Story:
The year is 2145. It's been almost 4 months since the start of the European Northern Strike, where the European Union (EU) launched a bold counter-attack against Pan Asian Coalition (PAC) forces which had entrenched themselves in northern Europe's most resourceful and most defensible positions. Despite the European Union's many victories and progress on retaking their homeland, particularly in central Europe, the fight is still not over.

The newly formed coalition of North America has realized that it can no longer sustain peace on its continent, after more than 27 years of isolation, and has decided to do what both Europe and Asia had feared since the start of their official war in October 2139. North America has to acquire more land space and resources to support its massive population, or face the complete collapse of their society which they have been trying to preserve for so long ever since the northern ice sheet consumed more than half of the North American continent in the year of 2135.

North America has decided that the north-western section of Africa would be the most suitable habitable land to acquire for the near future of 2160, since the Tropic of Cancer was becoming more habitable every 5 years due to global cooling. South America was deemed too unsustainable for the future since it was already over-populated and, unlike the areas in the Tropic of Cancer, not been cooling down.

Unfortunately, for North America, the north-western section Africa is the place of mass-settlement by European refugees and the coalition knows that the European Union are not going to share the land or give it up without a long, bitter fight as that section of Africa is one of their most settled areas. And so, once faithful allies to one another, the North American Coalition and European Union had brought the war for survival to an even higher level of desperation.

The Northern Excursion had begun.


About the mod:
The Northern Excursion mod (once called the "Extreme Realism" mod) is a game-enhancement mod that strives to be an unofficial expansion pack to Battlefield 2142, developed by Digital Illusions CE and published by Electronic Arts. The mod introduces a new faction, the "North American Coalition" (NAC), re-introduces the jet fighter/bomber air vehicle types from Battlefield 2, brings back old features which were left out of the original Battlefield 2142 (such as stationary machine guns, visual effects, unused voice overs), new gameplay and much more.


Key Features:
• North American Coalition
- New faction
- The NAC will have its own unique style of gameplay in Battlefield 2142; introducing new weapons, new vehicles and new unlocks to the battlefield of the far future.

• New Maps
- Set in African, European, Pacific and Orbital theaters
- Each map has new static props, scripted events and other features to expand the diversity and atmosphere.

Better Visuals
- All of the new environments will have a lot of attention to detail in them, even down to the smallest things. Some vanilla maps will also be revamped. Most existing textures and models will be retouched to look more detailed (e.g. Third-person weapons will look almost identicle to the first-person weapons rather than just looking like a very low-poly version of the weapon).
- We also want to re-create the HUDs/menus, give proper interiors to all vehicles and add our own shaders for new graphic effects (e.g. lens flare, motion blur - However, these shaders will require a lot of work and we would like to finish the bulk of the mod first).

Limited Destruction
- In our new maps, we are going to allow players to destroy certain parts of the map.
- As the Refractor 2 engine only supports a certain amount of destructables in each map, we cannot make "everything" destructable like in Bad Company. But, some destruction is better than no destruction at all.

New Rank System + Awards
- Work in progress.
- To encourage more people to play the game again (as of August 2011, there are roughly 3,000 active players in Battlefield 2142 when there were roughly ten times the amount in August 2009, we want to try and raise that figure by giving a breath of fresh air into the game), we are planning to update the award and ranking system (to give a degree of progression in the mod, it's also needed if we are going to have more unlocks).
- We will focus more on this once the bulk of the mod and the new planned unlocks are completed.

• New Unlocks
- Work in progress.
- We are currently planning to add a whole new row of unlocks for each class (e.g. Silenced Micro-SMG that replaces the pistol for the Recon class, provides an extra level of protection, useful for snipers that like to have more chance of surviving in close-quarters situations. It takes up one of the two available customisable slots).

• New Vehicles
- These are some of the following planned vehicles for the mod:
- Jet Fighter/Bombers - New air vehicle type - The jet fighter/bomber air vehicle types still carry pretty much the same amount of firepower as in BF2 but through the advancement of EMP technology and auto-tracking missiles, they can be shot down just as easily as gunships meaning jets won't be able to dominate the entire round.
- Mobile Anti-Air - To combat the new threat of jets. Equipped with EMP rockets + anti-air chain guns.
- Assault APC - New variant of APC - The assault APC has no pod launchers but instead has an infantry + vehicle detector and can fire 2 EMP grenades at once but with a longer reload time.
- Light-Battlewalker - NAC special vehicle - Walks faster and has a faster rate of fire for both weapons than a normal walker but the pilot is vulnerable to enemy firearms (if the bullet manages to get through the glass of the cockpit) and armour is fairly weak (think of the wolverine from C&C: Tiberian Sun/Tiberium Wars: Kane's Wrath).

Forum:
Forum.falloutstudios.org

Facebook page:
Facebook.com

X-Fire:
dtneter
jinrenegade

YouTube Accounts (Test Videos):
Dtneter - Youtube.com
Jin - Youtube.com

Image RSS Feed Latest Screens
NAC - FW-900K - Lambert Replacement NAC - FW-900K - Lambert Replacement EU - L3 "Klein" - Fast Attack Mech - Interior
Blog RSS Feed Report abuse Latest News: Major Update - 13/10/11

15 comments by Jinzor on Oct 13th, 2011

Hello everyone, I apologise yet again for the time it's taken for this mod to post a news article (last one being posted in April). Well, it's better late than never I suppose, hopefully the next news article will be a lot sooner since we have a lot of content to show. However, we are not willing to show all of it just yet, we prefer to show things in their finished rather than in their unfinished form.

One of the hardest things we've tried to get for this mod are some unique, high-detailed, futuristic-themed heavy and light armoured soldiers for the new North American Coalition faction. I mean, talented modellers and texture artists don't grow on trees, they are hard to find. We couldn't believe our luck when a fan of the mod, yone (who had actually gone looking for people to help us out), had found a talented person who could do both jobs in a relatively short amount of time.

His name is "Juan Gomez", also known as "Koker", who is a 3D modeller and texture artist from Spain. Below is a link to his portfolio and images of the work he has done for us so far. We cannot thank him enough for the work he has done for us and we wish there were more people like him willing to work for mods.

Juan Gomez's (A.K.A. Koker's) Portfolio
Koker3d.jimdo.com

NAC Light Armoured Soldier - WIP

• The head will be replaced with a better version. So, please ignore it. The rest of the soldier looks absolutely fan-bloody-tastic.

NAC Heavy Armoured Soldier - WIP

• The helmet you see on the heavy soldier is for the NAC Recon kit.


Koker is currently working on new camouflage textures for the heavy soldier. Once they are done, we will upload those to the image section. We also have somebody making kit equipment (backpacks etc) for the soldiers as well. Once they are done, we will get someone to export the soldiers and equipment into the game, then I can finally start filming stuff (teasers/trailers, woohoo!) and, maybe, Dtneter can release an alpha version.

Because of the hard work that has been done these past few months on the mod, 2142NE's V0.1 release now seems not that far away from now than it did in April. Most of the harder stuff, such as getting the new weapons and vehicles modelled and getting the NAC soldiers completed, is almost done. After we finish getting the other weapons and vehicles modelled and then textured, we will be balancing the game, focusing on new maps with new gamemodes, making the new unlock tree/awards, setting up the ranking system and then setting up the multiplayer servers. That is what we wish to do first. We can think about other stuff (such as graphics improvement) afterwards.

That's all we're going to show in this update, but we will soon make another news article (I promise you, it won't take 6 months for the next one). We will also upload some images which are not in this news article this week.

Jin

You can also visit our forum on Fallout Studios:
Forum.falloutstudios.org


Credits

Dtneter
Ekalb
Kalo Shin
Sergeant Rho
Jinzor
Spatchman
Slevered
Kyle
Dr.Knick
Koker
Pav3d
Jack Williams
Yone
Wildcat
Deadpixel
Bergerkiller
Groovydawg
Rhys MCG
Jones

7Game
BlackCat
HustlerJohn
theXHS

2142NE is Recruiting Potential Team Members

As usual, we are still looking for more people to help the mod. If you can fill out any of the roles listed below, please e-mail/private message me.

Texture Artist
 - Texture our weapons and vehicles etc
Modeller
 - Model new weapons and vehicles etc
Mapper
 - We are currently in need of a Battlefield mapper who can make highly detailed maps
Animator
 - Animate our weapons (first person)
Voice Actor
 - American/Canadian accent, NAC faction (Grunt/Squad Leader)
 - Needs a good microphone and sounds mature (17+)


"The team will need to be strong, its resolve; unquestionable."
- Illusive Man, Mass Effect 2

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Comments  (0 - 10 of 666)
Jinzor
Jinzor May 18 2012, 7:09pm says:

Yes, work is progressing but very slowly. It's that time of the year where real life requires a lot of the mod's time. However, after June sometime, we'll be back.

Dtneter has uploaded a very short, functionality test of the NAC Mk-23 AA Vehicle (just needs a skin and moveable tracks then it's done. Most of the body of the AA vehicle is also a part of the NAC main battle tank and we have the turret for the tank completed, so when we put that turret on top of that AA vehicle chassis and remove the armour plates on the left and right side (which are for the AA vehicle only to make it more distinguishable between the NAC tank and the NAC AA vehicle which share the same chassis), the main battle tank will be ready for skinning too).

The sounds of the vehicle are sort of final (maybe not the guns, but they sound good for now), muzzle flashes aren't final yet but the model is definitely complete. After this we will finish the tank (not much more work required if we finish this, as I said in the last paragraph) and then on to something else. I want those soldiers to have proper helmets and backpacks for as many kits as possible before we find somebody to export them (if somebody can do that, we can finish the soldiers and maybe release a pre-alpha).

+1 vote     reply to comment
yone
yone May 6 2012, 6:58am says:

I have heard the team has splitted a little bit, and progress is slow. That is not good, but well sometimes it happens ;).

Bye.

+2 votes     reply to comment
realibelix
realibelix May 5 2012, 7:55pm says:

Hey, how is your project going? Havent heard update 2 months ((((

+1 vote     reply to comment
sisisspore
sisisspore Apr 30 2012, 9:24am says:

Is this a dream? Can't believe how amazing my 2142 experience is going to be. Now just hope people will be online everyday, unlike the first-strike mod.

+2 votes     reply to comment
commander.gijs
commander.gijs Apr 15 2012, 9:58am says:

Is there a release date yet?

PS looks nice

+2 votes     reply to comment
Groksinslaw
Groksinslaw Apr 15 2012, 7:29am says:

Is it dead, or are you still working on it?

+2 votes     reply to comment
Dtneter
Dtneter Apr 15 2012, 8:16am replied:

Slowly very very slowly, would be nice if we had someone on the team who had proper experience with modeling and uv unwrapping.

We've got a bunch of things that are nearing completion though it just requires... a head.

+1 vote     reply to comment
Res_Novae
Res_Novae Apr 1 2012, 8:33pm says:

So I've gotta ask, are you guys planning to add stuff to Titan Mode? I can see how the NAC carrier could function as the equivalent of a Titan, but there are virtually no maps in 2142 which possess large bodies of water.

+2 votes     reply to comment
yone
yone Apr 2 2012, 8:00am replied:

Maybe think in Wake Island or Molokai as water level examples :p

+2 votes     reply to comment
yone
yone Mar 25 2012, 4:50pm says:

Hey one question, what about maps? something you could leak :p

+1 vote     reply to comment
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Release Date
Released Aug 16, 2007
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