Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.

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Silverfisk
Silverfisk Feb 20 2014, 6:16am replied:

Hey thanks! Good luck with your game projects as well! Saw your videos on your page, looks very interesting, subbed to your YT channel. :)

+2 votes     game: Kravall
Silverfisk
Silverfisk Feb 20 2014, 6:02am replied:

I haven't looked into Unity as a level editor, but could be worth a look!

+2 votes     article: Kravall Level Editor
Silverfisk
Silverfisk Jul 3 2013, 5:43pm says:

This is all some really sweet looking stuff, well done!

+1 vote     media: Gallery
Silverfisk
Silverfisk Oct 31 2012, 6:26am replied:

Thank you! <3

+2 votes     media: First Zbrush sculpt
Silverfisk
Silverfisk Oct 31 2012, 6:26am replied:

Yes that's true, I'll see if I can jump in and do some fixing up of this at some point later. Thanks for the comment!

+2 votes     media: First Zbrush sculpt
Silverfisk
Silverfisk Oct 31 2012, 6:23am replied:

It's a Linux thing mostly, it's a manager of your windows where you use the keyboard to do just about everything.

+1 vote     media: Desktop
Silverfisk
Silverfisk Oct 28 2012, 12:21pm says:

I thought it was the Awesome Window Manager at first, then I saw the Windows bar to the right.

+1 vote     media: Desktop
Silverfisk
Silverfisk Sep 30 2012, 7:34pm replied:

Oh yeah, now that I think about it, it kind of looks like osmething from Dark Souls. I do like the character designs in that game. I came up with this design on my own.

Thank you, I haven't really done any high poly work before, so I can't say I'm good at it. But I know the process, so I might do that.

+2 votes     media: Learning Zbrush
Silverfisk
Silverfisk Apr 27 2012, 8:24am replied:

It works for anything. Ideally you'd want a normal map that's tailored for the object you're creating, but if you don't need a normal map or can't create on for any reason you can just use the blank normal map.

+1 vote     article: HD Video Tutorial - Importing Models
Silverfisk
Silverfisk Apr 27 2012, 8:15am says:

The icon in my avatar is the new logo for Overgrowth Weekly (the weekly web show that I do). It really doesn't make a lot of sense to have that here on indiedb though now that I think about it. But that's what it is anyways.

+2 votes     member: Warner
Silverfisk
Silverfisk Apr 27 2012, 8:11am replied:

I'll probably work a bit more on this house and render out more images once I feel it's 100% done. Maybe during this summer if I'm not too busy doing other things.

+1 vote     media: House Project
Silverfisk
Silverfisk Apr 27 2012, 8:07am replied:

They actually gave it to me in return for helping them find a spelling mistake on their website while letting them know that I'm still using MaPZone 2 and how I think it's a shame that Substance Designer 2 is so expensive.

So those guys are amazing, and Substance Designer 2 is really good and getting better!

They didn't fix the spelling mistake yet, but apparently they were very appreciative. :P

+1 vote     media: House Project
Silverfisk
Silverfisk Jul 29 2011, 5:40pm replied:

They're using the UDK, Unreal Development Kit, that's Unreal Engine 3.

+2 votes     game: InMomentum
Silverfisk
Silverfisk Jul 29 2011, 5:36pm replied:

This was just made by a fan of Overgrowth (me), and it would be awesome to see more mods and games do this because it's a really cool way of advertising, so please don't feel like it'd be a bad thing if you did this as well. :)

+1 vote     download: Overgrowth Spray For Source Games
Silverfisk
Silverfisk Jul 10 2011, 2:28pm says:

I'm really short on socks man...

+2 votes     article: Would you rather buy games or socks?
Silverfisk
Silverfisk May 7 2011, 9:29am says:

Have you really gotten permission to use all of these tracks in your mod?

0 votes     media: Song09_LastLegs [NEW]
Silverfisk
Silverfisk May 7 2011, 8:20am replied:

It's not about what software you use, it's about what format you use. Most 3D modeling software can export to several formats.

+2 votes     article: Explosive News
Silverfisk
Silverfisk Apr 20 2011, 10:32am says:

Glad you guys like it! :)

I do need to go through a lot of trial and error to figure out exactly how everything works before I make a tutorial on it, so it's awesome to see you guys appreciate my effort! ^^

+4 votes     article: HD Video Tutorial - Smoothing Groups
Silverfisk
Silverfisk Apr 20 2011, 9:38am says:

Epic! :D:D
This game will be amazing!

+1 vote     article: Developer Blog #1 - Hit Detection
Silverfisk
Silverfisk Apr 20 2011, 8:57am replied:

You didn't understand. They already have that in the game since forever. What this feature is about is that if you're too close to an object with the character, the camera would go INTO the chracter. With this new method that's mostly solved.

+1 vote     article: New Overgrowth a127 video devlog
Silverfisk
Silverfisk Mar 28 2011, 9:42am says:

I want to join the closed beta! :D

+1 vote     article: Off Limits - Closed beta invites for Desura
Silverfisk
Silverfisk Mar 28 2011, 9:27am says:

Looks good, I liked the camera pan thing when you entered the room, reminds me of Zelda.

+1 vote     media: The Castle Progress
Silverfisk
Silverfisk Mar 28 2011, 9:22am says:

This looks incredibly awesome! Nice job!

+1 vote     article: Conversation System (News Pack 1/2)
Silverfisk
Silverfisk Feb 24 2011, 2:56am says:

Really nice vid!
It's interesting to hear how you where thinking when creating the map. The colored blocks thing does work very well to lead the player without adding arrows or whatever, I understood right away what they where about when I played the map.

Good job on both maps, they are both really good!

+2 votes     media: Garrison - Walkthrough & Commentary
Silverfisk
Silverfisk Feb 15 2011, 8:13pm says:

For my tutorials I use VirtualDub for recording. I encode it with Lagarith codec when recording and compress it with Xvid before uploading it anywhere.

+2 votes     member: fliros
Silverfisk
Silverfisk Jan 27 2011, 3:45pm says:

Why did this just appear in my updates? :S

+1 vote     media: Ninjadave T-SHIRT
Silverfisk
Silverfisk Jan 26 2011, 4:41pm says:

Keep it commin! :)

+1 vote     article: [w]tech – Instancing feature
Silverfisk
Silverfisk Jan 26 2011, 4:36pm says:

This is really cool! Looking forward to the next update!

+1 vote     article: Music and Sound - WDU #6
Silverfisk
Silverfisk Jan 9 2011, 10:24am replied:

Aubrey makes all the art and levels for Overgrowth.

+2 votes     article: Aubrey's Overgrowth art video
Silverfisk
Silverfisk Jan 8 2011, 12:16pm replied:

By default it uses the mesh as collision, but that was changed recently, so now you can use another object for collision if you want to.

+3 votes     article: HD Video Tutorial - Importing Models
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