So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch.

However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway.

-- SMID

This game has Adult Content. Rated by TIGRS™
Moderate Language
Intense Realistic Violence
Blood and Gore
Brief Nudity
Suggestive Themes
Alcohol Reference

  
(Thanks to the Overgrowth team and Iiro Jäppinen for providing the icons)

Join our newsletter!

Image RSS Feed Latest Screens
Best shots from test of 2009-10-10 Best shots from test of 2009-10-10 hints
Blog RSS Feed Report abuse Latest News: Catching up

0 comments by Herr_Alien on Oct 27th, 2009 digg this super bookmark


Catching up, we have reached the test session from 2009-10-16:


We talked about our TODO list, the Enterprise map (Guus, the author of the map is quite surprised as how well the map plays), how the size of a map influences its playability.
We also talked about Linux servers, and why Linux is not yet a strong competition for Windows.On the development side of things, we have an update mechanism in place. The functionality is:

  • When choosing 'Multiplayer Internet' from the main menu, the local avp2tfversion.txt file is checked against a remote version of it, on Avp2fortress.lithfaq.com
  • There are three outcomes possible from this comparison:
  • The files are the same. Nothing to be done here. The 'Host Internet Game' and 'Join Internet Game' are enabled.
  • There is a difference in the micro version. A dialog mentioning an optional update is presented. If the user declines, nothing happens, the 'Host Internet Game' and 'Join Internet Game' are enabled.
  • There is a difference in the major or minor version number. A dialog mentioning a mandatory update is presented. If the user declines, the 'Host Internet Game' and 'Join Internet Game' are disabled.
  • When the user agrees to update, the game closes and the Internet Explorer browser is launched, with this URL: Avp2fortress.lithfaq.com. And guess what, next week our testers will get the new beta through this mechanism.

And to conclude, the test videos recorded on 2009-10-16:

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
AvP2 Team Fortress patch 1.x to 1.08

AvP2 Team Fortress patch 1.x to 1.08

Jan 31, 2009 Patch 0 comments

This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...

AvP2 Fortress v1.01, full version installer

AvP2 Fortress v1.01, full version installer

Oct 04, 2008 Full Version 0 comments

Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...

AvP2 Fortress v1.01, full version noinstall

AvP2 Fortress v1.01, full version noinstall

Oct 04, 2008 Full Version 0 comments

Component: Team Fortress mod Summary: modified attribute files, crosshairs, sounds, models and code to provide new game modes and abilities Author: The...

SDK for the AvP2 Fortress mod

SDK for the AvP2 Fortress mod

Sep 30, 2008 SDK 0 comments

This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...

Comments  (30 - 40 of 58)
Herr_Alien
Herr_Alien Oct 2 2008, 1:57am says:

Hi there!
Indeed, a better adoption rate is soething we aim for.
The only available server (as far as I know) is the one handled by The_One ( see 74.208.101.7 ). We are trying to come up with a schedule, so that we could meet online (see Lithfaq.com ).
In adition, if the servers are offline, I plan to host some matches myself, on Saturday evening, starting with 11th of October. The schedule for it will follow the same schedule as for beta testing (see Avp2fortress.lithfaq.com ).

+1 vote     reply to comment
Xenomorph-creature
Xenomorph-creature Oct 2 2008, 7:55am replied:

"We are trying to come up with a schedule, so that we could meet online"

That sounds promising :)

+1 vote     reply to comment
Herr_Alien
Herr_Alien Oct 2 2008, 8:21am replied:

:)) The tough part for example is that The_One's time zone is GMT-8, mine is GMT+2 and Windebieste's is GMT+10. That's pretty tough when it comes to schedule some fights between us.
In beta testing however, most of our testers were from Europe, so time zone wasn't a big deal. Except for poor Windebieste, he had to wake up early at 6:00 AM (we were testing at 20:00 GMT).

+1 vote     reply to comment
Xenomorph-creature
Xenomorph-creature Oct 3 2008, 5:06am replied:

Yeah i know - time zones...grrrrr! I actually found one server a few minutes ago, but there was nobody on it!

+1 vote     reply to comment
Xenomorph-creature
Xenomorph-creature Oct 1 2008, 1:16pm says:

Nice mod, ive installed it right away, but there are no servers with players online! I hope a lot AVP2 players install it, so there will be some full servers soon!

+1 vote     reply to comment
drone565
drone565 Aug 30 2008, 10:36pm says:

what you mean aliens are a challenge? it is because they are so overpowered?

+1 vote     reply to comment
Herr_Alien
Herr_Alien Aug 30 2008, 10:58pm replied:

They're not overpowered, they are just fast movers. And ignoring an alien player can end up in your team loosing the game. This is something I learned the hard way.

+1 vote     reply to comment
ThecoolGMan
ThecoolGMan Aug 4 2008, 12:00am says:

I have AVP2 Some Where, but this dose look very HL1-ish, it's looks great though!

+1 vote     reply to comment
Herr_Alien
Herr_Alien Aug 9 2008, 2:03pm replied:

You mean the maps? Could be, Talon is not the hottest version of the Lithtech engine. Team Fortress Classic, on the HL1 engine got very popular, but on the other side, the mod was initially developed for the Quake engine. So, what does make this particular mod HL1-like?

+1 vote     reply to comment
Herr_Alien
Herr_Alien Jul 17 2008, 11:09pm replied:

We really hope this will take off :) From the first two beta versions we tested online, the gameplay is fun. Aliens are a real challenge, because of their mobility, but even so, well placed netgun sentries can handle them, for a while.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Aliens vs. Predator 2 Icon
Platform
PC
Developed By
Herr_Alien
Contact
Send Message
Official Page
Avp2fortress.lithfaq.com
Release Date
Released Oct 1, 2008
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

9.3

17 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Horror
Players
Multiplayer
Statistics
Rank
593 of 10,584
Last Update
1 week ago
Watchers
55 members
Files
4
News
51
Features
5