I like to learn new things and make cool stuff. I'm going to college to become a technical artist.

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Kravall Level Editor
Kravall

Kravall Level Editor

Kravall 3 comments

A plugin for Blender can make a great level editor while saving a lot of development time compared to making a custom editor. In this post we show you...

Creating a Visual Theme and Style
Kravall

Creating a Visual Theme and Style

Kravall

Art is often a big part of a game, so establishing a visual theme and style is very important during the development for the art to be homogenous, and...

The Human Pondcast 01 – First Try

The Human Pondcast 01 – First Try

The Human Pond 5 comments

Alright, we made a podcast! And it’s one hell of a podcast at that! We talk about all sorts of different games like the Heroes of Newerth beta, Borderlands...

Overgrowth Soundtrack: Combat 2
Overgrowth

Overgrowth Soundtrack: Combat 2

Overgrowth 11 comments

John unveils another song from the Overgrowth soundtrack, check it!

Environment Shadows
Overgrowth

Environment Shadows

Overgrowth 11 comments

It's getting exciting! We are using baked lightmap shadows in Overgrowth, but it's still important that they can be quickly calculated. Firstly because...

Overgrowth Gets Physics - HD Video
Overgrowth

Overgrowth Gets Physics - HD Video

Overgrowth 15 comments

The Open Dynamics Engine have been used for some basic physics in Overgrowth for long, for the character and camera collision to be precise, but that...

Wind - HD Video
Overgrowth

Wind - HD Video

Overgrowth 11 comments

David have been working hard on the animation system, but he have also worked on sound effects lately, wind sound effects to be specific.

Concept Art to Finished Asset
Overgrowth

Concept Art to Finished Asset

Overgrowth 1 comment

How close to the reference pictures are the models in Overgrowth? What do the unreleased concept art look like? Get your answers in this news post.

Dev Chat: Jack Monahan on Game Mastery

Dev Chat: Jack Monahan on Game Mastery

Wolfire Games

Aubrey Serr from Wolfire talks to game developer Jack Monahan about the mastery of gameplay in games.

Developer Banter: Overgrowth
Overgrowth

Developer Banter: Overgrowth

Overgrowth

Three of the five developers from Wolfire - Jeff, John and David - was recently interviewed by ModDB about the past, the present and the future of Wolfire...

Overgrowth Terrain Part 2
Overgrowth

Overgrowth Terrain Part 2

Overgrowth 5 comments

Terrain is something that's tricky to get right in games, Wolfire have done their best and they have created something quite extraordinary.

Overgrowth's Map Editor and Free Lugaru
Overgrowth

Overgrowth's Map Editor and Free Lugaru

Overgrowth 5 comments

Read about how the map editor works. Also in this update: get your free copy of Lugaru as a Christmas present from Wolfire.

Weapons of Overgrowth
Overgrowth

Weapons of Overgrowth

Overgrowth 11 comments

Overgrowth will feature many different medieval weapons, like swords, knives and staves for example. But Wolfire Games are putting some extra thought...

Steam and Shadows
Overgrowth

Steam and Shadows

Overgrowth 16 comments

Wolfire Games recently signed the contracts saying they will get to sell Overgrowth on Steam. "We are really excited by this news, and it’s awesome...

Overgrowth Music
Overgrowth

Overgrowth Music

Overgrowth 4 comments

The music in Overgrowth will feature many different tracks to help set the mood in the diverse environments. depending on the player's situation the music...

Procedural Animation and Terrain
Overgrowth

Procedural Animation and Terrain

Overgrowth 6 comments

In this update you'll read about the development of Overgrowth's terrain, at the end of this update you'll also get a look at the procedural animation...