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Comment History  (0 - 30 of 75)
vp21ct Dec 25 2013, 8:48am says:


Is that thing from NAEV?

+1 vote   media: Goods Delivery
vp21ct Mar 10 2013, 6:39pm says:

Well... isn't this an interesting development.

The beta is currently available through steam. However, us alpha funders have NOT had an update yet...

+4 votes   game: StarDrive
vp21ct Sep 15 2012, 11:28pm says:

I tried to get Blood and Chrome to work, but I only ever ended up with stock factions. Please help...

+1 vote   article: How To Install Sins of the Fallen
vp21ct Aug 4 2011, 12:22pm replied:

Agree fully. At the very least, there would be far greater support for the strike craft, which should be in many ways the stars of the show, I think.

+1 vote   mod: Starfox RTS
vp21ct Aug 4 2011, 11:39am says:

So, how should we provide feedback?

+2 votes   mod: Starfox RTS
vp21ct May 9 2011, 1:58pm says:

In total honesty. I've not once pirated a game that I could just buy. But if buying that game means scouring the internet, then forking out 100 dollars for a copy on e-bay that might not actually exist...

I'm sure many of you know what I'm talking about.

+1 vote   poll: Why do you pirate games?
vp21ct Mar 20 2011, 5:12am replied:

Well, theoretically, your mostly flying from the instruments anyway.

+1 vote   media: Corellian Patrol Ship
vp21ct Feb 11 2011, 6:32am says:

Just a friendly sudgestion, but you might want to mention somewhere (like here on the download page) what version of ST:A2 this game is for. It took me a while to figure out that I had a patch missing, and then find out where to get it.

But otherwise, absolutely awesome work, guy :)

+1 vote   download: Klingon Academy II: The General War V.1.1
vp21ct Jan 21 2011, 6:32pm replied:

Ooooh! I actually like the idea of different nacelle colors. That'd be cool. And if you want Nacelle colors to be 'normal' just keep those at default

+1 vote   media: STRIPES
vp21ct Nov 15 2010, 10:50am says:

Will we humies get to use our wonderfully stockpiled Nuclear Arsenal on the filthy Xenos?

+2 votes   mod: The Human Resistance
vp21ct Nov 14 2010, 2:11pm says:

Needs a P-90. But cool!

+1 vote   media: Weapon Demonstration
vp21ct Nov 5 2010, 5:40am replied:

I can hear it trying to pull through. *chuckle* Still, it's VERY good.

+2 votes   media: Captains Log - Dry Dock
vp21ct Oct 30 2010, 4:57am says:

Well... while I won't say it's a 'ripoff' per say, I will say that from what I can see, I probably wont pay much attention to this. Minecraft is alot more COMPLETE, and if I have to play what is, essentially, the same game, I want the one that's closer to being finished (kinda).

That said, if, in this run, it starts to deviate more and more from minecraft, I might be a bit more interested.

+2 votes   game: MoonForge
vp21ct Oct 16 2010, 1:04am replied:

Actually, consider this:

Sound is one of the primary ways we humans sense our surroundings, and while most of us process things more readily visually, there is only so much we can see at once, and sound is a good way to get other indicators into our field of awareness. Now, sound waves do not travel through space, as space is a vacume, but, radio waves do. When we combine these two facts, then the reason for 'sound' in space becomes clear. It is merely the sensors of a vessel taking the radio waves and turning them into sounds.

Now that that has been established, if you want a 'genuine' space game experience, I personally like turning down the fx in a game till it sounds 'muffled' and then playing like that. It's really cinematic.

+1 vote   media: Combat Trials movie 1
vp21ct Oct 15 2010, 10:02pm says:

I'm assuming it's the Colony Capital?

+1 vote   media: Phoenix-class Colony Ship
vp21ct Oct 15 2010, 4:26pm says:

I know this game is on a rest, however, I do feel the need to point out some flaws in it, should it be picked back up again/some body tells me how to fix these flaws myself.

While it is VERY fun ((and I enjoy it greatly)) the 'Insystem' subspace stuff seems unnesessary. The point of the Phaselane set up is that those are the in system jumps. I think it would be best to just remove that ability for most ships ((Except maybe, MAYBE capital ships)) and just up ship speeds to more normal levels.

So far, the biggest problem I've found is that it turns fights into claustrophobic cluster****s, And that's really my biggest beef. Other than that, really fun mod.

+1 vote   mod: Freespace 2 Mod Project
vp21ct Oct 2 2010, 2:53am says:

It's alive... ALIVE!!!!

+2 votes   media: Gui Concept
vp21ct Jul 19 2010, 5:39pm says:

So... is it based off the DF engine?

+1 vote   game: Goblin Camp
vp21ct Jun 13 2010, 7:26pm replied:

I'd leave out the pulse lances. I get the feeling that the point of the MBC is loads of firepower, but it's left somewhat vulnerable. I'd imagine that a fighter attack would even be able to disable it's primary attack capability, greatly reducing it's usefulness and there by leaving it even more vulnerable to frigates or destroyers.

+1 vote   media: Vaygr Missile BC
vp21ct Jun 7 2010, 1:50am says:

Is the Starship Troopers one using the Roughnecks:SSTC or the Movie stuff.

Please say Roughnecks.

+1 vote   media: "Bugs" Trailer
vp21ct May 1 2010, 1:58pm replied:

Question regarding weapons. I would imagine that the most powerful UNSC weapon is the Axial MAC gun on most of their craft. How is that going to be handled? This may just be my own preconception, but I don't think the set up required for such a weapon lends itself well to the tactics that are enforced by this engine.

+1 vote   media: Apex Studios Weekly Update 23/04/2010
vp21ct Apr 27 2010, 3:09am says:

I really, REALLY love UNSC frigates.

+1 vote   media: Teaser
vp21ct Apr 26 2010, 12:20pm says:

I've allways loved this game for it's surprisingly good graphics, and now thats even better.

+1 vote   article: Freeworlds: Tides of War - DX9 Port, Mouse Lag, Bloom & Color Correction
vp21ct Apr 25 2010, 7:01pm says:

I can't help but laugh at the arrow.

+3 votes   media: Specular light
vp21ct Apr 25 2010, 4:08pm says:

What song and artist is this, specifically?

+1 vote   media: The Last Paladin "O Death" Teaser Trailer
vp21ct Apr 25 2010, 4:07pm replied:

Hey, great song to some rather apropriate content, I'm not complaining.

+1 vote   media: The Last Paladin "O Death" Teaser Trailer
vp21ct Apr 25 2010, 9:13am replied:

What he means is that, gameplay wise, all the developers did was slap a Star Wars skin over Age of Empires, wich is entirely true.

0 votes   game: Star Wars: Galactic Battlegrounds
vp21ct Apr 25 2010, 9:08am says:

The design is a little of everything, and that seems rather fitting. It does strike me as being a bit 'small', though there is nothing to compare it to, scale wise. Also, the 'legs' that look like their acting as airfoils look a bit gangly, probably should be make shorter, and thicker, so they don't look like they'd be as likely to scrape on something.

+1 vote   media: Dropship Flying Test.
vp21ct Apr 25 2010, 3:23am replied:

You know what the worst part is.

Their Canon.

+2 votes   article: Freeworlds: Tides of War - The "Pretty" Ugly Starfighter Fleet
vp21ct Apr 19 2010, 11:00pm says:

This game looks BIG, all in capitals.

+1 vote   media: Gameplay Teaser 1
vp21ct Feb 19 2010, 1:56am says:

I don't know why, but this game refuses to work with my computer.

It's driving me mad, since I love this game.

+1 vote   download: Build 14 Beta Interim Fixes
vp21ct Jul 5 2009, 11:06pm says:

Also, on the last one, why not just have those Machine guns be heavy machine guns, or even rotary Autocannons.

+1 vote   media: Inner Sphere Mauler - Four Variants with Textures
vp21ct May 3 2009, 1:13am says:

"Ride Now, Ride Now. Ride. Ride for Rohan, and the World of Men.
death, Death, DEATH."

+1 vote   media: Mount & Blade Cavalry
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