The fate of the entire human race rests in your hands. Lead it to victory, or crush it as you march to salvation!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Elite Ranger
embed
share
view previous next
 
Post comment Comments
Tfett
Tfett Dec 7 2011, 6:44am says:

I like it

+1 vote     reply to comment
Fallen Angel
Fallen Angel Dec 7 2011, 6:48am says:

Neat. Does it fly or is it like a "jump pack" where it can use its jetpack to get to specific location?

+2 votes     reply to comment
flyingdonuts
flyingdonuts Dec 18 2011, 5:16pm replied:

Yes

+2 votes     reply to comment
Jerkakame
Jerkakame Jan 5 2012, 6:59am replied:

I love when people ask with multiple options, and the answerer just says "yes".

+5 votes     reply to comment
Lesser
Lesser Dec 7 2011, 6:59am says:

he looks great dude nice work

+1 vote     reply to comment
Astor
Astor Dec 7 2011, 7:08am says:

I like it, but how does his jumpjet work?

Is it more like the dark trooper ones, or completly new?

btw will elites be able to make melee attacks?

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 7 2011, 1:07pm replied:

No, units cannot melee. The only unit that can melee AND shoot is the Hunter but that's because melee is the Hunter's primary attack. I've tried to work this out with other units and the system is just clumsy. You always end up just having to choose...melee unit or shooter.

+1 vote     reply to comment
johnd463
johnd463 Dec 8 2011, 11:47pm replied:

is there any way to look at age of empires 3 stuff and "incorporate" some of those files to switch between melee and ranged shooting? just an idea i'm kind of a noob at modding so I don't what mixing and matching would do.

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 9 2011, 1:27am replied:

No, there is no way. Age of Empires may use XML script (don't know if it actually does or not...) but the game engines are different and the engine for this game just isn't set up for this type of AI behavior.

+1 vote     reply to comment
johnd463
johnd463 Dec 9 2011, 12:23pm replied:

ok cool

+1 vote     reply to comment
BlueAdmiral
BlueAdmiral Dec 9 2011, 8:32pm replied:

Why not try setting it as a range thing as where you have a set distance for each unit so it does a transition from the shooting file to the melee file. Thus the closer your unit is the more likely it will move into the set ranges. Or why not make the melee an ability where it switches like the T4-B. Anyways this looks good. Keep up the great work. :)

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 11 2011, 2:40am replied:

That change weapon ability only changes the projectile type...it does not change the atk animation.

+1 vote     reply to comment
vaders_Legion
vaders_Legion Dec 13 2011, 2:14am replied:

You know farseer. Melee is easily possible in this game.

Theres two ways to go about it.

take a look at the rancor attack abilities xml. You can add in min/max ranges for these abilities to occur too. I was going to make a mod where all hero units had special animations. Only thing is that this requires the attachbone and pretty precise ranges. It works out well for ranged attacks like lightning and saberthrows, but not close range attacks unless its an execution kind of event.

For making more cinematic swordfights that arent clumsy like you had problems with, just use hero clashes, and make the amount of damage inflected per exchange absurdly high, and just coreograph and animate a long fight ;)

i gave up on that mod though because i stopped caring about eaw and i couldnt animate worth a damn lol. (Almost finished the sith stalker though ;) )

+1 vote     reply to comment
wolfprophet
wolfprophet Jan 23 2012, 9:14am replied:

There's obviously melee for the Jedi in the vanilla game. Could just have Elites use the light saber scripting for their swords. Just need to tone it down a little.

+1 vote     reply to comment
elMengu
elMengu Dec 7 2011, 8:05am says:

Amazing, just amazing.

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Dec 7 2011, 8:19am says:

Does it use Boba Fett's ability? The model looks nice!

+1 vote     reply to comment
EliteHalo
EliteHalo Dec 7 2011, 8:38am says:

excellent !

+1 vote     reply to comment
Adenn`Verda
Adenn`Verda Dec 7 2011, 8:47am says:

epic

+1 vote     reply to comment
Adrien_Victus
Adrien_Victus Dec 7 2011, 11:12am says:

wohoo more things to kill! i wonder if i can kill their blood?

+1 vote     reply to comment
WazzaW
WazzaW Dec 7 2011, 11:24am says:

Looks unique and fantastic. Nice work! :)

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 7 2011, 1:06pm says:

BLANKET REPLY:

To clarify for everyone, this unit will essentially be a little Boba Fett, sans the flamethrower ability.

Thank you all :)

+1 vote     reply to comment
halobanana99
halobanana99 Dec 7 2011, 2:48pm says:

nice model!! (kinda wish it was the halo 2 ranger tho,but i have to deal with it)

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 7 2011, 5:33pm replied:

Well it mostly is... lol

+1 vote     reply to comment
koqkar
koqkar Dec 7 2011, 8:41pm says:

this have an special avilitie?

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 8 2011, 1:39am replied:

Jetpack, obviously but nothing more.

+2 votes     reply to comment
Jeedai
Jeedai Dec 7 2011, 9:54pm says:

The jumpjet reminds me of the Halo 2 heritics!
will they also be in the game (heritic banshee, elites, and grunts?)

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 8 2011, 1:41am replied:

Heretics will be a hostile indigenous faction on some worlds, like the Flood or the Sentinels or the human Rebels (all included). Others that are non-hostile will be Honor Guards, human Police/SWAT troopers, UNSC Army troopers(maybe...), and armed civilians.

Of course, none of these units will actually be seen in the beta since they are intended for Galactic Conquest.

+1 vote     reply to comment
Legion778
Legion778 Dec 9 2011, 12:16am replied:

but cant u put them in spawning buildings for skirmish to mix things up a little? i mean pirates were on some spirmish maps in eaw so if u can it will be nice to use honor guards on some maps and like the unsc get like swat on the same map for renforcements

easy right?

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 9 2011, 1:29am says:

Yes but unbalanced. Honor Guard vs SWAT trooper? .... :/

However, it may be fun to include hostile units like Sentinels, Flood, or Rebels... hmmmm

+2 votes     reply to comment
Legion778
Legion778 Dec 10 2011, 2:43pm replied:

yeah but fun to watch non-millitary peeps get killed by aliens with big *** swords made of like plasma

+1 vote     reply to comment
the_Farseer
the_Farseer Dec 11 2011, 2:41am replied:

I am inclined to agree :) lol

+1 vote     reply to comment
Kurisutina004
Kurisutina004 Feb 19 2012, 10:36pm replied:

Flood on skirmish maps=:D

+1 vote     reply to comment
RaptorXL
RaptorXL Dec 12 2011, 3:26pm says:

awesome and might I add, free things are always the best ;)

+1 vote     reply to comment
Zerglings
Zerglings Dec 12 2011, 8:49pm says:

Nice looking elite got to get two of these for my Mcfarlane Toys Halo army set.

:)

+1 vote     reply to comment
Guest
Guest Jun 21 2013, 10:50pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

I've mixed designs here to create something that hopefully looks unique and cool. To create a Ranger Elite variant that would fit into the "First Strike" timeframe, I've combined the Halo 2 Ranger combat harness with the Halo: Reach Ranger helmet. I hope the design looks good.

Image Details
Type
Entertainment
Date
Dec 7th, 2011
Size
944×728
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only