Welcome to my ModDB page, here you can find the stuff I make. Mapping is what I do, mainly for the Source engine, I want to learn other engines and skills too though, Unreal Engine 3, Sandbox 2, modeling, texturing and more. My main project right now is The Wind (www.thewind.tv). I make tutorials for Hammer also (check the "tutorials" category just above this text), so if you have any requests, send me a message or comment below telling me what it is.
How close to the reference pictures are the models in Overgrowth? What do the unreleased concept art look like? Get your answers in this news post.
Aubrey Serr from Wolfire talks to game developer Jack Monahan about the mastery of gameplay in games.
Three of the five developers from Wolfire - Jeff, John and David - was recently interviewed by ModDB about the past, the present and the future of Wolfire...
It's getting exciting! We are using baked lightmap shadows in Overgrowth, but it's still important that they can be quickly calculated. Firstly because...
The Open Dynamics Engine have been used for some basic physics in Overgrowth for long, for the character and camera collision to be precise, but that...
The music in Overgrowth will feature many different tracks to help set the mood in the diverse environments. depending on the player's situation the music...
John unveils another song from the Overgrowth soundtrack, check it!
Terrain is something that's tricky to get right in games, Wolfire have done their best and they have created something quite extraordinary.
Read about how the map editor works. Also in this update: get your free copy of Lugaru as a Christmas present from Wolfire.
In this update you'll read about the development of Overgrowth's terrain, at the end of this update you'll also get a look at the procedural animation...
Wolfire Games recently signed the contracts saying they will get to sell Overgrowth on Steam. "We are really excited by this news, and it’s awesome...
Alright, we made a podcast! And it’s one hell of a podcast at that! We talk about all sorts of different games like the Heroes of Newerth beta, Borderlands...
Overgrowth will feature many different medieval weapons, like swords, knives and staves for example. But Wolfire Games are putting some extra thought...
David have been working hard on the animation system, but he have also worked on sound effects lately, wind sound effects to be specific.