AvP2 Team Fortress v1.1.2 full installer
Feb 12, 2010 Full Version 1 commentThis is the full installer for the AvP2 Team Fortress mod, version 1.1.2. It also contains the files needed to integrate with the master server patch...
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So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID |
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0 comments by Herr_Alien on Feb 23rd, 2010

The title says it all:
Tournament details
A few words on the tournament itself:
More details (as having groups of 3 - 4 teams, which maps will be played and so on) will be revealed at a later date, after we have a good estimate of how many teams signed up.
The prizes, or 'About IG Warlord'
The players from the top two teams will each get a serial number, unlocking the demo into the full game.So, go ahead, get the mod and start playing!

This is the full installer for the AvP2 Team Fortress mod, version 1.1.2. It also contains the files needed to integrate with the master server patch...
This patch updates previous versions of the mod to 1.1.2. It includes also the integration to master server v1.5.
This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...
Hi there!
Indeed, a better adoption rate is soething we aim for.
The only available server (as far as I know) is the one handled by The_One ( see 74.208.101.7 ). We are trying to come up with a schedule, so that we could meet online (see Lithfaq.com ).
In adition, if the servers are offline, I plan to host some matches myself, on Saturday evening, starting with 11th of October. The schedule for it will follow the same schedule as for beta testing (see Avp2fortress.lithfaq.com ).
"We are trying to come up with a schedule, so that we could meet online"
That sounds promising :)
Nice mod, ive installed it right away, but there are no servers with players online! I hope a lot AVP2 players install it, so there will be some full servers soon!
what you mean aliens are a challenge? it is because they are so overpowered?
They're not overpowered, they are just fast movers. And ignoring an alien player can end up in your team loosing the game. This is something I learned the hard way.
I have AVP2 Some Where, but this dose look very HL1-ish, it's looks great though!
You mean the maps? Could be, Talon is not the hottest version of the Lithtech engine. Team Fortress Classic, on the HL1 engine got very popular, but on the other side, the mod was initially developed for the Quake engine. So, what does make this particular mod HL1-like?
Good idea for AVP2!
We really hope this will take off :) From the first two beta versions we tested online, the gameplay is fun. Aliens are a real challenge, because of their mobility, but even so, well placed netgun sentries can handle them, for a while.
Well, if you're talking about the AvP2 Fortress mod, it is indeed maturing nicely. We do need beta testers though, to fine tune the gameplay.
As for Aliens: Colinial Marines, it looks like it got pushed back to 2009. However, since it will use the Undeal 3 engine, I bet that the modding community for it will be much larger.