The Great War 1918


The Great War 1918 is a WW1 modification for Company of Heroes, focusing on the last year of the First World War. Currently it features the British Expeditionary Force and the German Empire as opposing factions; however new nations will be brought over time, such as France and Austria-Hungary. The mod focuses on a realistic and accurate representation of warfare in 1918 while keeping a balanced and enjoyable gameplay.

Experience the great operations of the last year of the Great War as Germany breaks through the Western Front in the Spring Offensive; as the Entente, liberate France and Belgium in the Hundred Days offensive. Look forward to heavy artillery strikes and the infamous gas attacks. Trenches will provide vital cover for infantry while tanks will roll over the battlefield and instil fear into the enemy.

Features:
- a WW1 total conversion of Company of Heroes
- two factions: the German Imperial Army and the British Expeditionary Force
- a balanced gameplay focused on the particularities of the Great War, with trenches, poison gas and melee
- new models and textures, including tanks, planes, buildings, weapons and soldiers
- new units, abilities and commander trees that faithfully reflect the tactics adopted in 1918
- new maps featuring the elaborate trench systems of the Great War
- skirmish mode both in single and multiplayer
- a no pop-cap skirmish mode called "Grand Offensive"
- a fully integrated Cheat Mode (not available in multiplayer).
- full translations in German, Spanish, Polish, Russian, French, Italian and Chinese

Visit us at:
Tgw.coh.fi

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RSS Articles

As promised in the previous news update, here is the second part of the French unit preview.


Sapeurs
By 1918 the traditional tasks of the engineer corps had been largely overtaken by infantry pioneers. Instead the "Génie militaire" became specialised units in charge of tasks requiring a high level of expertise, like battlefield demolitions, gas, mine warfare... and Flamethrowers.

WW1 French Army

The organisation of French flamethrower units was a mirror image of their German opponents, down to their first commander being a fireman. To be effective the flamethrower needed good planning and support firepower. This required units that were specially trained for the task and given a good deal of autonomy when planning assaults.


Renault FT
Model by B-Dizl, skin by don_Durandal
While the French arguably designed the worst tank models of WW1, they also came up with the very best. The Renault FT was a revolutionary step in tank design, with a layout that can be seen even in modern tanks. The fully rotating turret made the addition of multiple weapons unnecessary, and the separated engine compartment at the back meant the crew wouldn't be incapacitated by engine fumes like in other WW1 models.
While the FT was a latecomer to the battlefield, only seeing action for the first time in May 1918, by the end of the war more FTs had been built than all other WW1 tank models together.

WW1 French Army

The main variations were a machinegun tank armed with a Hotchkiss model 1914 and a gun tank with a SA18 37mm rapid-fire cannon. The later could fire a variety of shells, including HE, canister and armour-piercing.


Renault FT TSF
The lack of portable radios in WW1 made communications difficult. Wireless sets were available, but these were usually cumbersome and fragile, required a conspicuous antenna, and as such were ill-adapted to the battlefield especially when on the move.
The "signal" or "TSF" (wireless) version of the Renault FT was a solution to that problem. The turret was replaced with a fixed casemate hosting a wireless set, an operator and an observer. While it required the tank to be set up to properly deploy the antenna, this gave French tank units a much-needed means of communications, especially in the mobile conditions of the 1918 battlefield.

WW1 French Army


Tireur d'élite
The French Army was slow in understanding the advantage of properly trained and equipped snipers in trench warfare. It wasn't until 1916 that scoped rifles started being distributed to frontline units, and snipping was left to individual initiative.

WW1 French Army

WW1 was the birth of modern military camouflage, from artillery to tanks, fortifications and individual or groups of soldiers. In the French Army, universal conscription had brought various artists and artisans under the colours. Their skills were quickly put to use and vast army workshops were set up to test and paint camouflage patterns, create dummies for deception and observation, and create new means of avoiding detection such as camouflage nets and clothing.
One of such items was the "frog" suit (named in reference to the spotted skin of the common frog, not for culinary reasons). It covered the whole body, with a masked hood for the head and gloves for the hands. It was distributed to observers and raiders.


Canon de 105 mle 1913 Schneider
Model by Regulator, skin by don_Durandal
The pre-war reliance of the French Army on their excellent 75mm field gun meant that when war broke out it was almost bereft of modern medium and heavy artillery models. The 105 L (for "105mm Long") had been acquired in small numbers back in 1913, and soon a massive order was made for more guns. It had long range, good accuracy and an excellent rate of fire, and more importantly its heavy shell was more suitable for taking out fortified emplacements than the 75mm field gun.

WW1 French Army


Grenadiers d'élite
For all armies, raiding parties became a fixture of trench warfare once the Western Front settled down into stalemate, and the French were no exception. At first these "groupes francs" were organised on an ad-hoc fashion, but it wasn't long before formal regulations were set up for raising and training such units. Commanders also realised that it was more effective to seek volunteers for these tasks; the thrill of action, the promise of special advantages (such as more leaves and no chores) and the lure of loot meant that there was rarely a shortage of such men.

WW1 French Army

A big turning point came in 1917 when General Nivelle was nominated commander-in-chief of the French Army. He envisioned whole battalions of raiders organised along the lines of German stormtroops. The existence of these units of "Grenadiers d'élite", as they were designated, was short-lived however. Nivelle's successor, General Pétain, felt that placing all the best elements in the same units would weaken the rest of the army, and ordered the battalions disbanded and the men sent back to their old units.
Nevertheless the usefulness of such units meant that they remained in existence on a semi-official basis in most infantry regiments of the French Army. When the front become mobile again after the 1918 German Spring offensive their task was widened to assault and reconnaissance.



Models by The_Soldier, Cireva and don_Durandal unless specified otherwise.
Textures by don_Durandal
Special thanks to B-Dizl of the NTW:TGW mod for the Renault FT and Lebel rifle models, and Regulator of Battlefield 1918 for the 105L.



It's hard to preview them through images, but gameplay and sounds are also being worked on. Dzierzan has been creating realistic weapon sounds for the mod. General WVPM has joined the team as a coder.

The TGW1918 development team.

  French Army preview - part 1

French Army preview - part 1

News 55 comments

A first preview at some of the units for our next upcomming faction: the WW1 French Army.

Release version 1.2

Release version 1.2

News 23 comments

Here's version 1.2, the third release of The Great War 1918 - a WW1 modification for Company of Heroes.

New faction: WW1 French Army

New faction: WW1 French Army

News 61 comments

The French Army will be a new faction for The Great War 1918, a WW1 mod for Company of Heroes 1. It will feature new units, new vehicles and its own set...

Release version 1.1

Release version 1.1

News 24 comments

Here's version 1.1, the second release of The Great War 1918 - a WW1 modification for Company of Heroes.

RSS Files
The Great War 1918 v1.2

The Great War 1918 v1.2

Full Version 101 comments

This file contains the full version of The Great War 1918 v1.2 in a self-extracting archive. It will extract all the files needed to play the modification...

The Great War 1918 v1.1 (outdated)

The Great War 1918 v1.1 (outdated)

Full Version 105 comments

This file contains the full version of The Great War 1918 v1.1 in a self-extracting archive. It will extract all the files needed to play the modification...

The Great War 1918 v1.0 (outdated)

The Great War 1918 v1.0 (outdated)

Full Version 176 comments

This file contains the full version of The Great War 1918 v1.0 in a self-extracting archive. It will extract all the files needed to play the modification...

Comments  (0 - 10 of 3,901)
AwestruckHavoc
AwestruckHavoc

Any news fellas? :)

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SirFancyDude
SirFancyDude

How much work have you done since the last preview? keep up the good work

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SMGJohn
SMGJohn

I have some serious issues regarding unit pathfinding in this game, units getting stuck on mortar units to Germany for no reasons.
And the German mortars are absolutely atrocious pathfinding and act like they are big heavy tanks the way they move around, cannot get into smaller places etc.

Its game breaking in my opinion, why are my pioneers getting stuck to mortars and move around like insects, I also have a common issue of units just suddenly moving towards the enemy when I did not order them to do so.

This existed in version 1.0 and yet has not been fixed in 1.2, I would like to ask the devs to fix this issue.

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GeneralCH
GeneralCH

Hello!
Your descriptions are kinda vague. Do you mean if you recrew an abandoned imperial german mortar with pioneers, they will not move or the mortar is blocking soldiers of other squads?
The german mortar is a towed weapon and cannot get into smaller places, because it is bulky and heavy like a field gun. It is supposed to be like that.
If soldiers of a squad see an enemy, they will sometimes jump or run into cover and shoot. This might look like they suddenly moving towards the enemy without a reason. It is a feature of the game and was not added by the mod. The current version has a fix for this though. You need to activate the "hold" button in the units menu, once all soldiers of a squad are in cover (most preferably inside a trench).
Hope i could help abit.
cheers

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SMGJohn
SMGJohn

I will explain better regarding the German mortar, its okay that its heavy and slow but it does not make sense you cannot get it into places you can see it fits into, this causes an issue when your friendly AI suddenly starts mass producing the things and places them all in one pile on the road, its impossible to move around, even your troops cannot pass through even though there is a lot of space. Its like the mortar unit is much larger than it looks.

This needs to be changed, because it keeps blocking other units and getting stuck a lot when you pile lots of units together with it.

Its okay if you choose to just not play with mortars but then you have no counter fire as the enemy seem to have quite some range even though they got a smaller mortar type.

Another issue I had was constant airplane spam and airplanes just taking out everything in one run, seems a bit much for me considering biplanes at the time could not carry such heavy bombs.

The British can just build as many tanks as they want, when both my mortar and field guns cannot fit in cramped places you have a massive issue where defending is pointless and just spamming units with anti tank rifles is the only way to defeat armour.

I do not know if the balance team tried to play on a 4 x 4 player map like Route N13, but its an issue me and some other players have encountered all the time we play on tight spaced maps.

Update:
Another issue my friend states that tanks could not knock down walls in the game specially on Route N13 you cannot drive through the archways at the top of the map around the mansion.
Tanks at the time may have been hilariously underpowered but they could knock down walls specially brick walls.

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Feldspaten
Feldspaten

Well,to adress some of your problems:

1.Friendly AI is always rather stupid compared to enemy one,why not play on 1v1/2v2 maps or with a friend,AI changes arent that easy to implement

2.the Camel bombing run is indicated by red flares and has a delay,it is avoidable,not to mention quite expensive.

3.Tanks are extremely expensive and slow.Field guns are your best defense against them,but your infantry has lots of options available aswell,not just the tanksgewehr,you have concentrated charges,k-bullets,throwable mines and the ability to pin down tanks with mg teams.Most players also neglect mines which is a mistake.

4.4v4 is a big mess even in the base game,there are just too many resources available.ofc the british with their tanks or a german material warfareplayer benefit most from those conditions.

5.as far as ive seen it tanks could destroy walls like on angoville or langres.the gates on n13 are perhaps bugged,or the tanks only use medium crush instead of heavy from the base game,a single map shouldnt be that much of a concern.

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mgalexycia
mgalexycia

When is France and Austro-Hungry gonna be releassed? Can you add Harlem Hellfighters with the Frenchs?

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Guest
Guest

As a DLC why not...

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Guest
Guest

I need opposing fronts?

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Feldspaten
Feldspaten

No,the expansions merely unlock parts of the base game.You can play this mod without Opposing Fronts.

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Highest Rated (24 agree) 10/10

This mod is an excellent rendition of both the weapons of WWI and the men who fought there. The men are modeled and portrayed well on both sides of No-Man's-Land. The weapons, like the famous Lee-Enfield and the MG-08, are historically accurate. The gameplay is a whole another world! It adds a totally different feel to the compared to the base Company of Heroes. Trenches are among the biggest additions, along with Chemical Warfare. The trenches have been completely redone, infantry can freely move…

Mar 23 2013 by TheSoldier

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