This member has provided no bio about themself...
You have to finish the soviet one before you can play any of the other campaigns. I'm currently on the German one myself
Or not, since that would kill tons of mods that get at least partial functional releases.
So what you're saying is.... CHEEKI BREEKI.
It's released.... it's even green-lighted on steam. And it's fantastic. Well worth the years of wait.
Really glad to see this released. Thank you to the mod team for all your hard work.
Thanks. Can it be applied to to a game in progress? I don't really want to restart but I'd have no problem selling off the bizon and acquiring a new one or two to upgrade.
I found a slight error. The Bizon's caliber change is broken. I presume it's supposed to be from 9x18 to 9x19, but the upgrade sticks to 9X18 and then can't swap between various ammo types. It's stuck to FMJs.
Is there any fix for this?
Might I suggest using the proper names for Covenant races and units in game? I've been finding with all the Halo mods it looks much better and adds to the atmosphere instead of making the entire thing feel like it's 100% from the human perspective.
Such as...while humans have "Fireteams" and "Squads" The Covenant have "Files" and "Lances", basically like the old Roman forces.
For the Unggoy units... They actually fit the Ork mobs perfectly in a sense. With them, I'd suggest that good old mob of 5-15 and where the orks have a Nob, I'd make that a Sangheili Minor. alternatively, within the confines of the game, allowing one to be attached in the way a commissar, priest or the other passive buff units the IG uses would be great seeing as that is the role Sangheili play among the Unggoy. It's their job to make sure the little bastards don't shirk their duties. *grin*
This was done with the early soviet model RPGs as well all the way up to the 60s. I don't know how exactly, but they fixed it with the RPG-4 and later RPG-7.
No it wouldn't. The Germans stopped using factory grey on tanks after the French campaign and painted their vehicles Dunkelgelb for Russia. Some vehicles were still grey then, but not many. The Luchs was introduced after all vehicles were being painted Dunkelgelb or gelb undercoat with stripe or splotch over coats in greens and earthy tones. Seems sad I know this, but I'm a table top gamer and I happen to have a unit of Lüchs in my Panzergrenadier force.
Uhm. How do I install this? o.o There's no instructions included and the instructions I've been able to find tell me "There's a special sequence, don't **** it up!" and then don't tell me much of anything aside from that.
There's obviously melee for the Jedi in the vanilla game. Could just have Elites use the light saber scripting for their swords. Just need to tone it down a little.
oh my. Very very nice work so far.
Any chance we'll see another mini-mod with some of the updated stuff?
The other two are pretty fun, but....I'm sure we'd all like more. :D
Pffft. The Emperah protects! But it never hurt to carry a loaded bolter.
can't wait for the next release. just had abit of fun with the alpha. :) Wish the Elites in the Alpha would actually fire on their own though. or return fire, but hey! It's an alpha and grunts can overwhelm anything anyways. Lol.
bioko.... just shut the **** up. I'm not even going to make a logical argument here. Just shut the **** up and don't mod your game if you don't like a mod or are too ******* stupid to get it to work.
good luck! this should be really interesting.
They used conscripted Russians from all the POWs they took too.
and French, Austrians, Czechs, Slovaks, and so on. A lot of of the Soviet Cossack units outright defected intact as well as they hated Stalin. They pretty much just traded patches and went back into battle for the Germans.
Great little game. But it keeps crashing before I can do much with it. :/ Need to fix that before anything else.
The guy stopped production on the mod in 2006 after a fan went too far with messing with the files, releasing it as 3.1 and claiming it as his own. So, 3.1 actually killed the mod. Otherwise, we'd be seeing more and bug fixes.
WRONG! Johnny Ridden was not in the Titans. He was a Zeon ace pilot who died during the battle of A Baoa Que.
You're thinking of that Top-gun fighter jock wannabe ****** Jerid Messa from Zeta Gundam.
Was kinda hoping to not see this in this mod. :/ The GP03 Doesn't work in the atmosphere. It's got Rocket engines and absolutely no aerodynamics, so it always bothered me in the other mod.
You can't tell me that didn't need to be corrected. I mean honestly, look at it.....his fingers weren't even close to the right keys on the keyboard to spell more than half the word.
I remember seeing them, but where the fawk do you build the Sabaoth from?
Is there any particular fix for the lag issue on GC yet? I've been playing, switching off from side to side and the virtual memory fix only does it for some of the early lag and game crashing, but right now I'm a CIS GC, day 39, I'm tech 5, got the malevolence and full control of the outer and mid rim worlds, but the lag is so awful, it takes several minutes to even move the camera to where my fleet is to move it in the GC view.
Yeah... 10 squadrons at once is rather generous given that the Luchrehulk can carry 1500 craft. Though, I still must ask. How many squads exactly does the Luchrehulk, Providence and Droid carrier have each? I know the Carrier is a little lower, since I have run out of fighters before using even 7 of them in a battle. Lol.
Indeed. I had that problem the first time too. Uninstall. Do a 100% clean install, then follow the RaW install guide TO THE LETTER. One little mishap and BAM. **** don't work.
Hmm. It would make sense to allow 5 Mandators at once, since there were five built as I recall. While there were only two Malevolence, and the second had an enormous planet destroying cannon.
The droids that cost 15 credits to produce and can afford to be burnt at enormous rates as you send them against everything en masse? :P
Who needs tanks when you have thousands upon thousands of B1s! :D