Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article RSS Feed Overgrowth Gets Physics - HD Video

The Open Dynamics Engine have been used for some basic physics in Overgrowth for long, for the character and camera collision to be precise, but that changed recently.

Posted by Silverfisk on Mar 27th, 2009

In the latest Alpha you can press 'B' to spawn blocks with physics (powered by ODE) and then use right click to drag the blocks around.


Watch in HD
The music in the video is a new track by Mikko Tarmia, listen to some more music at Overgrowth's Facebook profile.

Soon Wolfire will start working on a physics editor where you'll be able to attatch a model to a set of physics primitives with various constraints to give them physical properties. This means weapons with physics, scenery with physics and ragdolls.


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Post comment Comments
death_fly
death_fly Mar 27 2009, 6:41pm says:

the video is broken :(

0 votes     reply to comment
jeffr
jeffr Mar 27 2009, 7:39pm replied:

Check it out on YouTube or Facebook until ModDB has processed the video

+1 vote     reply to comment
blackmodeler
blackmodeler Mar 27 2009, 6:44pm says:

beautiful! this project is just so awesome. great work. epic progress.

+4 votes     reply to comment
Spooboy
Spooboy Mar 27 2009, 7:22pm says:

Really cool.

+3 votes     reply to comment
FJS
FJS Mar 27 2009, 7:25pm says:

Looks really good, this game will rule.

+2 votes     reply to comment
Wiweeyum
Wiweeyum Mar 27 2009, 7:28pm says:

As always, beautiful.

+2 votes     reply to comment
Armageddon104
Armageddon104 Mar 27 2009, 9:06pm says:

Ah! Nice! :D I liked the older music though...

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Mar 27 2009, 11:08pm replied:

This music has a nice, calm feel to it. It fits well I think. The other music would have been too heavy for this video.

+2 votes     reply to comment
jeffr
jeffr Mar 27 2009, 11:49pm replied:

Don't worry, we have a lot of music ;)

+1 vote     reply to comment
SinKing
SinKing Mar 28 2009, 4:24am says:

Physics are always the most fun. Throwing lunchboxes from the sky is awesome ;).

+1 vote     reply to comment
Deathy
Deathy Mar 28 2009, 6:27am says:

I like the music very much.
It kinda reminded me of the Final Fantasy Soundtracks.. they were great, too. And your soundtrack fits perfectly into the game, I guess. :P

+1 vote     reply to comment
StarcraftHybridsDev
StarcraftHybridsDev Mar 28 2009, 7:26am says:

Nice physics, crap music.

-2 votes     reply to comment
RogerRamjet
RogerRamjet Mar 28 2009, 8:09am says:

Nice physics example. Excellent work...

+2 votes     reply to comment
Daystranger
Daystranger Mar 28 2009, 8:29am says:

I hope for good ragdolls a swell.
Lugary got some nice ragdoll effects. It was unique for fighting game. Especially indie fighting game.

+1 vote     reply to comment
PierreOfTheFrench
PierreOfTheFrench Mar 28 2009, 10:31am says:

Very awesome looking, this looks very promising. The test blood video was probably my favorite though, that looked very good along with this. Keep up the great work.

+1 vote     reply to comment
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Overgrowth
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Developer & Publisher
Wolfire Games
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