
The Great War is a modification for Company of Heroes meant to bring the war a decade or so earlier. This mod focuses on the later years of the First World War. Currently the two teams will be the British Empire against the German Empire, however with the time the team will try and bring some more nations in, such as France and Austria-Hungary.
This mod will focus or realism but keep the game balanced enough to make it enjoyable.
Things to look for in the mod are the famous artillery strikes and the infamous gas attacks. Trenches will provide vital cover for infantry while tanks will roll over the battlefield and instill fear into the enemy troops.
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25 comments by Rataconfusca on Dec 12th, 2011
Today we bring you a small update to inform you on the development status of The Great War - 1918. For a long while now we have been working on implementing a satisfying trench system. Fortunately it is now done thanks to Jannev, a coder of the CoH modding community.

The trenches are built fence-style, like barbed wire and sandbag walls, and without limit to their length. Infantry can walk along them while receiving trench cover, and tanks can drive over them. This all contributes to a more dynamic and realistic gameplay.

The downside is that trenches take time to dig (ever tried digging a deep hole with a shovel?). Passive players may very well end up facing an impenetrable defensive net if they leave their opponents dig it though.
Rifles also received a visual upgrade with the attachment of bayonets. Those have been modelled and skinned by Cireva, and I'm sure we can all appreciate the addition.


Alas until we can find someone to make the animation, soldiers can't wield bayonets in melee. Instead we had to resort to equipping them with wonders of technological progress: spiked clubs.

The alpha phase of the mod has ended and it is now entering closed beta. Development will be limited to setting sounds, bug fixes and balancing as the mod is being tested. Some work has also started beyond first release and its two starting factions. We should be able to announce a release date shortly.
The team also thanks all those who voted for us on the MOTY award. Getting to the top 100 was a nice surprise.
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will the highlanders have pipes ?
No. Variants are purely cosmetic.
Choosing a different detachment will only change the way some infantry units look. You will not get different stats, or different units. It is exactly the same as the default army, only with some different visuals.
As such bagpipes will not be included (and they are already impossible due to lacking animations anyways).
I really hope so :D They could start playing them to create a moralboost :D (if you are talking about sackpipes, that is)
when this mod will be finish?
will the krauts only have the A7V or will they also have captured brit tanks or the LK1 or 2. also, are the mk4 and whippet the only brit tanks also can or will this Militaryfactory.com or Militaryfactory.com as they are the worlds first spg and apc respectivly
Factions will only have tanks that they historically used operationally in 1918. For Germany that’s the A7V and captured Mk IV. For the B.E.F. that's the Mk IV, Mk V and medium Mk A "Whippet". There's no plan to include either the Mk I gun carrier or Mk V* at this stage.
We have already shown ingame screenshots of them, as you can see in the gallery and earlier news updates.
(buried)
could you plz answer this question there are many of us that want to know it's like you don't want to answer it or some thing WILL THERE BE UNLIMITED RESCORES AND POP CAP WE ALL WANT TO KNOW BECASUE IT WILL MAKE THE GAME BETTER FOR US
if you want him to answer hit like
Give it me now! :P
Wow, this has come a long way since I last checked up on it! Can't wait to get my hands on the beta.
but can we have unlimetid resources and popcap