Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.

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@Dan_Adelman first day at NGC meatballs was part of the lunch. ;D

21hours 55mins ago

Wow, this game engine is looking cool! T.co

May 23 2015, 3:58am

@AubreySerr :/ use tissues wisely!

May 18 2015, 5:01pm

@AubreySerr get better soon!

May 18 2015, 4:45pm

@Idubbbz takes a look at the Futurama mod by @RagdollZombie T.co

May 17 2015, 5:20pm

RT @ChristinaCoffin: Glitch in a raymarching shader, but I kinda like how it looks. Rendering bugs can be nice surprises sometimes https://

May 11 2015, 3:14pm

RT @anne_bergen: After 2 months of 60-hr weeks, productivity goes negative vs. 40h week —@jlengstorf T.co T.co

May 10 2015, 5:37pm

Thank god we have @thegameassembly ! T.co

May 4 2015, 5:06pm

RT @Sketchfab: You can now embed Sketchfab models on your Squarespace website! T.co T.co

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RT @zoinkgames: Tomorrow we are visiting @thegameassembly Sweden's toughest #gamedev school! Look at this amazing bunch! T.co

Apr 28 2015, 4:57pm

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Developer & Publisher with 3 members, invitation only

Wolfire Games is a team of four guys working hard to develop an independent game for Mac, Windows, and Linux. Track our progress on Overgrowth on ModDB...

Post comment Comments  (0 - 10 of 33)
Warner
Warner Apr 23 2012, 8:00pm says:

What's the icon you added to the lower-left side of your avatar?

+3 votes     reply to comment
SupaNinjaMan
SupaNinjaMan Jun 27 2012, 12:02am replied:

It's the "O" from "Overgrowth Weekly".

+1 vote     reply to comment
dyrvere
dyrvere Oct 18 2011, 4:55pm says:

Hellå dude, we are back in business! :D

+2 votes     reply to comment
noyart
noyart Mar 25 2011, 5:54am says:

Tjena, går concept art med dig ^^ fan va ballt att du är med i Overgrowth Indie :D

+3 votes     reply to comment
fliros
fliros Jan 6 2011, 6:21am says:

Hey, what kind of screen recorder do you use for your tutorials?

+2 votes     reply to comment
HavocInferno
HavocInferno Aug 3 2010, 4:15am says:

You are tracking Roccy Laboratories.
Do you want to be a beta tester? Read Roccy Labs latest news for further information.
[http://www.indiedb.com/games/roccy-laboratories/news/looking-for-beta-testers]

+2 votes     reply to comment
fliros
fliros Jul 13 2010, 3:34pm says:

I think I have a request for you to make a tutorial, it is from portal. I am wondering how I can let triggers or brushes move trough portals. I don't really think it is posible, but how else can some people create a good working pneunamtic diversity vent, like shown in the mods as Portal: Desolation ( Moddb.com ) or Portal: Still Alive ( Moddb.com ) .I really wanna know how they did this, and I think every mapper does. So maybe you can try to make a Tutorial about it. Thx :D

+3 votes     reply to comment
Hateburn
Hateburn Aug 7 2010, 5:05pm replied:

parrent the trigger or brush to whatever you want to move through a portal?

+2 votes     reply to comment
Nickel_Dare
Nickel_Dare Jul 16 2010, 8:40pm replied:

yeah i also wanna know how its done..
Pls make a vid about it =/

+2 votes     reply to comment
Cremat0r
Cremat0r Jun 22 2010, 4:29pm says:

Hi, mapping king :)
I just posted possible errors in my forumthread, I hope you can help me, and thanks, btw, for offering your help. Moddb.com

+3 votes     reply to comment
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