Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
The Open Dynamics Engine have been used for some basic physics in Overgrowth for long, for the character and camera collision to be precise, but that changed recently.
Posted by Silverfisk on Mar 27th, 2009
In the latest Alpha you can press 'B' to spawn blocks with physics (powered by ODE) and then use right click to drag the blocks around.
Soon Wolfire will start working on a physics editor where you'll be able to attatch a model to a set of physics primitives with various constraints to give them physical properties. This means weapons with physics, scenery with physics and ragdolls.