Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.

Comment History  (0 - 30 of 1,100)
Silverfisk Feb 20 2014, 6:16am replied:

Hey thanks! Good luck with your game projects as well! Saw your videos on your page, looks very interesting, subbed to your YT channel. :)

+2 votes   game: Kravall
Silverfisk Feb 20 2014, 6:02am replied:

I haven't looked into Unity as a level editor, but could be worth a look!

+2 votes   article: Kravall Level Editor
Silverfisk Jul 3 2013, 5:43pm says:

This is all some really sweet looking stuff, well done!

+1 vote   media: Gallery
Silverfisk Oct 31 2012, 6:26am replied:

Thank you! <3

+2 votes   media: First Zbrush sculpt
Silverfisk Oct 31 2012, 6:26am replied:

Yes that's true, I'll see if I can jump in and do some fixing up of this at some point later. Thanks for the comment!

+2 votes   media: First Zbrush sculpt
Silverfisk Oct 31 2012, 6:23am replied:

It's a Linux thing mostly, it's a manager of your windows where you use the keyboard to do just about everything.

+1 vote   media: Desktop
Silverfisk Oct 28 2012, 12:21pm says:

I thought it was the Awesome Window Manager at first, then I saw the Windows bar to the right.

+1 vote   media: Desktop
Silverfisk Sep 30 2012, 7:34pm replied:

Oh yeah, now that I think about it, it kind of looks like osmething from Dark Souls. I do like the character designs in that game. I came up with this design on my own.

Thank you, I haven't really done any high poly work before, so I can't say I'm good at it. But I know the process, so I might do that.

+2 votes   media: Learning Zbrush
Silverfisk Apr 27 2012, 8:24am replied:

It works for anything. Ideally you'd want a normal map that's tailored for the object you're creating, but if you don't need a normal map or can't create on for any reason you can just use the blank normal map.

+1 vote   article: HD Video Tutorial - Importing Models
Silverfisk Apr 27 2012, 8:15am says:

The icon in my avatar is the new logo for Overgrowth Weekly (the weekly web show that I do). It really doesn't make a lot of sense to have that here on indiedb though now that I think about it. But that's what it is anyways.

+2 votes   member: Warner
Silverfisk Apr 27 2012, 8:11am replied:

I'll probably work a bit more on this house and render out more images once I feel it's 100% done. Maybe during this summer if I'm not too busy doing other things.

+1 vote   media: House Project
Silverfisk Apr 27 2012, 8:07am replied:

They actually gave it to me in return for helping them find a spelling mistake on their website while letting them know that I'm still using MaPZone 2 and how I think it's a shame that Substance Designer 2 is so expensive.

So those guys are amazing, and Substance Designer 2 is really good and getting better!

They didn't fix the spelling mistake yet, but apparently they were very appreciative. :P

+1 vote   media: House Project
Silverfisk Jul 29 2011, 5:40pm replied:

They're using the UDK, Unreal Development Kit, that's Unreal Engine 3.

+2 votes   game: InMomentum
Silverfisk Jul 29 2011, 5:36pm replied:

This was just made by a fan of Overgrowth (me), and it would be awesome to see more mods and games do this because it's a really cool way of advertising, so please don't feel like it'd be a bad thing if you did this as well. :)

+1 vote   download: Overgrowth Spray For Source Games
Silverfisk Jul 10 2011, 2:28pm says:

I'm really short on socks man...

+2 votes   article: Would you rather buy games or socks?
Silverfisk May 7 2011, 9:29am says:

Have you really gotten permission to use all of these tracks in your mod?

0 votes   media: Song09_LastLegs [NEW]
Silverfisk May 7 2011, 8:20am replied:

It's not about what software you use, it's about what format you use. Most 3D modeling software can export to several formats.

+2 votes   article: Explosive News
Silverfisk Apr 20 2011, 10:32am says:

Glad you guys like it! :)

I do need to go through a lot of trial and error to figure out exactly how everything works before I make a tutorial on it, so it's awesome to see you guys appreciate my effort! ^^

+4 votes   article: HD Video Tutorial - Smoothing Groups
Silverfisk Apr 20 2011, 9:38am says:

Epic! :D:D
This game will be amazing!

+1 vote   article: Developer Blog #1 - Hit Detection
Silverfisk Apr 20 2011, 8:57am replied:

You didn't understand. They already have that in the game since forever. What this feature is about is that if you're too close to an object with the character, the camera would go INTO the chracter. With this new method that's mostly solved.

+1 vote   article: New Overgrowth a127 video devlog
Silverfisk Mar 28 2011, 9:42am says:

I want to join the closed beta! :D

+1 vote   article: Off Limits - Closed beta invites for Desura
Silverfisk Mar 28 2011, 9:27am says:

Looks good, I liked the camera pan thing when you entered the room, reminds me of Zelda.

+1 vote   media: The Castle Progress
Silverfisk Mar 28 2011, 9:22am says:

This looks incredibly awesome! Nice job!

+1 vote   article: Conversation System (News Pack 1/2)
Silverfisk Feb 24 2011, 2:56am says:

Really nice vid!
It's interesting to hear how you where thinking when creating the map. The colored blocks thing does work very well to lead the player without adding arrows or whatever, I understood right away what they where about when I played the map.

Good job on both maps, they are both really good!

+2 votes   media: Garrison - Walkthrough & Commentary
Silverfisk Feb 15 2011, 8:13pm says:

For my tutorials I use VirtualDub for recording. I encode it with Lagarith codec when recording and compress it with Xvid before uploading it anywhere.

+2 votes   member: fliros
Silverfisk Jan 27 2011, 3:45pm says:

Why did this just appear in my updates? :S

+1 vote   media: Ninjadave T-SHIRT
Silverfisk Jan 26 2011, 4:41pm says:

Keep it commin! :)

+1 vote   article: [w]tech – Instancing feature
Silverfisk Jan 26 2011, 4:36pm says:

This is really cool! Looking forward to the next update!

+1 vote   article: Music and Sound - WDU #6
Silverfisk Jan 9 2011, 10:24am replied:

Aubrey makes all the art and levels for Overgrowth.

+2 votes   article: Aubrey's Overgrowth art video
Silverfisk Jan 8 2011, 12:16pm replied:

By default it uses the mesh as collision, but that was changed recently, so now you can use another object for collision if you want to.

+3 votes   article: HD Video Tutorial - Importing Models
Silverfisk Dec 19 2010, 6:25pm says:

I know there are a bunch of tools out there, but I wanted to show the very basic way of doing it. I should have mentioned in the tutorial that there are these tools though.

+4 votes   article: HD Video Tutorial - Exporting Textures
Silverfisk Aug 9 2010, 7:35am replied:

As mentioned in the tutorial it has little to no effect on rendering cost since they are pre-calculated.

+1 vote   article: HD Video Tutorial - Lighting 2: Lightmaps
Silverfisk Jul 21 2010, 4:34am says:

Why are so many people so negative towards this!? This is an awesome mod and everyone will be able to play it! What's people's problem!?

+2 votes   article: Orion: Source Multiplayer Beta is FREE & Standalone!
Silverfisk Jul 10 2010, 5:41am says:

I look forward to this!!

+1 vote   article: T-Minus Five Days and Counting..
Silverfisk Jun 18 2010, 6:36pm replied:

This picture is from Counter-Strike: Source, you can use it in any Source game like Half-Life 2 Deathmatch, Team Fortress 2, Day of Defeat: Source, or any multiplayer Source mod like Orion, Coven and so on.

Go crazy spraying this **** man, help spreading the word of Overgrowth! :D

+1 vote   download: Overgrowth Spray For Source Games
Silverfisk May 4 2010, 7:43am replied:

Where the mapping tool is? In the Source SDK, in the tools section of your game library on Steam.

+2 votes   article: HD Video Tutorial - Optimization 2: Hint & Skip
Silverfisk Apr 17 2010, 9:29am says:

Two weapons are more than one NPC, just like five ants are more than four elephants, right? ;D

Good show lads.

+1 vote   article: Two weapons are more than one NPC!
Silverfisk Apr 5 2010, 6:02pm says:

This is a nice tutorial! Well done!

+1 vote   article: Detailing Your Maps Pt.1
Silverfisk Mar 17 2010, 10:08am replied:

It was my pleasure, if you have any more suggestions I'd be glad to hear them! :)

+2 votes   article: HD Video Tutorial - Monitors & Cameras
Silverfisk Feb 14 2010, 3:38pm replied:

I come from Hammer, so having a grid system that works like that was a bit odd for me also at first. But the whole editor demands less accuracy since there are no brushes so there can be no leaks. Basically, it doesn't matter if the placement of something is perfect, as long as it looks good.

+1 vote   article: HD Video Tutorial - Basic Controls
Silverfisk Feb 10 2010, 5:49pm replied:

I'll add it to the request list, thank you!

+1 vote   article: HD Video Tutorial - Explosions
Silverfisk Dec 15 2009, 7:48am replied:

I can't come up with a scenario where you would want similarly colored but different ground textures on a large scale. Can you?

-1 votes   article: Detail textures
Silverfisk Dec 6 2009, 11:23am replied:

More are to come!

+1 vote   article: HD Video Tutorial - NPC Relationships
Silverfisk Nov 22 2009, 9:01am replied:

Added to request list.

+2 votes   article: HD Video Tutorial - NPC Animations 1
Silverfisk Nov 16 2009, 4:51pm replied:

You mean a tutorial on the different prop types?
A ladder tutorial is a good idea, it's added to the list, thanks!

+2 votes   article: HD Video Tutorial - Displacement Basics
Silverfisk Nov 13 2009, 5:13am says:

Hehe thanks! That shotgun you made looks great, if you have any mor work done you should upload it here!

+2 votes   member: Khameli
Silverfisk Oct 21 2009, 7:30am says:


+1 vote   article: Five new EU mirrors coming!
Silverfisk Oct 14 2009, 6:31pm replied:

Yeah, I had been wondering how normal mapping worked also, programmers are so smart! :D

+1 vote   article: Character normal maps
Silverfisk Aug 21 2009, 7:09am says:

Wow, this looks awesome. I have a reason to get UT3 now, I only need some money too.

+1 vote   media: Trailer
Silverfisk May 3 2009, 4:56pm says:

This is awesome!

+1 vote   article: Some big, good news!
Silverfisk Mar 22 2009, 1:34pm replied:

It won't be free or open source, but you'll be able to easily mod the game.

+1 vote   article: Wind - HD Video
Silverfisk Jul 11 2008, 12:05pm says:

That must be the most impressive model I have seen in a loong time, if not ever.

+1 vote   article: Imperial I-class Star Destroyer Mesh Complete!
Silverfisk Apr 22 2008, 2:28pm says:

Is that _really_ _actual_ volumetric lightning or are they just illusionary brushes/models?

Anyways, the lightning is real nice, just wanted to know for sure.

+1 vote   article: An actual Release Date, and new Media.
Silverfisk Nov 12 2007, 1:13pm says:

Looks very nice but is the model only going to be seen for 10 seconds here to, like in HL1? Such a waste! :-(

+2 votes   media: Loader render
Silverfisk May 16 2006, 2:36pm says:

When i saw the picture i thought it was a remake of the gravgun.

+1 vote   media: New Weapon
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Apr 19, 2014
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