So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch.

However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway.


This game has Adult Content. Rated by TIGRS™
Moderate Language
Intense Realistic Violence
Blood and Gore
Brief Nudity
Suggestive Themes
Alcohol Reference

(Thanks to the Overgrowth team and Iiro Jäppinen for providing the icons)

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Blog RSS Feed Report abuse Latest News: IG Warlord games for AvP2 Team Fortress players

0 comments by Herr_Alien on Feb 23rd, 2010

The title says it all:

Tournament details

A few words on the tournament itself:

  • We require teams of 3 (three) players.
  • Each two teams will fight each other on three maps. The team that wins two events out of three is declared winner, and awarded one point.
  • Only the first two teams will take part in the next level of the competition.
  • To sign up your team, make a post either on our forums, or on the one hosted by the Russian Bears.

More details (as having groups of 3 - 4 teams, which maps will be played and so on) will be revealed at a later date, after we have a good estimate of how many teams signed up.

The prizes, or 'About IG Warlord'

The demo is available here:
A few words from their home page:
  • Introducing Iron Grip: Warlord, a fast-paced first person shooter set in a harrowing world of endless war. Fight as a rebel warlord in the narrow streets of cities, destroy hordes of enemies with your vast arsenal, and fight for your freedom with your last breath and bullet.
  • Players can utilize RTS overhead modes to build defensive structures and then switch to fight the enemy head on using the FPS mode.
  • Featuring multiplayer and singleplayer modes; find strength in numbers, or stand alone. The choice is yours.
  • Seven unique maps and multiple difficulty levels, allowing for different challenges and gameplay experiences. Spiral was just the beginning!

The players from the top two teams will each get a serial number, unlocking the demo into the full game.
So, go ahead, get the mod and start playing!


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AvP2 Team Fortress v1.1.3 full installer

AvP2 Team Fortress v1.1.3 full installer

Jun 2, 2014 Full Version 0 comments

This is the full installer for the AvP2 Team Fortress mod, version 1.1.3. It is composed from the 1.1.2 installer and the patch to 1.1.3 (post-Gamespy...

Patch 1.1.3

Patch 1.1.3

May 31, 2014 Patch 1 comment

This patch will update your AvP2 Team Fortress installation to use a new Master Server. This is a critical update (Gamespy shuts down on 2014-05-31).

AvP2 Team Fortress v1.1.2 full installer

AvP2 Team Fortress v1.1.2 full installer

Feb 12, 2010 Full Version 1 comment

This is the full installer for the AvP2 Team Fortress mod, version 1.1.2. It also contains the files needed to integrate with the master server patch...

SDK for the AvP2 Fortress mod

SDK for the AvP2 Fortress mod

Sep 30, 2008 SDK 0 comments

This is the final SDK for the AvP2 Fortress mod, containing three sample maps, the needed binaries and attributes to make maps for the Fortress game modes...

Post comment Comments  (30 - 40 of 62)
Darkross Feb 1 2009, 6:23pm says:

Are there many people who are connected to servers normally ?

+1 vote     reply to comment
Herr_Alien Creator
Herr_Alien Feb 2 2009, 4:09am replied:

So far we don't have a dedicated server running permanently, so most of these screenshots and movies are taken during beta testing. If you're interested in beta testing, I'll mail you the link to the next beta version for the upcomming Saturday.

+1 vote   reply to comment
Darkross Feb 2 2009, 3:45pm replied:

ok thanks, I will check if my friend give me he's AVP2 so I could try it.

+1 vote     reply to comment
Herr_Alien Creator
Herr_Alien Feb 3 2009, 3:04am replied:

Cool! Post back here when you're good to go :)

+1 vote   reply to comment
Swansen Oct 26 2008, 5:17pm says:

so maybe some one can clue me in here, but what exactly is the purpose behind this mod?

+1 vote     reply to comment
Herr_Alien Creator
Herr_Alien Oct 27 2008, 1:20am replied:

That's easy :) The idea is to add Team Fortress gameplay to AvP2. That means dedicated classes, and objective based game modes. Frags don't count here, only flag captures (Capture The Flag, One Flag CTF) and destroyed objectives (War and Assault).

+1 vote   reply to comment
Herr_Alien Creator
Herr_Alien Oct 2 2008, 9:21am replied:

:)) The tough part for example is that The_One's time zone is GMT-8, mine is GMT+2 and Windebieste's is GMT+10. That's pretty tough when it comes to schedule some fights between us.
In beta testing however, most of our testers were from Europe, so time zone wasn't a big deal. Except for poor Windebieste, he had to wake up early at 6:00 AM (we were testing at 20:00 GMT).

+1 vote   reply to comment
Xenomorph-creature Oct 3 2008, 6:06am replied:

Yeah i know - time zones...grrrrr! I actually found one server a few minutes ago, but there was nobody on it!

+1 vote     reply to comment
Herr_Alien Creator
Herr_Alien Oct 3 2008, 6:52am replied:

Hey, listen ... we're planning for a match tonight, at 20:00 GMT. Are you in?

+1 vote   reply to comment
Xenomorph-creature Oct 3 2008, 10:05am replied:

Ok, ill be looking for servers around that time!

+1 vote     reply to comment
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