StarDrive is a 4X Action-Strategy game where the goal is to build a space empire. Starting with a single planet and a small number of space-worthy vessels, you forge out into the galaxy, exploring new worlds, building new colonies, and discovering the StarDrive universe. The heart of StarDrive is its ship design and combat engine. StarDrive takes a module-based approach to ship design, allowing the player to create custom ship designs where the composition and placement of ship modules really matters to the performance of a ship in combat. In combat, if your portside armor is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship's shields, warp into and out of the fray, launch fighters, lay mines, and so much more.

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Oh man i have been working on the governors for some time now.

Rebuilding the code. restructuring the logic. adding checks and balances and more scrap...

Its a can a worms. Slimy and gross.

They key points are.

  • Governors need to build to their government theme type and do that effectively.
  • They need to be able to scrap buildings when money is tight.
  • They need to allow the AI to advance.
  • They need to not frustrate the player.
  • They need to make sense to the player.
  • They need to defend themselves.
  • They need to build gradually.
  • They need to pay attention to several growth aspects.

So... they are better. But there are holes in the logic still. But they are better. I am working on adding a system where player added buildings will be treated differently and bypass governor needs. the flip is the idea of buildings the player doesnt want the AI to build.

Then make sure the UI can show these things so that the player doesnt have to keep track of it. XNA without XNA studio.

But like i said they are better. They will work within and adjust to the economy they live in based on the planets ability.

Thats governors.

Latest Unstable Version

Latest Unstable Version



Blackbox 925 - Mod DB


Now content. This is something that i really want to get into. The game is working. Its still not perfect but its getting close to having bugs that can be overlooked. If its good enough i want to get the content started.

  • Fix the revorant mission.
  • add more minor races and missions.
  • add more inter empire missions.
  • add more event types.
  • add some personality to the universe.
  • Add some timeline information of ships.
  • Crews or notable officer history.
  • Create a ship story.
  • Create a hero system.

If you want to see more content in the game then vote here: Upvote content question

Bigger things. I really really really really really want to put stamp on this phase of the mod and say its done. It was supposed to be done a year ago but the incoming changes that destabilized the game and the existing issues that allready did that were gruesome. there are still a could of bugs that i want to kill but can not find out how yet.

Memory.... I can fix this... Well enough. its just a matter of figuring out how to limit ship designs in such a way that the AI can still get good ships. I have a plan. I have one. It just has one issue I am having trouble solving which is how many dry tech runs need to be done to say only choose ships that use these techs.

Firing issues... These require maths. there are a couple places where the AI will not be able to hit a target. Thats makes me nutty as loading a save will generally clear the issue so i cant try stuff and see if works. sort of blind fixing.

Anyway. This version IS just about done.

Things we are working on.

  • Memory issues.
  • Ship pathing
  • Governors.
  • All the little bugs.
  • Cleanup.
  • Get a lets play.

If you have any desire to post a lets play video... Knock it out please and ill link it and give credit on the main page here or at least in the videos list.

V0.8 release

V0.8 release

BlackBox 0 comments

In this version, 0.8, I concentrated a lot more on the AI expansion and tapping into the game load procedure.

Alpha Update

Alpha Update

News 2 comments

An update to all our Desura Watchers with a reminder to register on our forums at www.stardrivegame.com

Captain's Log, StarDate: February 22

Captain's Log, StarDate: February 22

News 3 comments

Zero Sum Games discusses the upcoming alpha patch and the state of the game

StarDrive Patch and Progress Report

StarDrive Patch and Progress Report

News 3 comments

Captain's Log, StarDate: February 9th. Progress Report on StarDrive.

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Experimental perf test. WILL CRASH

Experimental perf test. WILL CRASH

BlackBox Patch 0 comments

This build is using gretmans new threading model. It should run but will have a variety of issues. When reporting issues on this version please make sure...

Latest Unstable Version

Latest Unstable Version

BlackBox Full Version 17 comments

Unofficial Patches for stardrive1 15b. This version is updated daily or weekly. They will contain latest fixes and features. Generally it will be tested...

Latest stable test

Latest stable test

BlackBox Full Version 16 comments

Unofficial patches to stardive 1. This version Should be updated weekly or monthly. if a bug is found here see if the latest Unstable Test fixes it before...

ModSuperPack_V4 + BB517

ModSuperPack_V4 + BB517

BlackBox Full Version 0 comments

NOTE: install this mod pack. then install the latest test. The mod packs include an out of date blackbox exe. Mods formatted for blackox SD1. with bb...

Star Trek: Shattered Alliance v0.23

Star Trek: Shattered Alliance v0.23

Star Trek: Shattered Alliance Full Version 9 comments

This hasn't been well tested, but I wanted to get this out before too long. Tested on BlackBox RadicalElements RC 0128. Rebalance of warp speeds, added...

Star Trek: Shattered Alliance v0.2 rar

Star Trek: Shattered Alliance v0.2 rar

Star Trek: Shattered Alliance Full Version 4 comments

This is the same as the first release of v0.2, but is instead a rar archive for anyone having issues using the installer. It is suggested to use a BlackBox...

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CrunchyGremlin
CrunchyGremlin

Unofficial patches can be found in the blackbox mod. Resolves memory issues and a lot of perf problems.
The list is too enormous and poorly documented to give but there are many many additions to the game seriously game changing stuff is relegated to mod options and there area few mods out there that use there such as dialtones techlevel mod and mcshooterz star trek: shattered alliance mod.

troops sent to invade will auto land or orbit based on a shift click.
troop ships will suck up troops from planets to resupply.
a lot of UI stuff.
Way better targeting.
New experience model.
more effects from difficulty level.
new spy code.
just a ton of stuff.
Moddb.com

also check out McShooterz shattered alliance mod that utilizes many of the mod only changes. Its got D-7's... awesome.
Moddb.com

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SirPrimalform
SirPrimalform

Eugh, Steam only now? Glad I didn't back.

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davo001
davo001

I keep getting sever late game slow down in fights with beam weapons.

my dreads packed with 25-28 fusion beams just crash the game if there is a large engagement which by the end of most arms races is inevitable

is this a problem or is it something I can fix?

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Dasaki
Dasaki

report all issues to www.stardrivegame.com

you'll get quick answers there.

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pewpewchewchew
pewpewchewchew

I did a Let's Play of this game a while back, if you'd like to check it out heres a link.

Youtu.be

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Cooper00676
Cooper00676

Yeah, this was released on steam as a finished product a couple months ago and it got bad scores. I don't quite get how this is saying they are in beta.

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jayboy00
jayboy00

Gona Track the game... mayby a demo will come out soon, im not going to buy it if theres not a demo want to try it first

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lonewolfgk
lonewolfgk

I bought this game from Desura on the 22nd of May and what did i get??? I get a version 1.07b game and on the Stardrive website they already on version 1.12. Tried Desura support - no response, no update for game. I messaged Zero on Stardrive website, guess what, no reply, no update etc. So now i sit here with a broken game because of bugs and none are interested to provide me with the update. This is the first and last game i will buy from Desura since there is just no support. Its Monday morning and i bought the game on Wednesday and still no update for game after i was told by Stardrive support (Daniel - which i think is Zero) that he will upload an update for the Desura site on Thursday. Did not happen. Desura support also not assisting me. I will not buy any games again from Desura or any games made by same people who made Stardrive. So Steam users on v1,12 and i am stuck on v1.07b on Desura site. Do not buy this game since full of bugs and no support for a game you paid for. If you really still want it go buy it from Steam since they on version 1.12. No wonder why people download pirated games from torrents because you do not need Steam or Desura and since there is no support then it will not matter will it. Cheers

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jedimastereraol
jedimastereraol

Actually get up and update it, its a very good game ;)
yeah it ain't the most stable but it is FUN. and more or less made solo. Ther creator has acknowledged it ain't that stable but tbh, that's not his fault.

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Action83
Action83

That's odd. I contacted Desura support and got my Steam key in 24 hours.

It was then displayed here:
Secure.desura.com

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Gamemaster_Fox
Gamemaster_Fox

Haven't gotten my key yet either. [rage]

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StarDrive
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Zero Sum Games
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Highest Rated (22 agree) 10/10

Based on the alpha it has alot of potential!

Jan 22 2012 by Isimiel

Lowest Rated (6 agree) 1/10

As kickstarter backer I am very disatisfied to see it released here while kickstarters don't have access to the game.

Due to this I rate this game a 1 due to lack of support of the developer for early supporters. Due to this I don't expect the developer to support this game long-term.

Feb 10 2012 by iozay

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StarDrive Real Time Shooter
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Here's the rotoscoped minimap. Now I just need to add a little fog of war to show the unexplored bits T.co

15hours 37mins ago

As my minimap solution evolves, I'm now capturing the play area with a camera and basically rotoscoping it to give it some hand styling

22hours 7mins ago

That said, performance suffers when using another cam. Need to figure out a way to cache the map.

23hours 27mins ago

My solution is to add an addt'l layer of "minimap blockers" visible only to minimap cam. that's the black part in map where the canyon is

23hours 37mins ago

Not sure on that. But for me, I have to use a camera-based solution, but I want to also be able to clearly mark walkable areas

23hours 38mins ago

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