Arsenal Overhaul - Clear Sky is a full weapons conversion for S.T.A.L.K.E.R Clear Sky using SRP 1.0.4 as a base. It features 80 weapons with 28 new ammunition types including replacement of all stock weapon models with high quality versions. All new weapons sounds, 4 new suits, more variation in stalkers, new uniform patterns for Duty, Freedom and the Mercenaries and an improved economy.

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1.2 New Hud 1.1 AK-103 1.1 Sniper rifles
Blog RSS Feed Report abuse Latest News: Arsenal Overhaul: Clear Sky 1.2 - June 12th

8 comments by E.Nigma42 on Jun 8th, 2015

1.2 features list:

  • Sky Reclamation Project 1.0.4 (unofficial patch)
  • All vanilla weapon models replaced with high quality versions
  • All new weapon sounds
  • 85 weapons
  • 30 new ammunition types
  • Caliber specific suppressors
  • Supersonic bullet cracks
  • Ammo types and attachments list added to each weapon description
  • Increased grenade launcher blast radius and fragmentation
  • Increased F1 grenade blast radius and fragmentation to 15 meters
  • Increased RGD-5 grenade blast radius and fragmentation to 6 meters
  • New minimalistic HUD
  • Repair kits
  • Freeplay
  • Respawn fix - when a faction base is captured, enemies will not respawn
  • Ruble notes can be bought from Ashot to stash your cash away
  • Lowered M4A1, Groza, PKM & AN-94 models
  • Realistic damage to npc's, a shot to the head or neck is a kill, 1-2 hits to the chest kills
  • Restored pistol iron sights
  • CoP Variation Mod
  • Right side ejecting shells for all weapons
  • Better gear in stashes
  • Reworked recoil to eliminate negative recoil
  • Grenades completely removed from Monolith and Bandit loadouts
  • Sleeping bag
  • 4 new suits
  • Rebalanced economy, traders pay more the further you get in The Zone
  • Surplus and civilian rifles to start with in the swamps
  • New scope overlays
  • All npc's rearmed with new weapons and ammunition
  • Duty and Freedom propaganda replaced with music
  • Duty, Freedom and Mercenaries sell stashes with high value weapons and ammo
  • Optional loadouts for Renegades
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Arsenal Overhaul - Clear Sky 1.2

Arsenal Overhaul - Clear Sky 1.2

Jun 12, 2015 Full Version 15 comments

Version 1.2 with Sky Reclamation Project 1.0.4 and optional Atmosfear 1.3. Copy the gamedata folder to your main S.T.A.L.K.E.R Clear Sky folder. Extract...

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mybelgarath
mybelgarath Jul 4 2015, 5:42pm says:

don't suppose you're gonna dd the h&k m417 battlerifle? it looks soooo awsome

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Guest Jul 4 2015, 12:57pm says:

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coffeebrains
coffeebrains Jul 3 2015, 8:06pm says:

any you can post a screen shot of all the weapons on a white background , I love to x off the weapons I already got , 80 is a lot to keep track of, smrter mod had a weapon sheet very useful

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E.Nigma42 Creator
E.Nigma42 Jul 4 2015, 1:49pm replied:

There's a list on the features page: Moddb.com

Or go to gamedata/textures/ui and open up the equipment.dds and save that as a jpg.

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Guest
Guest Jul 3 2015, 12:41pm says:

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E.Nigma42 Creator
E.Nigma42 Jul 3 2015, 5:33pm replied:

Hunger is basically hard coded out of the game and would require modding the engine to get it working again.

+1 vote   reply to comment
mybelgarath
mybelgarath Jul 3 2015, 6:33am says:

hello, love what your mod is doing, as i've been playing it on COP. unfortunately it's not working on my clear sky though. i have tried with both atmosfear, and swtc and without any, ant crashes happenends frequently, every 2-10 minutes~.
what's even wierder is that the game doenst make any log files for me to read either, any help?

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mybelgarath
mybelgarath Jul 3 2015, 12:36pm replied:

Hey just an update, for whenever you get the time.. it's moved on from CTD to just 10 seconds stuttering, with black screen and no sound. its also started making logs again, so i'll copy what it's says in the in-game console + the normal FATAL ERROR message

* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 22123 objects are successfully saved
* Game ørjan_quicksave.sav is successfully saved to file 'f:\steamlibrary\ steamapps \common\ stalker clear sky\_ appdata_\ savedgames \ørjan_quicksave.sav'
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [582 ms]
* MEMORY USAGE: 353796 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [12413 ms]
* MEMORY USAGE: 353779 K
* End of synchronization A[1] R[1]


FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel \sources\ engine\ xrServerEntities\ script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...\common\ stalker clear sky\ gamedata\ scripts\ _g.script:47: Abort(): Insufficient smart_terrain jobs gar_smart_terrain_6_6

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Decane1
Decane1 Jul 4 2015, 5:59am replied:

That error is telling us that the camp in the little forested area in the south-eastern part of the Garbage ('Hideout in Forest') ran out of jobs for the NPCs inhabiting it - that's why it's crashing. How many squads are there at that camp when it crashes, and which faction do they belong to?

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mybelgarath
mybelgarath Jul 4 2015, 6:19am replied:

okay thanks for the reply. there are two squads there with "neutral" bandits, i haven't killed anyone at the entrance yet, therefore they are yellow

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Decane1
Decane1 Jul 4 2015, 8:17am replied:

Can you please upload or otherwise send me a savegame from briefly before it crashes? That would help me diagnose the problem better and hopefully come up with a better solution than killing the problem NPCs.

Also, do you have any idea when the other bandit squad showed up at the problem camp? It can accommodate only one squad.

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mybelgarath
mybelgarath Jul 4 2015, 3:59pm replied:

i can try, but i'm alot of hours after that problem, but i'll take look after the save file
the other squad comes about 2 minutes after i enter garbage, just enough time to kill the guys at the entrance, and then run over to the 2 squads

+1 vote     reply to comment
E.Nigma42 Creator
E.Nigma42 Jul 3 2015, 5:31pm replied:

Try reinstalling your game and then just the gamedata folder for the mod. That error is fairly unique from what I've been able to find.

Where did you buy the game?

+1 vote   reply to comment
mybelgarath
mybelgarath Jul 3 2015, 7:06pm replied:

done it 3 times so corrupted install doesnt seem like the problem. i think the game is using all of my Vram (4gb r9 290x) and starts using the intel/mobo on-board graphics instead, before switching back, because of the

"* Starting rendering as 2-GPU"

line, could that be it, and if so why?

steam, it worked fine with the earlier version of AO

+1 vote     reply to comment
mybelgarath
mybelgarath Jul 4 2015, 8:17am replied:

okay guys, i figured it out. i think.
i just rushed through the entrance guys, and ran over to the outpoust "decane1" talked about, and killed them, and no crashes.

as for the stuttering i've played 30 mins at 1920x1080 instead of 4K and nothings happened. so thanks for the help, for now ;)

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Released Jun 12, 2015
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Highest Rated (6 agree) 10/10

A wonderful mod that has a ton of fun weapons to play with and it's very balanced a shot to the head with a high powered rifle is going to kill whatever it hits which I really like a awesome mod a much needed mod for clear sky thank for this gem.

Jun 14 2014, 9:32pm by ktoutlaw80

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