.txt -rez AvP2 -rez AvP2.rez -rez Sounds.rez -rez avp2tf\AvP2Fortress.rez"


  4. And finally, if you're one of the guys that belive that custom launchers are for sissies, then running AvP2 with the command line parameters set to -rez avp2tf\AvP2Fortress.rez should do the trick for you.
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AvP2 Team Fortress v1.1.1

AvP2 Team Fortress v1.1.1

Dec 22, 2009 Full Version 2 comments

Full version installer for AvP2 Team Fortress, all patched up to v1.1.1 (latest version).

Patch v1.1 to v1.1.1

Patch v1.1 to v1.1.1

Dec 22, 2009 Patch 0 comments

The patch corrects the behavior of the custom game launcher. There are no compatibility issues with version 1.1.

SDK for the AvP2 Fortress mod

SDK for the AvP2 Fortress mod

Sep 30, 2008 SDK 0 comments

This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...

Comments  (0 - 10 of 65)
TheUnknownM
TheUnknownM Feb 3 2010, 1:22pm says:

i installed this it messed up my avp2 i dunno why

+1 vote     reply to comment
Herr_Alien
Herr_Alien Feb 4 2010, 5:41am replied:

That's pretty hard to do, the mod has it's own files in the avp2tf folder. What are the problems you're experiencing?

+1 vote     reply to comment
brokentusk
brokentusk Jan 4 2010, 5:02pm says:

I dont see anyone, no servers are up

+1 vote     reply to comment
Herr_Alien
Herr_Alien Jan 7 2010, 9:07am replied:

Usually the Russian Bears have one server up. They run CTF. Try filtering by game mode.

+1 vote     reply to comment
Mr.Mellon
Mr.Mellon Dec 18 2009, 7:56pm says:

so did you make it so the characters are like the tf characters
soooooo predator is spy?

+1 vote     reply to comment
Herr_Alien
Herr_Alien Dec 19 2009, 3:37pm replied:

We do have 9 classes, like in tf, but! There are 13 playable characters. The soldier, demoman and engineer have alternative characters. Same for the heavy, which is doubled by the smartgunner.

So the class system is almost like in TF, but with a twist on ballance.

+1 vote     reply to comment
SSFitzgerald
SSFitzgerald Sep 5 2009, 4:18pm says:

The aliens won't be removed correct?

+1 vote     reply to comment
Herr_Alien
Herr_Alien Sep 10 2009, 8:50am replied:

Of course not. Both red and blue team can use marines, preds, aliens and even synthetics.

+1 vote     reply to comment
Alien_Firefox
Alien_Firefox Jul 23 2009, 4:45pm says:

can you have facehuggers so you can cling onto someones face then there invincible while the chest burster comes out so they have to lay there and take it like a man

+1 vote     reply to comment
Herr_Alien
Herr_Alien Jul 28 2009, 11:23am replied:

Hmm, can you please detail this a bit more?

+2 votes     reply to comment
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Official Page
Avp2fortress.lithfaq.com
Release Date
Released Oct 1, 2008
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