Crossfire 1.7a patch
Dec 11, 2007 Patch 20 commentsThis Patch does fix an issue with different OS version.

What is Crossfire?
Crossfire is the most complex mod for Freelancer. It was designed to show what possibilities and features are still possible in Freelancer.
Crossfire has very advanced graphic & sound settings which will make the gameplay much more interesting. The gameplay is very balanced and challenging.
Additionally you will able to explore over 60 additional systems with more than 100 dockable stations and planets. Clans are able to buy their own clansystems and manage those like they want.
There are high profitable traderoutes which change due a dynamic economy. Also the world of Crossfire is changing alot since the mod is build to create random events such as invading Nomads and Dom'kavash or solar interferences which disturb the travel in some systems. Crossfire is an expanding world that is always in development. New systems appear and can get explored. New ships are build. New equipment is going to be developed. Everything is changing to guarantee a long time of pleasure and action.
The Crossfire mod comes along with very special featues which isn't very surprising because since years it is the Crossfire mod and its development team which introduced a very high amount of new features and concepts to the Freelancer community.
The Crossfire server (24/7 SWAT Crossfire) is one of the most active Freelancer Servers out there. It is a very cool RP server with various of the traditional Roleplay types such as being Police, Pirate, Trader, Smuggler, Merc or Military. Beside this traditional Roleplay the Crossfire server offers another very big and favorite Roleplay variation called ASF vs CSF. Two opposing factions which fight each other at all costs. The server automatically notices roleplay activities and calculates the scores between those factions. Depending on how the fights did develop it is possible that the systems automatically change their ownership from ASF to CSF or from CSF to ASF.
The Crossfire mod itself comes along with the most advanced cheat protection that has been developed for Freelancer. Also our serversided tools are very special and offer many new features for the players.
If you want to have a look at the Crossfire features just check the news here at moddb or go to www.crossfire.swat-portal.de
Note: since the release of Crossfire 1.7 many changes were done to improve the gameplay, the graphics and the roleplay. To have a look at the new featues since the release of Crossfire 1.7 you will have to install the mod and look at the version history on the Crossfire launcher.
Crossfire 1.8 is currently in development and a list of features should be available on the news soon.
0 comments by SWAT_OP-R8R on Jun 30th, 2008 digg this super bookmark
The release of the Crossfire 1.8 mod with its new incredible look and features has been announced for late august 2008.
The mod itself will be massive with more than 500mb size and the deepest gameplay experience that has been developed for Freelancer. Together with our new developed FLhook extensions Crossfire will be the most complex and for sure most beautiful Freelancer mod available.
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This Patch does fix an issue with different OS version.
This is the Crossfire Mod 1.7 Crossfire is the most complex mod in Freelancer adding more features and depth to the game than any other Freelancer mod....
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i have CF1.70 and when i try to play online the server says 1.7 not 1.70 so i cant join. do i have to unitstal the 1.7a patch to play online?
Thats not true - the majority of mods work only with FLMM 1.31 (and the mod creators recomment the use of that version of the mod manager since version 1.4 is a bugged beta version)
I have no idea where you take the 90% from... but thats simply not true.
The NPCs and their difficulty were requested by the players of Crossfire. Their difficulty is I listened to the "fans"
I hope that 1.8 will at least work with mod manager 1.4 because I for one don't like 1.3 since 90% of the mods use 1.4. Also, a suggestion that would be wise to include in this release for SP mode only, a feature to toggle the difficulty of the NPC enemies, for me....those enemies are the biggest turn off in the entire mod and I don't care what you think about them. Your fans matter the most. It was such a big turn off that it ultimately led me to leave crossfire behind and go back to retail. So I think it would be wise to thoroughly consider an easy and simple feature for SP mode only.
I have a slight problem...before the mod activates fully and usually it brings up a small menu to customize how the game is played.
Like Juni being in a sexy suit
Being a different character to play as other than Trent
being in the Earth Sector
and different Intro etc.
---
But now it wont bring that up menu and starts everything at default :(
Any help?
When I do get this little menu before activating the mod, it asks me to restore it...what did I do wrong? ^^;
in order to get that to work you will need to run FLMM 1.31 and a clean installation of Freelancer
does it edit the SP campaign?
thats a matter of definition
the storyline itself is not changed but the mod makes much more possible
and there are new quests
whoops i posted 2ce =/ lol i didnt think it posted sorry
hi people just wondering if this mod is compatable with discovery please reply quickly much appreciated