UFO Screenshots
It is the year 2084. You control a secret organisation charged with
defending Earth from a brutal alien enemy. Build up your bases, prepare
your team, and dive head-first into the fast and flowing turn-based
combat.

UFO: ALIEN INVASION is a squad-based tactical
strategy game in the tradition of the old X-COM PC games, but with a
twist. Our game combines military realism with hard science-fiction and
the weirdness of an alien invasion. The carefully constructed
turn-based system gives you pin-point control of your squad while
maintaining a sense of pace and danger.

Over the long term you will need to conduct
research into the alien threat to figure out their mysterious goals and
use their powerful weapons for your own ends. You will produce unique
items and use them in combat against your enemies. If you like, you can
even use them against your friends with our multiplayer functionality.

'UFO: Alien Invasion'. Endless hours of gameplay -- absolutely free.

The game takes a lot of inspiration from the X-COM series by Mythos and
Microprose. However, it's neither a sequel nor a remake of any X-COM or
other commercial title. What we as a team wanted to make is a brand new
experience that tries to surpass the quality of games from 1992, rather
than simply recreate them with flashier graphics.

We also believe that open-source projects don't
need to be disorganised or badly-managed. We work together in a
friendly and professional way, with a clear vision for a game that we
know is worth playing.

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UFO Crashsite UFO Crashsite Killed Alien
Blog RSS Feed Report abuse Latest News: Version 2.2 released

0 comments by mattn on Jan 12th, 2008 digg this super bookmark


The long wait is over - we finally did it and released the next version of UFO: Alien Invasion. There are a lot of new and stunning features included in this version.

  • Air interceptions
  • UFO recovery
  • UFO crash sites
  • New technologies and new game content
  • Solaris and MacOSX port (ppc and intel)
  • Random map assemblies
  • eMail system
  • New network and renderer code (SDL only)

Make sure that you read the full Changelog.

Many thanks goes to Willem Sitters and Destructavator for creating this promo trailer for us: Promo video

There is currently no MAC dmg package available for download. We are
still searching for someone who will support us with building those
packages for ppc and intel (or an universal binary).

Now hop over to the download page and grab your copy.

Comments  (0 - 10 of 13)
madude
madude Aug 28 2008, 5:48am says:

despite being exited when this came out i realised quikley that i would be beter to get out some X-com games from under the cubared.(salem5 your rong i tried the new open sorce game and it was rubish)

+1 vote     reply to comment
salem5
salem5 Jun 23 2008, 10:48am says:

I love this game to the core. I would help in coding, but I can't bring myself to code in any other Language then C#. And I also think that its a bit unlucky with the Quake 2 Engine. Can't it be something like OGRE?

+1 vote     reply to comment
salem5
salem5 Jul 23 2008, 7:25am replied:

OMG, there is another Open Source UFO Game. its XNA so not Cross-Platform, but it also uses OGRE. Sorry guys, it were good times but now its time for change.
(won't say the name since it'll be mean to UFO:AI, just check out X-COM in wikipedia under "Open source games inspired by the X-COM series"

+1 vote     reply to comment
Meeka
Meeka Mar 2 2008, 7:25am says:

This game rocks !
It reminds me the thousands hours I played with Xcom ennemy unknown !
I love it !
Thanks !

+1 vote     reply to comment
sathanas
sathanas Jan 13 2008, 4:03pm says:

I downloaded Alien Invasion 2.2 to give it a try. I looked at the screenshots while it was downloading and was not impressed by them. Still, I own and still play X-COM: Terror From The Deep, so I'm no graphics junkie. Graphics take a backseat for me as long as gameplay is up to scratch.

Initial impressions from this game are bad. I headed off to the first mission that appeared and found myself gobsmacked. Terrain is one flat level, interrupted by a huge infestation of buildings. Base missions and colony raids were my least favourite missions in X-COM, because you have to play hunt the last damn alien. But at least there was fog of war in TFTD, you could tell where you had not yet explored. There was also the ability to save the game during tactical missions.

Why? Why would you do that? This isn't Gears of War where the challenge of making it to a checkpoint is actually reasonably fun no matter how difficult it is. This is a slow-as-treacle turn based strategy with around 15 too many buildings on the first map alone.

The strange electro-jazz completely ruins the atmosphere too. I wouldn't mind it on the geoscape, it's kinda relaxing, but on tactical missions where I should be at least a little nervous?

My rating of this game as something that aspires to be a game as great as X-COM would have to be 3/10, if X-COM is 10.

Gameplay is too fiddly and the camera is awkward, especially scrolling. Interceptions are just "you won / you lost". No saving on tactical missions? Boo hiss. Whether you want it to be more challenging or not, hunting through 20 buildings to find the aliens and hoping not to die, and hoping to not want to go outside at any point in the next 30 minutes is not fun. It should be my choice if I want to save it or not. Let hardcore people play a special game mode if they want, but let me save it when I please.

At first impression there's nothing new to it, a lot missing, and a lot just not good enough.

3/10

+1 vote     reply to comment
Timblesink
Timblesink Jan 13 2008, 7:02pm replied:

I disagree.

Hey, it's free, stop whining.

+1 vote     reply to comment
sathanas
sathanas Jan 14 2008, 7:02am replied:

So write the good points. Dont be a fanboy and just say it's free. Spam email is free, doesn't mean you should want it.

It's not whining, it's constructive criticism. Whining would be "This sucks, stop wasting your lives programming it."

I offered reasons for it scoring lowly with me, reasons all evident within 20 minutes of loading the game.

You offer no reasons for disagreeing other than it's free.

+2 votes     reply to comment
Timblesink
Timblesink Jan 16 2008, 3:29am replied:

I was planning on writing positive points, then I couldn't be bothered. And now is no exception. You did come off very whiny in your comment, though. "First impressions are bad," etc.

0 votes     reply to comment
sathanas
sathanas Jan 20 2008, 7:05am replied:

Well first impressions WERE bad for me. I would have listed the things that were good, but with a game that comes across quickly as a decent technical achievement full of good intention, but with little in the way of atmosphere and fun, coupled with a 2000 character limit for comments, there simply was not room to sugar my opinions with niceties.

I notice reviews are on for this game and my opinion on the game has changed somewhat from before, so I think I will post up my overall thoughts after I am done playing as far as I can.

Again: Not whining, character limit + more initial cons than pros = blunt looking comment. It's not my intention to put them off of making this game, but to improve on things that I feel let it down.

+2 votes     reply to comment
Monochrome_
Monochrome_ Feb 1 2008, 6:44am replied:

i agree with most of your points. and indeed you were only being constructive. just because a game is free it doesnt mean its critics immune. Personally i think this game fails to deliver the spectacle the first xcoms delivered. everything seems too dark while attempting to appear ridiculously scary. I also disliked the alien ship design. Its looks too pointy and weird when compared to the old xcom ufos! They seemed so complete both inside and outside.

+1 vote     reply to comment
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UFO: Alien Invasion
Platforms
PC, PS3, Linux, Mac
Developed By
mattn
Engine
id Tech 2
Contact
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Official Page
Ufoai.sourceforge.net
Release Date
Released Jan 1, 2004
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Community Rating

Average

9.4

14 votes submitted.

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Style
Genre
Turn Based Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Statistics
Rank
280 of 769
Visits
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Last Update
10 months ago
Watchers
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