The fate of the entire human race rests in your hands. Lead it to victory, or crush it as you march to salvation!

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Elite Ranger
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Tfett
Tfett

I like it

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Fallen Angel
Fallen Angel

Neat. Does it fly or is it like a "jump pack" where it can use its jetpack to get to specific location?

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flyingdonuts
flyingdonuts

Yes

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Jerkakame
Jerkakame

I love when people ask with multiple options, and the answerer just says "yes".

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Lesser
Lesser

he looks great dude nice work

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Astor
Astor

I like it, but how does his jumpjet work?

Is it more like the dark trooper ones, or completly new?

btw will elites be able to make melee attacks?

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the_Farseer Author
the_Farseer

No, units cannot melee. The only unit that can melee AND shoot is the Hunter but that's because melee is the Hunter's primary attack. I've tried to work this out with other units and the system is just clumsy. You always end up just having to choose...melee unit or shooter.

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johnd463
johnd463

is there any way to look at age of empires 3 stuff and "incorporate" some of those files to switch between melee and ranged shooting? just an idea i'm kind of a noob at modding so I don't what mixing and matching would do.

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the_Farseer Author
the_Farseer

No, there is no way. Age of Empires may use XML script (don't know if it actually does or not...) but the game engines are different and the engine for this game just isn't set up for this type of AI behavior.

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johnd463
johnd463

ok cool

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BlueAdmiral
BlueAdmiral

Why not try setting it as a range thing as where you have a set distance for each unit so it does a transition from the shooting file to the melee file. Thus the closer your unit is the more likely it will move into the set ranges. Or why not make the melee an ability where it switches like the T4-B. Anyways this looks good. Keep up the great work. :)

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the_Farseer Author
the_Farseer

That change weapon ability only changes the projectile type...it does not change the atk animation.

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vaders_Legion
vaders_Legion

You know farseer. Melee is easily possible in this game.

Theres two ways to go about it.

take a look at the rancor attack abilities xml. You can add in min/max ranges for these abilities to occur too. I was going to make a mod where all hero units had special animations. Only thing is that this requires the attachbone and pretty precise ranges. It works out well for ranged attacks like lightning and saberthrows, but not close range attacks unless its an execution kind of event.

For making more cinematic swordfights that arent clumsy like you had problems with, just use hero clashes, and make the amount of damage inflected per exchange absurdly high, and just coreograph and animate a long fight ;)

i gave up on that mod though because i stopped caring about eaw and i couldnt animate worth a damn lol. (Almost finished the sith stalker though ;) )

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wolfprophet
wolfprophet

There's obviously melee for the Jedi in the vanilla game. Could just have Elites use the light saber scripting for their swords. Just need to tone it down a little.

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elMengu
elMengu

Amazing, just amazing.

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HammBoyTheDestroyer
HammBoyTheDestroyer

Does it use Boba Fett's ability? The model looks nice!

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EliteHalo
EliteHalo

excellent !

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Adenn`Verda
Adenn`Verda

epic

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Adrien_Victus
Adrien_Victus

wohoo more things to kill! i wonder if i can kill their blood?

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WazzaW
WazzaW

Looks unique and fantastic. Nice work! :)

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the_Farseer Author
the_Farseer

BLANKET REPLY:

To clarify for everyone, this unit will essentially be a little Boba Fett, sans the flamethrower ability.

Thank you all :)

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halobanana99
halobanana99

nice model!! (kinda wish it was the halo 2 ranger tho,but i have to deal with it)

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the_Farseer Author
the_Farseer

Well it mostly is... lol

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koqkar
koqkar

this have an special avilitie?

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the_Farseer Author
the_Farseer

Jetpack, obviously but nothing more.

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Jeedai
Jeedai

The jumpjet reminds me of the Halo 2 heritics!
will they also be in the game (heritic banshee, elites, and grunts?)

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the_Farseer Author
the_Farseer

Heretics will be a hostile indigenous faction on some worlds, like the Flood or the Sentinels or the human Rebels (all included). Others that are non-hostile will be Honor Guards, human Police/SWAT troopers, UNSC Army troopers(maybe...), and armed civilians.

Of course, none of these units will actually be seen in the beta since they are intended for Galactic Conquest.

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Legion778
Legion778

but cant u put them in spawning buildings for skirmish to mix things up a little? i mean pirates were on some spirmish maps in eaw so if u can it will be nice to use honor guards on some maps and like the unsc get like swat on the same map for renforcements

easy right?

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the_Farseer Author
the_Farseer

Yes but unbalanced. Honor Guard vs SWAT trooper? .... :/

However, it may be fun to include hostile units like Sentinels, Flood, or Rebels... hmmmm

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Legion778
Legion778

yeah but fun to watch non-millitary peeps get killed by aliens with big *** swords made of like plasma

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the_Farseer Author
the_Farseer

I am inclined to agree :) lol

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PuddingDeity
PuddingDeity

Flood on skirmish maps=:D

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RaptorXL
RaptorXL

awesome and might I add, free things are always the best ;)

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Zerglings
Zerglings

Nice looking elite got to get two of these for my Mcfarlane Toys Halo army set.

:)

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Description

I've mixed designs here to create something that hopefully looks unique and cool. To create a Ranger Elite variant that would fit into the "First Strike" timeframe, I've combined the Halo 2 Ranger combat harness with the Halo: Reach Ranger helmet. I hope the design looks good.

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