AvP2 Team Fortress patch 1.x to 1.08
Jan 31, 2009 Patch 0 commentsThis patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...
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So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID |
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0 comments by Herr_Alien on Oct 27th, 2009 digg this super bookmark
Catching up, we have reached the test session from 2009-10-16:
We talked about our TODO list, the Enterprise map (Guus, the author of the map is quite surprised as how well the map plays), how the size of a map influences its playability.
We also talked about Linux servers, and why Linux is not yet a strong competition for Windows.On the development side of things, we have an update mechanism in place. The functionality is:
And to conclude, the test videos recorded on 2009-10-16:
This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...
Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...
Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...
This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...
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What version of AVP2 i need?
You'll need the latest official patch for it, 1.096.
A new beta is build each week, so keep an eye on the download section from our site: Avp2fortress.lthfaq.com
Just to correct =P not that you couldn't look on the "website" if you wanted the right link, but still - Avp2fortress.lithfaq.com
Lol, thanks man! Yeah, I did screw up the link. Again, thanks!
Is therea server up and running. Couldn't find any server out there to try AvP2TF. And yes, I installed the last patch and project savior. Need help.
Hi there! You most likely saw the beta testing server. We are developing version 1.1 now.
If you want to join the testing team, please join our news letter:
Groups.yahoo.com
You will be notified each time when a test is scheduled, and which beta exactly we will be using.
Glad to see people still making stuff for AVP2. It's a great game, I love it.
Alien Life-Cycle mode can be a pain, but there is NOTHING like being a FaceFucker and molesting someones face, then bursting out. :P
Man, you'll love AvP2 Fortress :)
CTF, Assault, we're prepping dominaton for version 1.1 too. Watch some of the videos we recorded, it can get insanely fun!
I'm not familiar with AvP 2 anymore, since it is ages ago, when I played it last time. I think I have my copy still around here...somewhere.
Is there a dedicated software for linux operating systems? Or can you only run dedicated servers on windows?
EDIT:
Nevermind, just saw, that there is linux server software for it :)
If you are interested in a dedicated server, then just post a comment or write me a pm :)
Hey, thanks for the offer! However, since we mod the dedicated server too, we don't have a linux server available. Yet :)