Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report content RSS feed Concept Art to Finished Asset

How close to the reference pictures are the models in Overgrowth? What do the unreleased concept art look like? Get your answers in this news post.

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Most concept art Wolfire makes isn't shown to the public and it's not as fancy and detailed as the stuff the public sees either. Most concept art is just used as reference to give the modeler an idea of what they're going to model, most art look more like sketches.

Concept Art to Finished Asset

Since the Wolfire team is so small, they are getting some help from the outside in the modeling department:

Concept Art to Finished Asset

Concept art of a backpack compared to the finished model.
It's used by dogs, model by Pawan.

Concept Art to Finished Asset
Concept art of a buckler compared to the finished model.
Model by Vrav.

If you would like to help Wolfire and have serious talent, feel free to contact us! As an independent studio, we are grateful for all the help we can get.
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Thanks for reading and stay tuned for more overgrown news!
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Comments
Raden
Raden

Looking great guys!

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Overgrowth
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Wolfire Games
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Overgrowth
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