So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
We follow up on the test of 2009-10-16. As usual, a podcast, a video file and what's left to be done.
Posted by Herr_Alien on Oct 27th, 2009
Catching up, we have reached the test session from 2009-10-16:
We talked about our TODO list, the Enterprise map (Guus, the author of the map is quite surprised as how well the map plays), how the size of a map influences its playability.
We also talked about Linux servers, and why Linux is not yet a strong competition for Windows.On the development side of things, we have an update mechanism in place. The functionality is:
And to conclude, the test videos recorded on 2009-10-16: