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Comment History
ZeroG_181
ZeroG_181 - - 17 comments @ Darkest Hour: Europe '44-'45

I CAN'T wait for this! It looks so bloody brilliant!

Good karma+2 votes
ZeroG_181
ZeroG_181 - - 17 comments @ Covenant at War

I suggest that you distribute betas secretly to people before Bugie/M$ decides to axe this, so these people can put them up for download. That way your work doesn't go to waste. It happened to the HaloGen mod for C&C Generals and I doubt that it won't happen to this mod.

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ Black Hawk Down

I'd also like to see that, but make it probability based. A 50% chance that the final hit from an RPG properly destroys it or just causes it to go into a tailspin and crash, and a further 50% chance that the crew will survive, and a 35% chance that the passengers will survive. Also, if the heli is downed by small arms rather than RPGs, it should have an 80% chance of crashing rather than exploding.

Of course you'd have to re-write alot of the script as you said.

Good karma+2 votes
ZeroG_181
ZeroG_181 - - 17 comments @ SMOD: Tactical

Awesome, didn't realise 5.5 was released. Any chance of adding the Mp7 back in? Preferably one with a Reddot sight and unsilenced? Maybe make it modular, IE being able to choose which sight and accessories to use? I don't think it'd be possible in-game, but being able to change that would be nice.

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ Get a Life

That's pretty much you being crap at it. The whole point of the flashlight being a seperate weapon is so that it gives you light in exchange for protection, making you feel vulnerable, and therefore making the game scarier. I like this mod and the models used.

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ Operation Peacekeeper 2

The Fennek looks so damned good! Loving this mod.

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ Urban Chaos

Looking good so far, but I hope you won't be using that Smg model.

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ Resident Evil Contangium

Sounds like Sahrani Life crossed with... well, a zombie game, really. Looking forward to it.

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ 28 Months Later

I advise you not to make it a PvP zombie mod. They rarely ever work because people don't find it fun to be zombies. It also removes some of the horror aspect because it's another human player controlling the zombie. I'd rather play against hordes of NPC zombies with a small handful of friends.

Good karma+2 votes
ZeroG_181
ZeroG_181 - - 17 comments @ Noir: Chronicles of The Forgotten

It's good that you're doing it episodically, I hope you get this finished and don't let it die!

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ No More Room in Hell

It's definitely been leaked and the forums are down. ****. If they've stopped production on the mod I'll be mega uber ****** *Nerdrage*

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ No More Room in Hell

Has NMRiH been leaked for real? The forums have been ****** methinks. I sincerely hope that the mod won't die because of it.

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ First Strike

Also, a Death Star map would be AWESOME, but it'd have to be quite huge. It could just be one segment of the death star that's playable, instead of having the whole thing mapped. It'd mean that lots of Empire players could be manning turrets or flying TIE fighters, and the Rebels would be trying to fire torpedos into that ventilationwhatchamacallit. It'd have to be a bit more complicated though. Maybe the trench could be covered so you can't just fire the torpedos from a long way away directly into it, but have to fly into the trench and along it, then there's a heat signiature where the vent is, once you get a lock you fire and it detonates it. Then you could have like a set amount of time to fly away before the whole thing goes kaboom!

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ First Strike

I must say I love this mod, and I really love the Tattooine (I think) map. Last time I checked barely anyone was playing, so hopefully 1.2 should encourage more people to play.

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ Zombie Apocalypse

How exactly is it going to play? Is it going to be similar to RE:CB with linear objectives in the map or is it going to be more like Zombie Panic but with NPC zombies instead? I'd like it either way. The latter would have to be done in such a way that the players can't exploit the maps to make it impossible for the zombies to get them, as people do in ZP which annoys the hell out of me. It'd be really fun, as in the NMRiH mod is going to be like, to barricaide yourself in a room nailing wood boards to doors etc. The former would also be fun, as I said, RE:CB has already done it well but there could be some improvements. It can get quite boring when you don't know what to do next, and when there are no more maps to play, you don't return to it for a while.

Good karma0 votes
ZeroG_181
ZeroG_181 - - 17 comments @ Wacked!

Provide evidence of this. Either that or you're full of ****. I never heard of a battle like that.

Good karma+1 vote
ZeroG_181
ZeroG_181 - - 17 comments @ Wacked!

Ok, so you're criticising Britain for being small? Britain had ruled the world longer than America had been inhabited by whites. I like how you blindly attack England when your country is criticised. Besides, it's bloody stupid that Brits and Americans argue over which country is better or worse, because Americans ARE pretty much Brits, or atleast descended from them. And 3x3 miles of land is a gross underestimation. Go read wikipedia, that's what it's there for.

Good karma+1 vote