AvP2 Team Fortress patch 1.x to 1.08
Jan 31, 2009 Patch 0 commentsThis patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...
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So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID |
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0 comments by Herr_Alien on Oct 27th, 2009 digg this super bookmark
Catching up, we have reached the test session from 2009-10-16:
We talked about our TODO list, the Enterprise map (Guus, the author of the map is quite surprised as how well the map plays), how the size of a map influences its playability.
We also talked about Linux servers, and why Linux is not yet a strong competition for Windows.On the development side of things, we have an update mechanism in place. The functionality is:
And to conclude, the test videos recorded on 2009-10-16:
This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...
Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...
Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...
This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...
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My friend sell me his AVP2 and It's a very fun game !
The predator is my favorite race.
Like you said, I'm ready to go !
Ok, next test will be on Saturday. You can download the current beta from our site, at Avp2fortress.lithfaq.com
Click on the Downloads section; the beta release is the first download. Give it a run, even only just to inspect the maps; you'll need that experience for Saturday.
Are there many people who are connected to servers normally ?
So far we don't have a dedicated server running permanently, so most of these screenshots and movies are taken during beta testing. If you're interested in beta testing, I'll mail you the link to the next beta version for the upcomming Saturday.
ok thanks, I will check if my friend give me he's AVP2 so I could try it.
Cool! Post back here when you're good to go :)
so maybe some one can clue me in here, but what exactly is the purpose behind this mod?
That's easy :) The idea is to add Team Fortress gameplay to AvP2. That means dedicated classes, and objective based game modes. Frags don't count here, only flag captures (Capture The Flag, One Flag CTF) and destroyed objectives (War and Assault).
Hey, listen ... we're planning for a match tonight, at 20:00 GMT. Are you in?
Ok, ill be looking for servers around that time!