AvP2 Team Fortress patch 1.x to 1.08
Jan 31, 2009 Patch 0 commentsThis patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...
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So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID |
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0 comments by Herr_Alien on Oct 27th, 2009 digg this super bookmark
Catching up, we have reached the test session from 2009-10-16:
We talked about our TODO list, the Enterprise map (Guus, the author of the map is quite surprised as how well the map plays), how the size of a map influences its playability.
We also talked about Linux servers, and why Linux is not yet a strong competition for Windows.On the development side of things, we have an update mechanism in place. The functionality is:
And to conclude, the test videos recorded on 2009-10-16:
This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...
Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...
Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...
This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...
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Good idea for AVP2!
it's worth the wait.
Well, if you're talking about the AvP2 Fortress mod, it is indeed maturing nicely. We do need beta testers though, to fine tune the gameplay.
As for Aliens: Colinial Marines, it looks like it got pushed back to 2009. However, since it will use the Undeal 3 engine, I bet that the modding community for it will be much larger.
i meen does it come with the engine?
Yes and no. The EULA for AvP2 and it's tools specify that the mod has to run only with the full version of the product (the AvP2 game). So, although the mod is free, it does not come with the engine.
is this free?
Cant any 1 make a story co op for this game when u play story mode with a friend?
Well, there are mods that allow Co-op, like Imp Coop or X-Coop, on www.avp2files.com
Great mod ! awesome...
So, I take it you actually tried it :) , I'm glad that you like it. Bare in mind that each Friday we'll upload a new build, so keep an eye on this mod.