Single & Multiplayer Adventure
Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
It's getting exciting! We are using baked lightmap shadows in Overgrowth, but it's still important that they can be quickly calculated. Firstly because we want the shadows to update in realtime in the editor when you're moving objects around. Secondly because we're going to use it when calculating the ambient occlusion by placing hundreds of virtual lights on random on the sky dome...
Posted by Silverfisk on Apr 4th, 2009 digg this super bookmark
We are using baked lightmap shadows in Overgrowth, but it's still important that they can be quickly calculated. Firstly because we want the shadows to update in realtime in the editor when you're moving objects around. Secondly because we're going to use it when calculating the ambient occlusion by placing hundreds of virtual lights on random on the sky dome.
These are older pictures where detailed shadows were rendered around the camera. Hale's Foothold map was used for testing purposes, it's complex enough to really test the shadow algorithms. The cast shadows are rendered as grey and the backfaces are rendered as black.
But David have been working more on the shadows since:
Now I have no idea what that last part means but it sounds (and looks) pretty awesome.
These pictures show how the shadows look right now.
There's no ambient occlusion yet, but since we'll basically be using the same technique for that as we do with the normal shadows, that shouldn't be far away.


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Those are some pretty damn nice lightmaps... kudos sirs, this is looking amazing.
Whale man is my hero.
whoa. This is really awesome work. Keep it up!
very sweet, great work!
the whale man!
he exists!
Whale man is amuzed.
Nice shadows.
the ground looks like lettuce haha nice work :)
Veryvery nice, keep it up!! :D
Looks a lot better! I knew somthing was missing ;)
Nice update! Shadows look great, and whale man makes me happy.
looks, great!
will you use realistic penumbra effect?