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I was just a little worried, because I'd hate to see this closed down.
I would strongly sudgest creating original mechs. I'm sure you know why.
Screw collosus, I'm holding out for the old girl, the Orion.
Does it need any of the expansions, or will it work with just the central game.
THIS!! IS!! SPARTA!!
Go ahead and remove this comment if you want, I just HAD to say it, though.
um, the login thing is not liking me.
"Size Still Matters"
Should be a slogan.
I really hope you do, I personally find mouse control very clunky and joysticks are always a must (imho) in games like this.
this seems to be non existant
I don't know why, but this game refuses to work with my computer.
It's driving me mad, since I love this game.
The engine noise is a bit anoying, probably would want to change it.
I've been following the mod for a bit, but the thing that has me confused is the particular genre of the game, is it an rpg, is it a platformer, and action/adventure game?
I can't read German, but I'm familiar enough with sins that I think I can wing it. Time for the 'fun' to begin.
Wasn't the Prometheus smaller than the Daedalus class, though.
finally, one of these that works and isn't entirely dead.
Hookah Cat FTW
Is this game STILL in development. Why won't they just let it die. Put it out of its memory, bullet to the brain man *squish*
FINALLY a way to take out those GOD DAMN KHERIGITES
Damn, I loved this game. But I dobt I'll be able to find it.
This may sound absolutaly terrible of me, but what about the setting, what about characters, will we ever be getting something other than a tech update.
Look at Mount and Blade. In it, there is a distinctive skill based system. If you suck at the game you will always fail, no matter what. But there is also a stat system that can make it a bit more forgiving. Put a crapload of points into archery and horse archery and horse riding, and suddenly its merely point and click and arrow kills bady. But you still have to have the pointer on the bady.
I think that the stats should be there, but they should be there to complement skill or make the skill things easier.
Example: If there is a dodge stat, and I'm a dodge god, I don't have to put anything in it and instead put it into something like jump or stealth. But if I'm not a dodge god, I put points into that stat, that maybe softens the blow if its not a direct one, and suddenly the game is a bit frendlier.
that puppy there is the top o' the line in Medium Mechs. She's one of the toughest, most durable, and meanest mechs in her weight class. And She's inner sphere.
I always was amazed by how Indie developers are the real people who push the envelope.
I assume that Armored Vehicles will be much less all terrain than the tanks.
indeed. One of the things that popped into my head with the Transformers movie is "Mechs would do more damage". So much destruction, so little time.
Also, on the last one, why not just have those Machine guns be heavy machine guns, or even rotary Autocannons.