Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
David have been working hard on the animation system, but he have also worked on sound effects lately, wind sound effects to be specific.
Posted by Silverfisk on Mar 20th, 2009
This video demonstrates the wind sound effects, there are two looping sounds in there; one constant background sound that increases in volume as you increase your altitude, and one swooshing sound that increases in volume and pitch as the camera speeds up. You might also notice a small camera shake at high speeds, there was a blur and FOV (field of view) effect earlier but they were removed for being distractive.
This feature ties in with David's basic game design philosophy; that everything in a game should be rewarding at a low level. It's more fun to play a game when there are small things like this giving your every move that extra juicyness.