SMOD: Tactical is a modification of the single-player SMOD(Super Mod) for Half-Life 2. This mod takes advantage of SMOD's robust customization capabilities to offer players realistic, tactical gameplay with real-world equipment and firearms in the style of games and mods like Rainbow 6, Operation Flashpoint, Red Orchestra, and Infiltration. SMOD: Tactical also allows you to play the Half-Life 2 campaign with SMOD: Tactical gameplay and weapons, with new events and enemies added to offer a different experience for those who have already played the campaign.

The CS:S Conversions of the Combine are by Tokotoko
Weapon and NPC models, sounds and more are community replacement models (see credits folder) or Valve Defaults
Script mods, model/texture alterations, and configuration tweaks are by mod authors Phatcat and Onemanshow.

For more information on this mod check out the website.
The downloads can be found here : DOWNLOADS

Questions and suggestions should be directed to the SMOD: Tactical Forums. You can also check there for the latest information and updates.

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RSS Articles

This news post is to inform our players of the recent problems with SMOD: Tactical caused by the May 26th update to Half-Life 2. No new screenshots or gameplay video is included in this news post.

Valve released an update for Half-Life 2 on May 26th that, among other changes, made it use the Orange Box (Episode 2) engine. However thanks to the changes of this update SMOD and several sub-mods of it, including Tactical, have been broken. Because no member of the SMOD: Tactical team has the source code to SMOD, the issues introduced by the new update are proving difficult to properly address.

We have identified two different issues. First, any mod that loads the AppID of Half-Life 2 or Episode 2 through the mod's gameinfo.txt file will fail to load properly. Mods now must load the Source SDK Base in order to function as intended.

The second issue is that a handful of Half-Life 2 maps were recompiled with HDR lighting with the new update. These maps will have broken lighting when played in SMOD as it does not support the HDR lighting used in these maps. While it is possible for a player to fix this by extract the pre-update maps into their SMOD installation, this is by far the most challenging issue for us as we cannot simply include the pre-update maps in a public release due to possible legal issues.

A temporary fix for the first issue has been posted on our forums here: Smod-tactical.com

The fix included within will allow SMOD: Tactical to play as intended once more. Fixes for SMOD 40a and SMOD Redux are also provided in the same post. Make sure you carefully read the instructions within the post to ensure minimal install issues. You must have the Source SDK Base installed to use the patches. Also note that the patch will likely not fix the "server too busy" errors some have experienced.

We are considering our options for addressing the map lighting problem in Version 1.0 and are doing what we can to fix this problem for its release. Please understand that as we do not have the source code to SMOD, we are put in a difficult position to properly address these issues. We hope that Valve will update Half-Life 2 to be fully compatible with pre-Episode 2 engine mods again soon.

SMOD: Tactical Version 1.0 Progress Update

SMOD: Tactical Version 1.0 Progress Update

News 35 comments

Yes, you are reading that title correctly. Delta 6 is now known as Version 1.0 to represent how far it has come from earlier releases. Details and Screenshots...

Delta 6 February 2010 News Update

Delta 6 February 2010 News Update

News 35 comments

SMOD Tactical has been quiet lately, But Delta 6 soldiers on toward a release this year. New screenshots and information included.

Delta 6 Media Release Part 2 - September 5th

Delta 6 Media Release Part 2 - September 5th

News 20 comments

We have overcome the technical difficulties that prevented the gameplay video from being shown yesterday, And we are proud to show the first gameplay...

Delta 6 Media Release Part 1 - September 4th

Delta 6 Media Release Part 1 - September 4th

News 14 comments

SMOD: Tactical Delta 6 has made a media release. With several new screenshots and details about the next version.

RSS Files
SMOD Tactical Delta 5.56 - Steampipe Patch

SMOD Tactical Delta 5.56 - Steampipe Patch

Patch 5 comments

By Onemanshow. NOTE: Only use the patches with the mod it was made for (like installing the SMOD Redux patch into your SMOD: Tactical install). Otherwise...

SMOD: Tactical Delta 5.56 Texture Fix

SMOD: Tactical Delta 5.56 Texture Fix

Full Version 49 comments

Adds missing textures fro Delta 5.56. This should fix issues with "purple checker boards" on some faces.

SMOD: Tactical Delta 5.56 Full Install

SMOD: Tactical Delta 5.56 Full Install

Full Version 157 comments

This update fixes a number of critical issues, assorted problems, and adds features. This version does not need Day of Defeat, or Lost Coast to play...

SMOD: Tactical Delta 5 Full Install

SMOD: Tactical Delta 5 Full Install

Full Version 30 comments

Latest version of SMOD: Tactical has been released. Delta 5.5 contains several fixes

Zombie Fix for 5.5

Zombie Fix for 5.5

Full Version 11 comments

If you see big, red error models instead of zombies, please use this patch to fix. Place this in the mod directory. Be sure the "npc_replace_model.txt...

SMOD: Tactical Delta 5 to 5.5 Patch

SMOD: Tactical Delta 5 to 5.5 Patch

Patch 24 comments

Update for Delta 5. Fixes several bugs with loading, random crashes, and adds new features and guns.

Comments  (0 - 10 of 1,086)
halolegend2000
halolegend2000

How do you install this?

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SolidHitman1911
SolidHitman1911

I have no cs or hl2 levels working. Can play cabaret, mine, and urban warfare but some textures and models are missing. Installed the mod, installed the texture fix, then the latest update and im still missing these things. Anyone able to help with that?

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LeonardoW
LeonardoW

This mod now works on SMOD Standalone.
Bsnooch.com

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OurBenefactors
OurBenefactors

Anybody have a mirror for the 6.0 beta?

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QinZiYan
QinZiYan

Extra App ID set to 320,but no steamAppId?

Error...

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Dark1Isaac
Dark1Isaac

why most mods now needs GFscape to work, -.-

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Kazemeka
Kazemeka

GFscape? What? Did you mean GCFscape?

GCFscape is basically just a gcf file (steam file format) extractor, used by devs, so what you are saying is complete ********.

And also this mod is dead. So unless you are trying to save the mod, GCFscape is useless for you.

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Foxer141
Foxer141

You can use GCFScape plus some Gameinfo mods to make Smod Tactical work again

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Dark1Isaac
Dark1Isaac

but it looked an awesome mod so i just tried to revive it xD sorry i meant GCFscape :C

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Kazemeka
Kazemeka

Yeah you can revive the mod and use GCFscape to extract files.
But the first sentence was complete ******** and I just didn't understand it.

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Highest Rated (6 agree) 10/10

good very good

Oct 23 2010 by vovan18

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