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Freelancer: Mostly Harmless
===========================

An 'Elite' mod for Freelancer by Matthew Guy (aka Stormprooter)

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Version 0.3
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The objective of this mod is to get the original 'Elite' universe into the Freelancer game engine.

The 0.3 Update provides a complete weapons overhaul, including new weapons, better suited to the Freelancer game engine (and much better looking too), and some general tidying up of alot of little things that you hopefully did not notice in previous versions, all hopefully aiding in the goal of making the gameplay experience much more fun. And a few little extra features along the way.

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How to Install
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You'll need a clean install of Freelancer.
Add the mod folder to FLMM's mods directory and use FLMM to apply, or do it the old-fashoined way with a clean install of freelancer, remember to backup then delete your saved games and merge the folders contents.

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So what is in the mod?
======================

Every planet and station from galaxy 1 in the original game is in this mod. I thought about implementing it as one planet - one star system, but that would have made individual systems a little too similar, instead I have taken the 256x256 grid from the original game and shoe-horned it into a 16x16 grid, this means you get star systems with between 1 and 5 planets (and stations), and means the universe map is reasonably similar (if somewhat simpler) to the original game, i.e. systems in the top-right of the original game, will be in the top-right of the universe in this mod, and the relative positions between systems will be more or less the same, with a few exceptions.
The planet names, funny descriptions, tech levels, government types and Green Slimy Lizards inhabitants are all here. Market prices will be of a similar stamp to theoriginal game as well, though in this mod everything is multiplied by 10 as there are no fractional credits in Freelancer - so where a tonne of food may be 5.5cr in Elite, in this mod it would be 55cr - this multiplier applies to equipment and ships as well.

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So what's new in 0.3?
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All weapons are now "projectile" based, like the original Freelancer game. The game engine simply could not work properly with beam weapons - it's a limition of the game engine, so instead of complaining, I've tried to take full advantage of it.
There's a few new weapons added, inspired by Elite: Dangerous, and other games as well.
Bounties for killing pirates is now implemented - pirate ships drop ID chips which you can sell at any commodity trader.
Weapons loot drops now happen when you destory ships, tractor up those weps and fit them to your ship - including Thargoid equipment :D
Visual effects for all kinds of things have been looked over, consistent and relevant themes have been applied across the board - hopefully giving a far more satisfying experience all round (I know that sounds like marketing bluster - but it's the easiest way to describe it - honest....)
Cityscapes on planets now feature the ships of Elite in the ambient traffic flying about, so the vanilla Freelancer ships are now gone.
New Intro screens featuring the ships of Elite. Vanilla Freelancer intros are gone.

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Weapons
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Faulcon de Lacy HM3 Homing Torpedo
Faulcon de Lacy HMX5 Advanced Homing Torpedo

Ingram 1919A4 Pulse Laser MkI
Ingram 1919A4 Pulse Laser MkII
Ingram 1919A4 Pulse Laser MkIII
Ingram 1919A4 Pulse Laser MkI Turret
Ingram 1919A4 Pulse Laser MkII Turret
Ingram 1919A4 Pulse Laser MkIII Turret
Ingram M1928A2 Beam Laser MkI
Ingram M1928A2 Beam Laser MkII
Ingram M1928A2 Beam Laser MkIII
Ingram M1928A2 Beam Laser MkI Turret
Ingram M1928A2 Beam Laser MkII Turret
Ingram M1928A2 Beam Laser MkIII Turret
Ingram ST99He4 Furnace MkI Plasma Accellerator
Ingram ST99He4 Furnace MkII Plasma Accellerator
Ingram ST99He4 Furnace MkIII Plasma Accellerator
Ingram ST99He4 Furnace MkI Plasma Accellerator Turret
Ingram ST99He4 Furnace MkII Plasma Accellerator Turret
Ingram ST99He4 Furnace MkIII Plasma Accellerator Turret
Ingram IN0207E Vampire EMP MkI Missile
Ingram IN0207E Vampire EMP MkII Missile
Ingram IN0207E Vampire EMP MkIII Missile

Klaus-Kline Medusa Pandora Energy Bomb
Klaus-Kline Griefer Interdictor EMP Torpedo/Cruise Disruptor

Kruger ARM64 Mining Laser
Kruger KR7730 Stinger EMP Mine
Kruger KR6468 Taxman Mine

Lance & Ferman LF90 Military Laser MkI
Lance & Ferman LF90 Military Laser MkII
Lance & Ferman LF90 Military Laser MkIII
Lance & Ferman LF90 Military Laser MkI Turret
Lance & Ferman LF90 Military Laser MkII Turret
Lance & Ferman LF90 Military Laser MkIII Turret
Lance & Ferman LF8472PbW Nailer MkI Rail Gun
Lance & Ferman LF8472PbW Nailer MkII Rail Gun
Lance & Ferman LF8472PbW Nailer MkIII Rail Gun
Lance & Ferman LF8472PbW Nailer MkI Rail Gun
Lance & Ferman LF8472PbW Nailer MkII Rail Gun
Lance & Ferman LF8472PbW Nailer MkIII Rail Gun
Lance & Ferman LF043R Sledgehammer MkI Rocket
Lance & Ferman LF043R Sledgehammer MkII Rocket
Lance & Ferman LF043R Sledgehammer MkIII Rocket
Lance & Ferman LF181M Sniffer MkI Missile
Lance & Ferman LF181M Sniffer MkII Missile
Lance & Ferman LF181M Sniffer MkIII Missile

Tyley-Feynman T15M2 Shredder MkI Multicannon
Tyley-Feynman T15M2 Shredder MkII Multicannon
Tyley-Feynman T15M2 Shredder MkIII Multicannon
Tyley-Feynman T15M2 Shredder MkI Multicannon Turret
Tyley-Feynman T15M2 Shredder MkII Multicannon Turret
Tyley-Feynman T15M2 Shredder MkIII Multicannon Turret
Tyley-Feynman T30A4 Ripper MkI Autocannon
Tyley-Feynman T30A4 Ripper MkII Autocannon
Tyley-Feynman T30A4 Ripper MkIII Autocannon
Tyley-Feynman T30A4 Ripper MkI Autocannon Turret
Tyley-Feynman T30A4 Ripper MkII Autocannon Turret
Tyley-Feynman T30A4 Ripper MkIII Autocannon Turret
Tyley-Feynman T70C1 BFG MkI Cannon
Tyley-Feynman T70C1 BFG MkII Cannon
Tyley-Feynman T70C1 BFG MkIII Cannon
Tyley-Feynman T70C1 BFG MkI Cannon Turret
Tyley-Feynman T70C1 BFG MkII Cannon Turret
Tyley-Feynman T70C1 BFG MkIII Cannon Turret

* The following weapons have been 'removed' - you can sell them at any equipment dealer, if you have them, for a generous price. You can continue to use them, but the Quirium Cascade Mine now does zero damage.
Quirium Cascade Mine Launcher
Light Transport Turret
Fighter Turret
Freighter Turret
Large Freighter Turret

* You can now "obtain" Thargoid weapons via loot drops in battles
Thargoid Laser
Thargoid Turret

* As of 0.3, all ammunition/ordnance for all weapons that require it will be available at every equipment dealer - though the weapons that fire the ordnance will only be available based on the station or base Tech Level.

Image RSS Feed Latest Screens
Early screenshots Early screenshots Early screenshots
Blog RSS Feed Post news Report abuse Latest News: 0.3 Due for Release 08/08/2015

0 comments by Stormprooter on Aug 7th, 2015

Version 0.3, weapons overhaul and other tweaks is due to be released on 08/08/2015

Hopefully if all goes well with packaging up the mod, and some final minor tweaks to intro animations, then I expect to have the latest version ready by around lunchtime tomorrow (UK Time)

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
Thargoid Laser Bug Fix

Thargoid Laser Bug Fix

Aug 12, 2015 Patch 0 comments

Bug fix for Thargoid Laser only having a range of 225m, now increased to 3000m like all other lasers in the mod. Also the thargoid laser was using a different...

Freelancer: Mostly Harmless 0.3a

Freelancer: Mostly Harmless 0.3a

Aug 10, 2015 Full Version 0 comments

v0.3a Full Version V0.3 + Bug fixes for ship intro screen. Thargoid Warship explosions and Flash effect on Thargoid Laser Turret

Freelancer: Mostly Harmless 0.3a Patch

Freelancer: Mostly Harmless 0.3a Patch

Aug 10, 2015 Patch 0 comments

Use this to patch 0.3 to 0.3a Bug fixes for ship intro screen. Thargoid Warship explosions and Flash effect on Thargoid Laser Turret

Post comment Comments  (0 - 10 of 35)
caoboi97bop
caoboi97bop Aug 26 2015 says:

I got DACOM.DLL missing! How to fix this ?

+1 vote     reply to comment
Stormprooter Creator
Stormprooter Aug 12 2015 says:

Found another bug. The Thargoid Laser only had a range of 225m - which is wrong, it should be 3000m just like all the other lasers in the mod.
Also, was using an effect I did not intend for it to use.

Both issues resolved, and the bug fix is in the downloads section. You'll have to apply this one manually - just unzip and copy into to your Freelancer installation folder.

+1 vote   reply to comment
Stormprooter Creator
Stormprooter Aug 10 2015 says:

0.3a Update now released - patch and full version.

Fixes a few bugs I found on the weekend.

+1 vote   reply to comment
HunterKiller1
HunterKiller1 Aug 12 2015 replied:

So, I install 0.3a first and then the patch?

+1 vote     reply to comment
Stormprooter Creator
Stormprooter Aug 12 2015 replied:

No, 0.3a patch, patches 0.3 to 0.3a - well it's supposed to, but doesn't work with FLMM because I set the mod properties incorrectly so that nothing else could be applied.
Best to download 0.3a full version and install on a fresh copy of Freelancer.
Also - just released another bug fix (see downloads) - you'll need to apply this one manually though.

+1 vote   reply to comment
HunterKiller1
HunterKiller1 Aug 14 2015 replied:

OK, thanks.

+1 vote     reply to comment
HunterKiller1
HunterKiller1 Jul 30 2015 says:

Is this the latest version? I don't see any v0.2c as stated above.

+1 vote     reply to comment
Stormprooter Creator
Stormprooter Aug 8 2015 replied:

Typo on my part.

No matter, 0.3 is out now :D

+1 vote   reply to comment
pucko1994
pucko1994 Jun 19 2015 says:

IS this dead ?

+1 vote     reply to comment
Bartolomeu
Bartolomeu Jul 1 2015 replied:

Check the latest videos.

+1 vote     reply to comment
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Released Aug 8, 2015
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Sci-Fi
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