So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID |
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The title says it all:
1.1.2 brings several fixes on two of our maps, integration with the new master server (1.5) and a new loading scree.
The update consists in a corrected mod launcher. The compatibility is preserved with version 1.1
We follow up on the test of 2009-10-16. As usual, a podcast, a video file and what's left to be done.
In this podcast we talk about Assault, checkpoints and Hostile Appetite, a new SP map from Windebieste.
This is the full installer for the AvP2 Team Fortress mod, version 1.1.3. It is composed from the 1.1.2 installer and the patch to 1.1.3 (post-Gamespy...
This patch will update your AvP2 Team Fortress installation to use a new Master Server. This is a critical update (Gamespy shuts down on 2014-05-31).
This is the full installer for the AvP2 Team Fortress mod, version 1.1.2. It also contains the files needed to integrate with the master server patch...
This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...
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nice mod
i installed this it messed up my avp2 i dunno why
That's pretty hard to do, the mod has it's own files in the avp2tf folder. What are the problems you're experiencing?
I dont see anyone, no servers are up
Usually the Russian Bears have one server up. They run CTF. Try filtering by game mode.
so did you make it so the characters are like the tf characters
soooooo predator is spy?
We do have 9 classes, like in tf, but! There are 13 playable characters. The soldier, demoman and engineer have alternative characters. Same for the heavy, which is doubled by the smartgunner.
So the class system is almost like in TF, but with a twist on ballance.
The aliens won't be removed correct?
Of course not. Both red and blue team can use marines, preds, aliens and even synthetics.