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Well... isn't this an interesting development.
The beta is currently available through steam. However, us alpha funders have NOT had an update yet...
I tried to get Blood and Chrome to work, but I only ever ended up with stock factions. Please help...
Agree fully. At the very least, there would be far greater support for the strike craft, which should be in many ways the stars of the show, I think.
So, how should we provide feedback?
In total honesty. I've not once pirated a game that I could just buy. But if buying that game means scouring the internet, then forking out 100 dollars for a copy on e-bay that might not actually exist...
I'm sure many of you know what I'm talking about.
Well, theoretically, your mostly flying from the instruments anyway.
Just a friendly sudgestion, but you might want to mention somewhere (like here on the download page) what version of ST:A2 this game is for. It took me a while to figure out that I had a patch missing, and then find out where to get it.
But otherwise, absolutely awesome work, guy :)
Ooooh! I actually like the idea of different nacelle colors. That'd be cool. And if you want Nacelle colors to be 'normal' just keep those at default
Will we humies get to use our wonderfully stockpiled Nuclear Arsenal on the filthy Xenos?
Needs a P-90. But cool!
I can hear it trying to pull through. *chuckle* Still, it's VERY good.
Well... while I won't say it's a 'ripoff' per say, I will say that from what I can see, I probably wont pay much attention to this. Minecraft is alot more COMPLETE, and if I have to play what is, essentially, the same game, I want the one that's closer to being finished (kinda).
That said, if, in this run, it starts to deviate more and more from minecraft, I might be a bit more interested.
Actually, consider this:
Sound is one of the primary ways we humans sense our surroundings, and while most of us process things more readily visually, there is only so much we can see at once, and sound is a good way to get other indicators into our field of awareness. Now, sound waves do not travel through space, as space is a vacume, but, radio waves do. When we combine these two facts, then the reason for 'sound' in space becomes clear. It is merely the sensors of a vessel taking the radio waves and turning them into sounds.
Now that that has been established, if you want a 'genuine' space game experience, I personally like turning down the fx in a game till it sounds 'muffled' and then playing like that. It's really cinematic.
I'm assuming it's the Colony Capital?
I know this game is on a rest, however, I do feel the need to point out some flaws in it, should it be picked back up again/some body tells me how to fix these flaws myself.
While it is VERY fun ((and I enjoy it greatly)) the 'Insystem' subspace stuff seems unnesessary. The point of the Phaselane set up is that those are the in system jumps. I think it would be best to just remove that ability for most ships ((Except maybe, MAYBE capital ships)) and just up ship speeds to more normal levels.
So far, the biggest problem I've found is that it turns fights into claustrophobic cluster****s, And that's really my biggest beef. Other than that, really fun mod.
It's alive... ALIVE!!!!
So... is it based off the DF engine?
I'd leave out the pulse lances. I get the feeling that the point of the MBC is loads of firepower, but it's left somewhat vulnerable. I'd imagine that a fighter attack would even be able to disable it's primary attack capability, greatly reducing it's usefulness and there by leaving it even more vulnerable to frigates or destroyers.
Is the Starship Troopers one using the Roughnecks:SSTC or the Movie stuff.
Please say Roughnecks.
Question regarding weapons. I would imagine that the most powerful UNSC weapon is the Axial MAC gun on most of their craft. How is that going to be handled? This may just be my own preconception, but I don't think the set up required for such a weapon lends itself well to the tactics that are enforced by this engine.
I really, REALLY love UNSC frigates.
I've allways loved this game for it's surprisingly good graphics, and now thats even better.
I can't help but laugh at the arrow.
What song and artist is this, specifically?
Hey, great song to some rather apropriate content, I'm not complaining.
What he means is that, gameplay wise, all the developers did was slap a Star Wars skin over Age of Empires, wich is entirely true.
The design is a little of everything, and that seems rather fitting. It does strike me as being a bit 'small', though there is nothing to compare it to, scale wise. Also, the 'legs' that look like their acting as airfoils look a bit gangly, probably should be make shorter, and thicker, so they don't look like they'd be as likely to scrape on something.
You know what the worst part is.
This game looks BIG, all in capitals.
I was just a little worried, because I'd hate to see this closed down.