Arsenal Overhaul - Clear Sky is a full weapons conversion for S.T.A.L.K.E.R Clear Sky using SRP 1.0.4 as a base. It features 80 weapons with 28 new ammunition types including replacement of all stock weapon models with high quality versions. All new weapons sounds, 4 new suits, more variation in stalkers, new uniform patterns for Duty, Freedom and the Mercenaries and an improved economy. I take no credit for any of the models, animations or textures used in the mod.

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Arsenal Overhaul - Clear Sky 2.0 is in development. It will feature 110 weapons with all new weapon models. All new weapon sounds, 32 new types of ammunition and multiple scopes for rifles, shotguns, machine guns and sub-machine guns.

  • Sky Reclamation Project 1.0.9
  • All vanilla weapon models replaced with high quality versions
  • Multiple scopes for rifles, shotguns, machine guns and sub-machine guns
  • All new weapon sounds
  • 110 weapons
  • 7.62x51 battle rifles
  • 7.62x39 Kalashnikov assault rifles and carbines
  • PDW's, P90 & MP7
  • Collimator & holographic sights
  • 32 new ammunition types
  • Realistic ballistics
  • Caliber specific suppressors
  • Ammunition and attachments list added to each weapon description
  • Realistic damage to npc's, a shot to the head or neck is a kill, 1-2 hits to the chest kills
  • Supersonic bullet cracks
  • New footstep sounds
  • Freeplay
  • Sleeping bag
  • Repair kits
  • CoP Variation Mod
  • Eliminated strafe weapon sway
  • Right side ejecting shells for all weapons
  • 6 New suits
  • All new scope overlays
  • All npc's rearmed with new weapons and ammunition
  • Restored pistol iron sights
  • Reworked recoil to eliminate negative recoil
  • Grenades completely removed from Monolith and Bandit loadouts
  • Surplus and civilian rifles to start with in the swamps
  • Duty and Freedom propaganda replaced with music
  • Duty, Freedom and Mercenaries sell stashes with high tier weapons and ammo
  • Optional loadouts for Renegades.

See the features page for full list of weapons: Moddb.com

Arsenal Overhaul - Clear Sky 2.0 Features

Arsenal Overhaul - Clear Sky 2.0 Features

Feature 12 comments

Arsenal Overhaul - Clear Sky is a full weapons conversion for S.T.A.L.K.E.R Clear Sky using SRP 1.0.8 as a base. It features 110 weapons with 32 new ammunition...

RSS Files
Arsenal Overhaul - Clear Sky 1.2

Arsenal Overhaul - Clear Sky 1.2

Full Version 55 comments

Version 1.2 with Sky Reclamation Project 1.0.4 and optional Atmosfear 1.3. Copy the gamedata folder to your main S.T.A.L.K.E.R Clear Sky folder. Extract...

Comments  (0 - 10 of 730)
Strogglet15
Strogglet15

Found a fatal bug;
The game will crash when you initiate a mission with Hog, the mercenary at Military Warehouse.

I got a crashlog, I can give if needed.

I'm using AO 1.2 merged with the latest SRP (1.1.2), I got it from Decane1's post in here itself.

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Decane1
Decane1

Re-download and re-install the patch to fix.

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Six_Pack_of_Fat
Six_Pack_of_Fat

When ever I get to the garbage, I get an error message saying that the RXegine has crashed after I get past the receiving outpost at the garbage coming from the cordon is this AO that causing the crash because I really like this mod and want to play through the game with it.

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Strogglet15
Strogglet15

It seems that the Bandit just won't stop being courageous with taking the Receiving Outpost (the area where the main Cordon-Garbage pathway/gateway is) over and over again.

I didn't do any quests in Garbage, only some sidequests (missed two) for Bandits. I've reached Dark Valley, I have to go to Agropom now.

Any way to make it so the bandits stop attacking both pathways to Cordon-Garbage and instead Loners control it?

Getting "Friendly" attitude for Bandits is just too hard for me and I'm getting tired of being mugged.

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Decane1
Decane1

Helping Duty at Agroprom frees them to start sending squads to the Barrier via the Garbage. That tends to slow the bandits down, allowing Loners to make more permanent gains.

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Bastion4545
Bastion4545

does this work with complete?

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Mixa
Mixa

How can i downlaod this mod.Beacuse i have complete and serbian translate?

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carnagehunts
carnagehunts

Wanted to ask will new version be compatible with current Faction Wars mod? The bug fixes from SRP would help greatly with stability for FW I think.

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bybyx
bybyx

Hello,
Does this mod has a HUD mod for different armors in the game?

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