Thrive is a game about the universe- we want to let you play however you want, make whatever you want, and live however you like. Thrive will be a free, open-source game created by an online community of dedicated volunteers. Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players' intelligence, and remain as accurate as possible in our depiction of known scientific theory.

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Gui Concept
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Euphoria_21 Sep 26 2010 says:

i though this died long ago

0 votes     reply to comment
vp21ct Oct 2 2010 says:

It's alive... ALIVE!!!!

+2 votes     reply to comment
Darkgamma Nov 21 2010 says:

alive, but the GUI doesn't look so good :P OFC it's just a concept, so there is room for improvement.

+1 vote     reply to comment
RevolutionaryGames Author
RevolutionaryGames Nov 27 2010 says:

Later, our member sciocont will be putting up a GUI design based on his distinctive "shattered" style.

+1 vote   reply to comment
Mavis130 Dec 1 2010 says:

It looks a little empty. I would prefer to have the GUI everywhere when I need it too, but then be mostly away at other times (like shown above), and even gone away with all together when I just feel like watching what I've done in close detail.

Implementing something like that rather than a constant GUI would be great (at least for me), just for the ability to choose between functionality, and the ability to view what's behind it.

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RevolutionaryGames Author
RevolutionaryGames Dec 7 2010 replied:

The GUI is important to us- it needs to feel organic, and it can't be cluttered with all of the myriad things you can do. Our current concept looks like this

+2 votes   reply to comment
Wertornion Feb 8 2011 replied:

Realy nice concept for a GUI

+1 vote     reply to comment
xweert123 Jun 27 2012 says:

I cannot wait till this is released. This is just too amazing to die off. I'm very, VERY impressed. It's already gotten alot of things spore will never have.

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Working with a general GUI layout that can be modular for the entire game.

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Sep 25th, 2010
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