AvP2 Team Fortress v1.1.1
Dec 22, 2009 Full Version 2 commentsFull version installer for AvP2 Team Fortress, all patched up to v1.1.1 (latest version).
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So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID |
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Intense Realistic Violence Blood and Gore Brief Nudity Suggestive Themes Alcohol Reference |
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0 comments by Herr_Alien on Dec 22nd, 2009 digg this super bookmark
We're releasing version 1.1.1 (a small update) to handle issues with the mod launcher. If you haven't yet downloaded AvP2 Team Fortress, then make sure and get the latest file here:


Full version installer for AvP2 Team Fortress, all patched up to v1.1.1 (latest version).
The patch corrects the behavior of the custom game launcher. There are no compatibility issues with version 1.1.
This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...
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i installed this it messed up my avp2 i dunno why
That's pretty hard to do, the mod has it's own files in the avp2tf folder. What are the problems you're experiencing?
I dont see anyone, no servers are up
Usually the Russian Bears have one server up. They run CTF. Try filtering by game mode.
so did you make it so the characters are like the tf characters
soooooo predator is spy?
We do have 9 classes, like in tf, but! There are 13 playable characters. The soldier, demoman and engineer have alternative characters. Same for the heavy, which is doubled by the smartgunner.
So the class system is almost like in TF, but with a twist on ballance.
The aliens won't be removed correct?
Of course not. Both red and blue team can use marines, preds, aliens and even synthetics.
can you have facehuggers so you can cling onto someones face then there invincible while the chest burster comes out so they have to lay there and take it like a man
Hmm, can you please detail this a bit more?