Ashes of Apocalypse: Zero-One An Elder Scrolls III: Morrowind Total Conversion Overview According to our records, we should now be surviving the year 2073. It is hard to believe this place was once called Earth. Little life still endures and sees the sun rises doubtingly on the wastelands. Those among the livings that can still consider themselves human have retreated into the barrier cities: humanity last defenses.
Requires version 1.0 before using patch. New Content - 2 cities: Sunslave and Outpost 22 - Mod datapad that allows you to select mods to add onto your game - Editor to make AoA mods - Song added in Sunslave bar - The Road Warrior DVD - All crates should have a chance for generating random loot - Expanded land south of Taran - Added beacon light trail between Outpost 21 and Outpost 22 Bug Fixes and Changes - Leveling crash - Startup warning video spelling - Doors at Sunslave now all accessible - Hole in Taran bridge dirt covered - Door in starting room is now locked - Storage to sewer entrance clipping issues - Ladder up from storage area someplace is now linked - Doorway in upstairs tripod bar has been widened - Glowing generators removed from wasteland - Black doors in sewers are placed out of reach & locked - Button down in 21 apartments is now locked - Doors to 21 club now have handles toward middle - Door to random green building along road locked - Fixed Outpost 21 sewer holes - Buildings...
Requires version 1.0 before using patch.
New Content
- 2 cities: Sunslave and Outpost 22
- Mod datapad that allows you to select mods to add onto your game
- Editor to make AoA mods
- Song added in Sunslave bar
- The Road Warrior DVD
- All crates should have a chance for generating random loot
- Expanded land south of Taran
- Added beacon light trail between Outpost 21 and Outpost 22
Bug Fixes and Changes
- Leveling crash
- Startup warning video spelling
- Doors at Sunslave now all accessible
- Hole in Taran bridge dirt covered
- Door in starting room is now locked
- Storage to sewer entrance clipping issues
- Ladder up from storage area someplace is now linked
- Doorway in upstairs tripod bar has been widened
- Glowing generators removed from wasteland
- Black doors in sewers are placed out of reach & locked
- Button down in 21 apartments is now locked
- Doors to 21 club now have handles toward middle
- Door to random green building along road locked
- Fixed Outpost 21 sewer holes
- Buildings in 21 fixed to remove shimmer
- Glowing rubble near green house
- Sound File Not Found:Data Files\Sound\Fx\Critical DMG.wav
- Changed UBA armor from Light to Medium
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
it's a good mods
Thanks!
i found ya in the game!!
Dude i've been playing this mode for sum time ,it rocks
Anything for oblivion in future like dis mod?????
Fallout 3 .
honestly is this like a halo mod or stargate mod? i have those and this is kinda like it i mean what they went back in time or what?
wooo wooh hey this came out around 2007? what they stopped working on it?
ummm, i think its a bit older than that...its nothing to do with stargate or halo thats jus retarded that you even think anything like that...