I like to learn new things and make cool stuff. I'm going to college to become a technical artist.
Clustering also takes up more memory, right? Since you're creating a unique model.
It just passed 5k! Live stream confirmed! :D
When I add a review to a game I have previously rated, the review doesn't show up when I browse my reviews. Actually, it doesn't show up at all.
On a totally different note; have you considered changing from a 1-10 rating system to a 1-5 rating system?
This is all so awesome, I'll be waiting for your next news post!
I love the blue armor on the jungle planet! :D
Yes this doesn't make any sense. :P
Look at what files are included man, the NRM part of WoodRough0088_2_NRM.vtf probably means normal.
That's so hot! Looking forward to trying this out!
I guess I could, if anyone wants it they can even have the vmf as I probably won't do anything with this anyway.
This is great! I'm mostly using the Source engine and that engine have a lot of trouble with transparency.
Where's the "I play for fun" option?
That video was funny! :D
I don't have an iAnything so this is good news!
Very interesting read!
You somehow can make these technical things very interesting to read about. As always; looking forward to the next update!
I like the sounds, the look and the feeling.
You just need to add a model for when it explodes and stuff like that! It'll be awesome.
Epic post, happy birthday Orion!
Also, I see you're using l/r trigger to change the paint type. You could use r/l button to change the color also, that would make sense and make it faster to use.
That's really cool! I didn't think it was possible to do such nice stuff using a mouse!
This launcher will be very useful, I like the idea of the profiles.
You're talking about the shadows under the trees? I think they're using static shadows for them. Because the shadows from the vehicles and stuff are sharp.
This is so amazing guys, looking forward to your next news post!
Worth noting is that Iiro Jäppinen made the original version of those social icons (FB, YT, Steam, Twitt, ModDB). Iirojappinen.com
Awesome stuff dudes, I hope people start using this! :)
He's talking about baking ambient occlusion, that's not a real time effect. You can do that for example in Blender, what it does is render a static ambient occlusion map that you can overlay onto your normal texture to give it more depth.
Runs very smoothly for me (9800 GT).
Looks nice, it feels like you've ripped the textures and levels straight from the game somehow, they look very, very much like the ones in the game.
Well done so far!
Wolfire Games don't have exclusive rights to use a wolf in their name and logo.
Yes, this is a good size, make them huge!
I want to be able to use them as my desktop wallpaper if they're hot like this one.
It depends, if I'm developing or have for example chats going on I go windowed. But generally when gaming I'm fullscreen.
That's so awesome, looking forward to that game a lot! :D
I think it's a great idea! Almost any game in a modern setting can make an ad look natural, plus it will be beneficial for two game developers instead of being just some thing.
I would take that offer if I were making a game where it would fit.
The cover art is great! I think it would look even better if the tree just had a fully white background (not with those grey lines).
Yep, looks and sounds interesting!