Ashes of Apocalypse: Zero-One
An Elder Scrolls III: Morrowind Total Conversion

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According to our records, we should now be surviving the year 2073. It is hard to believe this place was once called Earth. Little life still endures and sees the sun rises doubtingly on the wastelands. Those among the livings that can still consider themselves human have retreated into the barrier cities: humanity last defenses.

Various recent reports from the other cities announce what could be the dawn of a new menace: the machines? automats, mostly androids, those that once were to the service of humanity, those we left behind when we sought refuge in the barrier cities? those we believed to be broken beyond repair due to the intense electromagnetic pulses created by the numerous nuclear explosions? they appear to have been reactivated and are now progressing toward city Zero-One, obliterating everything in their path. We have already lost contact with two of the barrier cities: instead they seem to be repeating a powerful signal that seems to transmit heavily encrypted orders to the robots which we have not yet been able to decipher. However, our engineers have adduced convicting evidences that this stimulus has a sole objective: to terminate any human life.

Any capable men and women are now being enrolled to defend city Zero-One. Our last hope might be to find the source of the signal and destroy it.


- Explore a vast post nuclear wasteland.
- Experience battles using various exclusively modeled rifles, pistols and melee weapons.
- Wear up to 11 different sets of armor.
- Visit outposts, villages, ruins, and the last barrier city Zero-One.
- Read over 30 books containing exclusive lore about the Ashes of
Apocalypse world.
- Advance the ranks of the United Barrier Nations army through completing various missions.

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0 comments by travdark on Apr 17th, 2006

Development for Ashes of Apocalypse on Morrowind is still going strong. We have toned down some of our goals for it though. The size of the world will be a bit smaller then originally planned. The storyline will focus on playing as a wastelander and standing up against the United Barrier Nations. I will be completely finishing it with a couple of other people and then release it. There may be expansions released for it later on.

The development of Ashes of Apocalypse 2 for Oblivion has begun! We haven't decided on a official name yet but it will be set before the events of Ashes of Apocalypse for Morrowind. Expect more details soon.

Post comment Comments  (20 - 30 of 69)
neronix17 Mar 5 2007, 7:49am says:

is this mod dead or not, i used to post on the official site but it dissapeared some time ago and havent found anything on where it went or if it is still in existence. if someone knows PLEASE tell me!

+1 vote     reply to comment
TES_Chrisse Jan 18 2007, 1:48pm says:

cool mod just downloaded it works fine.

+1 vote     reply to comment
PantherKajj Nov 22 2006, 10:08pm says:

Whenever I try to load it up, a message in a little box says "Font0 not found in ./morrowind.ini. Current path
C:\Windows\Desktop" Could som1 help me?

+1 vote     reply to comment
NukeouT Aug 19 2006, 3:00pm says:

The development on AOA1 has been suspended for the time being. We are directing our main team effort on developing a mini-mod for HL2 engine, following an all out mod on the UT07 engine.

How ever we still have the organizational system in place for anyone to come to our site and pick up the development and updating of aoa1 by creating a separate project team within our group. Feel free to apply for it on our site. The only restrictions would have to be that your team would have to check in with me twice a month and let me steer the overall direction to make sure its lining up with everything else were making within that game world lore.

Overall it was a great achievement for me personally as well as the Morrowind modding community regardless of how short lived or limited our accomplishments were in the end. The general explanation for why we left was because even tho we would have been just as glad to go on working on the morrowind mod, something better came along (Oblivion) which brought along better and easier tools with much more overall support. The general consensus on the team was "Why work on this when we can make something better, with more people downloading, for less time and less work?". As well as all the problems we were having with outdated software incompatibilities and recruitment of dedicated team members. We learned much and look forward to releasing our other modding projects with as much glee as you are to download and play them!

:D the porn was clones idea...

+1 vote     reply to comment
XxXCartmanXxX May 4 2006, 11:59am says:

why is it only the demo? i thought it's the full version....

+1 vote     reply to comment
Cthulhu_Jack Apr 9 2006, 9:23pm says:

I dunno. But I'm loving the mod so far. But everything west of the highway is kinda bland...

+1 vote     reply to comment
XxXCartmanXxX Apr 9 2006, 11:39am says:

so, I tried to clean the hard drive. if it works i'm goin' to write somethin good

+1 vote     reply to comment
XxXCartmanXxX Apr 9 2006, 8:10am says:

ok, forget it what i wrote i have suddenly almost 1GB hard drive space (more than AoA needs)

+1 vote     reply to comment
XxXCartmanXxX Apr 9 2006, 8:08am says:

well, it starts now. but i haven't got enough hard drive space
and i don't know what shall i delete cuz my smaller hard drive is almost empty and almost only winows is on it

+1 vote     reply to comment
travdark Creator
travdark Apr 8 2006, 2:23pm says:

Just click the executable file and give it time to start. If the download is corrupt, download it again from a different mirror.

+1 vote   reply to comment
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Released Aug 8, 2006
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