So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch.
However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway.
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Intense Realistic Violence
Blood and Gore
(Thanks to the Overgrowth team and Iiro Jäppinen for providing the icons)
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The title says it all:
1.1.2 brings several fixes on two of our maps, integration with the new master server (1.5) and a new loading scree.
The update consists in a corrected mod launcher. The compatibility is preserved with version 1.1
We follow up on the test of 2009-10-16. As usual, a podcast, a video file and what's left to be done.
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This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...
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