The Great War 1918


The Great War 1918 is a WW1 modification for Company of Heroes, focusing on the last year of the First World War. Currently it features the British Expeditionary Force and the German Empire as opposing factions; however new nations will be brought over time, such as France and Austria-Hungary. The mod focuses on a realistic and accurate representation of warfare in 1918 while keeping a balanced and enjoyable gameplay.

Experience the great operations of the last year of the Great War as Germany breaks through the Western Front in the Spring Offensive; as the Entente, liberate France and Belgium in the Hundred Days offensive. Look forward to heavy artillery strikes and the infamous gas attacks. Trenches will provide vital cover for infantry while tanks will roll over the battlefield and instil fear into the enemy.

Features:
- a WW1 total conversion of Company of Heroes
- two factions: the German Imperial Army and the British Expeditionary Force
- a balanced gameplay focused on the particularities of the Great War, with trenches, poison gas and melee
- new models and textures, including tanks, planes, buildings, weapons and soldiers
- new units, abilities and commander trees that faithfully reflect the tactics adopted in 1918
- new maps featuring the elaborate trench systems of the Great War
- skirmish mode both in single and multiplayer
- a no pop-cap skirmish mode called "Grand Offensive"
- a fully integrated Cheat Mode (not available in multiplayer).
- full translations in German, Spanish, Polish, Russian,  French, Italian and Chinese

Visit us at:
Tgw.coh.fi

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French army preview French army preview French army preview
Blog RSS Feed Report abuse Latest News: New faction: WW1 French Army

36 comments by don_durandal on Dec 9th, 2013

Earlier this year we released version 1.0 of the mod, with the German Imperial Army and British Expeditionary Force as playable factions. This was after a long period of development during which we showcased various units of these two factions, starting with the announcement of the mod’s reactivation back in December 2009.

As back then, this update begins a new period during which we’ll make thematic previews of our new faction while the team keeps developing it. As with the previous factions this will not be finished overnight. We can already promise an interesting and well fleshed-out new faction with lots of new models, including weapons, vehicles, guns and more.

In the meanwhile we will also keep releasing balance updates for version 1.


The French Army in 1918

The French Army

With the fall of Imperial Russia in 1917, the French Army had become the biggest land force of the Entente and allied powers. Even with the prodigious expansion of the BEF during the war and the steady arrival of American troops, the French were still holding most of the Western Front by themselves, as well as sending expeditionary forces in the Balkans, Italy and the Middle East.
By 1918 the French Army had managed to close the tactical and technological gap with its main opponent, the German Army. New modern models of artillery were being produced en masse, tanks were seen in increasing numbers and the red trousers-clad infantry masses of 1914 had turned into heavily armed and well-trained specialists arrayed in squads and platoons.

It was however a spent and bloodied force that held the field in 1918. The offensives of the earlier years had been very costly in soldier lives, and even though Verdun had successfully been held it hadn’t been without a cost. By 1918 France had already lost about a million soldiers dead or missing and countless others wounded or disabled.  The French soldier had remained stoic in his sacrifice until the failure of the Nivelle offensive and the mutinies of 1917. Nevertheless the decisive victory at La Malmaison had shown what the French army was still capable of under the right leadership.

Aimed at the BEF, the German spring offensive had spared the French in February 1918. However in May the German storm breached through their lines on the Chemin des Dames; it required every available reserve, US support and the first engagement of the Renault FT light tanks to plug the gap.
In July the French Army, with the support of British, US and Italians units, decisively halted the German offensive on the Marne for a second time. For the allies the tide of war had finally turned. Under the lead of the allied Generalissimo Ferdinand Foch and its commander Philippe Pétain, the French army would then launch a series of counter-attacks, never stopping until the armistice.
Despite its exhaustion, the French army of 1918 still consented to a further sacrifice of 300’000 lives.

The French Army is a new faction for The Great War 1918, a mod for Company of Heroes 1.

It will feature new units, new vehicles and its own set of doctrines and abilities.
As was historically the case in 1918 this faction will be technologically based, with steel making up for the blood it can no longer spare.

Models by The_Soldier, Cireva and B-Dizl
Textures by don_Durandal

(This is the first preview in a series. It is too early to ask why we didn't include such or such unit.)

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The Great War 1918 v1.1

The Great War 1918 v1.1

Jun 23, 2013 Full Version 101 comments

This file contains the full version of The Great War 1918 v1.1 in a self-extracting archive. It will extract all the files needed to play the modification...

The Great War 1918 v1.0

The Great War 1918 v1.0

Mar 23, 2013 Full Version 174 comments

This file contains the full version of The Great War 1918 v1.0 in a self-extracting archive. It will extract all the files needed to play the modification...

Post comment Comments  (0 - 10 of 3,006)
EITY10
EITY10 Apr 15 2014, 5:46am says:

The waiting for an update freaks me alot.
But i have the feeling that something really big is coming!

+1 vote     reply to comment
PanzerBlitz1
PanzerBlitz1 Apr 13 2014, 6:48am says:

Implement the French in game please!!! its too sad to not see the biggest and the most important WW1 faction in this game!

+1 vote     reply to comment
don_durandal
don_durandal Apr 13 2014, 9:06am replied:

That was the whole point of the last preview we posted.

+2 votes     reply to comment
TheEmperorOfMankind
TheEmperorOfMankind Apr 14 2014, 10:44pm replied:

May I ask why you always dodge my questions on a no tank option?

+1 vote     reply to comment
don_durandal
don_durandal 21hours 45mins ago replied:

That’s because this question doesn’t have an easy answer.

1) If you want to do it yourself you have to learn how to use Corsix Mod Studio. That's not something I have the time to teach each person playing the mod.
2) There isn’t a way to just add “options”. There’s only victory conditions, and they are tricky to work with.
3) Historical accuracy and balanced gameplay are the two pillars this mod is built on. “No tanks” would ignore the former and throw out of whack the later. Hence why I do not want to add it as an official option in the first place.

Note that there is a good reason why the mod is “TGW 1918” and not “14 -18”. Tactics and technology changed very fast during the war. “Just removing tanks” will NOT turn it into an earlier war version. Each major phase of the war (roughly: each year) would require completely reworking the commander trees, the gameplay relation between factions and the tech trees (units, upgrades, abilities, ..). The armies of 1918 had very little in common with those that faced each other in 1914, and likewise the return to mobile open warfare in 1918 meant a complete different battlefield to the trenches of 1915-17 (and even then, trench warfare was fought very differently in 1915, 1916 and 1917).

Seriously, just because WW1 is considered the epitome of stalemate from an operational point of vue, doesn’t mean that it was the case in other aspects of warfare (technology, tactics, organisation, strategy, ..). Technology aside, there were more tactical innovations between 1914 and 1918 than there has been from 1918 to the first Gulf War!

Regards

+1 vote     reply to comment
TheEmperorOfMankind
TheEmperorOfMankind 17hours 24mins ago replied:

Snippy today aren't we? Youch >.< could have said it simpler from straight off the bat xDD

+1 vote     reply to comment
TheDzierzanPL
TheDzierzanPL 22hours 40mins ago replied:

@TheEmperorOfMankind
Because Don won't be wasting his time to making this no tank mode.

+1 vote     reply to comment
EITY10
EITY10 Apr 8 2014, 5:40am says:

Update...

+1 vote     reply to comment
Guest
Guest Apr 9 2014, 5:58am replied:

This comment is currently awaiting admin approval, join now to view.

EITY10
EITY10 Apr 10 2014, 11:16am replied:

It's from december genius.

+1 vote     reply to comment
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Tgw.coh.fi
Release Date
Released Mar 22, 2013
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Highest Rated (20 agree) 10/10

This mod is an excellent rendition of both the weapons of WWI and the men who fought there. The men are modeled and portrayed well on both sides of No-Man's-Land. The weapons, like the famous Lee-Enfield and the MG-08, are historically accurate. The gameplay is a whole another world! It adds a totally different feel to the compared to the base Company of Heroes. Trenches are among the biggest additions, along with Chemical Warfare. The trenches have been completely redone, infantry can freely move…

Mar 23 2013, 4:12pm by TheSoldier

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