So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch.

However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway.

-- SMID

This game has Adult Content. Rated by TIGRS™
Moderate Language
Intense Realistic Violence
Blood and Gore
Brief Nudity
Suggestive Themes
Alcohol Reference

  
(Thanks to the Overgrowth team and Iiro Jäppinen for providing the icons)

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0 comments by Herr_Alien on Oct 27th, 2009 digg this super bookmark


Catching up, we have reached the test session from 2009-10-16:


We talked about our TODO list, the Enterprise map (Guus, the author of the map is quite surprised as how well the map plays), how the size of a map influences its playability.
We also talked about Linux servers, and why Linux is not yet a strong competition for Windows.On the development side of things, we have an update mechanism in place. The functionality is:

  • When choosing 'Multiplayer Internet' from the main menu, the local avp2tfversion.txt file is checked against a remote version of it, on Avp2fortress.lithfaq.com
  • There are three outcomes possible from this comparison:
  • The files are the same. Nothing to be done here. The 'Host Internet Game' and 'Join Internet Game' are enabled.
  • There is a difference in the micro version. A dialog mentioning an optional update is presented. If the user declines, nothing happens, the 'Host Internet Game' and 'Join Internet Game' are enabled.
  • There is a difference in the major or minor version number. A dialog mentioning a mandatory update is presented. If the user declines, the 'Host Internet Game' and 'Join Internet Game' are disabled.
  • When the user agrees to update, the game closes and the Internet Explorer browser is launched, with this URL: Avp2fortress.lithfaq.com. And guess what, next week our testers will get the new beta through this mechanism.

And to conclude, the test videos recorded on 2009-10-16:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
AvP2 Team Fortress patch 1.x to 1.08

AvP2 Team Fortress patch 1.x to 1.08

Jan 31, 2009 Patch 0 comments

This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...

AvP2 Fortress v1.01, full version installer

AvP2 Fortress v1.01, full version installer

Oct 04, 2008 Full Version 0 comments

Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...

AvP2 Fortress v1.01, full version noinstall

AvP2 Fortress v1.01, full version noinstall

Oct 04, 2008 Full Version 0 comments

Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...

SDK for the AvP2 Fortress mod

SDK for the AvP2 Fortress mod

Sep 30, 2008 SDK 0 comments

This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...

Comments  (40 - 50 of 58)
Husayn-al-Musayyab
Husayn-al-Musayyab Jul 17 2008, 9:10am says:

Good idea for AVP2!

+1 vote     reply to comment
foxatphoenixlabs
foxatphoenixlabs Jul 16 2008, 11:54am says:

it's worth the wait.

+1 vote     reply to comment
Herr_Alien
Herr_Alien Jul 17 2008, 2:05am replied:

Well, if you're talking about the AvP2 Fortress mod, it is indeed maturing nicely. We do need beta testers though, to fine tune the gameplay.
As for Aliens: Colinial Marines, it looks like it got pushed back to 2009. However, since it will use the Undeal 3 engine, I bet that the modding community for it will be much larger.

+1 vote     reply to comment
Profanity-Incarnate
Profanity-Incarnate Jun 12 2008, 7:23pm says:

i meen does it come with the engine?

+1 vote     reply to comment
Herr_Alien
Herr_Alien Jun 12 2008, 9:25pm replied:

Yes and no. The EULA for AvP2 and it's tools specify that the mod has to run only with the full version of the product (the AvP2 game). So, although the mod is free, it does not come with the engine.

+1 vote     reply to comment
Profanity-Incarnate
Profanity-Incarnate Jun 12 2008, 7:22pm says:

is this free?

+1 vote     reply to comment
Zeltrax
Zeltrax Jun 12 2008, 10:46am says:

Cant any 1 make a story co op for this game when u play story mode with a friend?

+1 vote     reply to comment
Herr_Alien
Herr_Alien Jun 12 2008, 2:34pm replied:

Well, there are mods that allow Co-op, like Imp Coop or X-Coop, on www.avp2files.com

+1 vote     reply to comment
Harisson
Harisson Jun 7 2008, 6:18am says:

Great mod ! awesome...

+1 vote     reply to comment
Herr_Alien
Herr_Alien Jun 7 2008, 9:20am replied:

So, I take it you actually tried it :) , I'm glad that you like it. Bare in mind that each Friday we'll upload a new build, so keep an eye on this mod.

+1 vote     reply to comment
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Released Oct 1, 2008
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