Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.

Comment History  (60 - 90 of 1,101)
Silverfisk Nov 4 2010, 5:21pm says:

It just passed 5k! Live stream confirmed! :D

+1 vote   article: The Beard Ultimatum
Silverfisk Jul 18 2010, 4:24am says:

I have never mapped for Portal so I haven't investigated how the portals work, but if I get enough requests on this subject I will make a tutorial on it.

I'll take your message as a request on that subject, thanks!

+2 votes   member: Nickel_Dare
Silverfisk Jul 6 2010, 4:43pm says:

I have a feeling that this will come to Desura... :D

+1 vote   article: Modular Combat v2.0.0
Silverfisk Jul 4 2010, 5:17am replied:

Listen to the disclaimer in the video, it's all work in progress.

+2 votes   article: Wall Run and Climbing Video [HD]
Silverfisk Jun 14 2010, 11:48am replied:

You just said yourself that there's always the risk that the server will crash, how's that possible if the program is free from server crashing bugs? There's always the risk, claiming that your software is crash free is pretty big.

0 votes   article: Orion Beta 1.2 - RELEASED!
Silverfisk Jun 14 2010, 9:40am says:

How can you know if you've fixed all the server crashing bugs? Just add a "known" in there so you won't have to overstate your improvements. Maybe just a pet peeve of mine, dunno.

Good work in any case, I hope you get on SteamWorks!

+1 vote   article: Orion Beta 1.2 - RELEASED!
Silverfisk May 4 2009, 2:09am says:

NP. :)

We haven't worked on it for a while but are hoping to make a working blitz starting today so we can get the introduction level done for the presentation. Pretty much the only thing left at this point is simply to make all of the content, but we'll have to see if we ever finish it.

I really want to finish it though, it would be a super awesome experience making all those models, textures, choreographed scenes, maps, scripting and so on.

The mod will kinda be a mix of machinima and games, so it's basically HL2 with a custom story and lots of choreography. It won't be a dark mod or anything like that, we're hoping to throw in a few jokes.

I hope that answers your question, if you have any more then feel free to ask. :)

+1 vote   member: SupaNinjaMan
Silverfisk Nov 4 2010, 1:38pm says:

When I add a review to a game I have previously rated, the review doesn't show up when I browse my reviews. Actually, it doesn't show up at all.

On a totally different note; have you considered changing from a 1-10 rating system to a 1-5 rating system?

+1 vote   article: New site review system
Silverfisk Oct 30 2010, 9:12pm says:

This is all so awesome, I'll be waiting for your next news post!

+1 vote   article: Apache helicopter
Silverfisk Oct 27 2010, 4:28am replied:

I love the blue armor on the jungle planet! :D

+2 votes   media: Because we love you
Silverfisk Oct 26 2010, 7:11am replied:

Yes this doesn't make any sense. :P

+2 votes   media: A picture is worth a thousand words, isn't it?
Silverfisk Oct 22 2010, 8:55am replied:

Look at what files are included man, the NRM part of WoodRough0088_2_NRM.vtf probably means normal.

+1 vote   download: wood texture
Silverfisk Oct 22 2010, 8:46am says:

That's so hot! Looking forward to trying this out!

+3 votes   media: Gameplay Features Demonstration
Silverfisk Oct 18 2010, 5:00pm replied:

I guess I could, if anyone wants it they can even have the vmf as I probably won't do anything with this anyway.

+1 vote   media: Street Test Map
Silverfisk Oct 17 2010, 6:54am says:

This is great! I'm mostly using the Source engine and that engine have a lot of trouble with transparency.

+1 vote   article: Tell me Sir, how Transparent are you?
Silverfisk Oct 14 2010, 6:03am says:

Where's the "I play for fun" option?

+8 votes   poll: Multiplayer games
Silverfisk Oct 13 2010, 4:39am says:

That video was funny! :D

+2 votes   article: First video blog + wallpapers
Silverfisk Oct 13 2010, 4:29am says:

I don't have an iAnything so this is good news!

+1 vote   article: OOK Reborn
Silverfisk Oct 7 2010, 11:06am says:

Very interesting read!
You somehow can make these technical things very interesting to read about. As always; looking forward to the next update!

+1 vote   article: The Art of Efficient Culling
Silverfisk Sep 22 2010, 10:33am says:

I like the sounds, the look and the feeling.

+1 vote   media: The Real Texas - Rats (Kinda Gross)
Silverfisk Aug 26 2010, 4:37am says:

You just need to add a model for when it explodes and stuff like that! It'll be awesome.

+1 vote   media: Granary model in-game demonstration
Silverfisk Aug 25 2010, 5:40am says:

Epic post, happy birthday Orion!

+1 vote   article: ORION - Ten Years Young
Silverfisk Aug 24 2010, 12:27pm says:

Also, I see you're using l/r trigger to change the paint type. You could use r/l button to change the color also, that would make sense and make it faster to use.

+1 vote   article: Completing the garage environment
Silverfisk Aug 23 2010, 3:28pm says:

That's really cool! I didn't think it was possible to do such nice stuff using a mouse!

+1 vote   media: In the cave - Making of
Silverfisk Aug 21 2010, 6:35pm says:

This launcher will be very useful, I like the idea of the profiles.

+1 vote   article: Launch The Dragon
Silverfisk Aug 19 2010, 4:24am replied:

You're talking about the shadows under the trees? I think they're using static shadows for them. Because the shadows from the vehicles and stuff are sharp.

This is so amazing guys, looking forward to your next news post!

+2 votes   article: Himalayas trip
Silverfisk Aug 18 2010, 10:53am says:

Worth noting is that Iiro Jäppinen made the original version of those social icons (FB, YT, Steam, Twitt, ModDB). Iirojappinen.com

Awesome stuff dudes, I hope people start using this! :)

+4 votes   article: Social Icons
Silverfisk Aug 16 2010, 6:30am replied:

He's talking about baking ambient occlusion, that's not a real time effect. You can do that for example in Blender, what it does is render a static ambient occlusion map that you can overlay onto your normal texture to give it more depth.

+1 vote   article: ITOG: Textures n' Stuff
Silverfisk Aug 16 2010, 6:19am says:

Runs very smoothly for me (9800 GT).

Looks nice, it feels like you've ripped the textures and levels straight from the game somehow, they look very, very much like the ones in the game.

Well done so far!

+1 vote   download: Zelda World Alpha v1.0
Silverfisk Aug 13 2010, 7:11am replied:

Wolfire Games don't have exclusive rights to use a wolf in their name and logo.

+1 vote   article: Wolf Studios - Shared Indie Game Blog
Silverfisk Aug 12 2010, 2:19pm says:

Yes, this is a good size, make them huge!
I want to be able to use them as my desktop wallpaper if they're hot like this one.

+1 vote   media: From Space
Silverfisk Aug 12 2010, 3:49am says:

It depends, if I'm developing or have for example chats going on I go windowed. But generally when gaming I'm fullscreen.

+6 votes   poll: How do you set your resolution for PC gaming?
Silverfisk Aug 11 2010, 11:51am says:

That's so awesome, looking forward to that game a lot! :D

+3 votes   article: Spiral Game Studios - Opens Doors & Announces 'ORION: Prelude'
Silverfisk Aug 10 2010, 2:15pm says:

I think it's a great idea! Almost any game in a modern setting can make an ad look natural, plus it will be beneficial for two game developers instead of being just some thing.

I would take that offer if I were making a game where it would fit.

The cover art is great! I think it would look even better if the tree just had a fully white background (not with those grey lines).

+4 votes   article: YoUniq AdExchange advertising offer
Silverfisk Aug 10 2010, 6:11am says:

Yep, looks and sounds interesting!


+5 votes   game: Lazarus: The Missing Memory
Silverfisk Aug 10 2010, 6:05am says:

Woooow that is sooo amazing!
I really wonder what you'll do with this!

+2 votes   article: Earth Fly-by
Silverfisk Jan 8 2011, 12:15pm replied:

I actually think it's pretty easy changing the spec in alpha channel, but since that doesn't work as it should in Gimp, David has said that he's going to perhaps change that in the future to use a separate picture to define the spec.

And it's actually not my engine, I'm just a fan of Wolfire Games. :)

+3 votes   article: HD Video Tutorial - Importing Models
Silverfisk Jan 6 2011, 6:00pm says:

Yes this is awesome, I'll be waiting for this to become popular... :)

+1 vote   article: New alpha version available (build #15)
Silverfisk Dec 4 2010, 5:52am says:

Thanks for the comments guys!
I'm glad you like it! :)

+1 vote   article: HD Video Tutorial - Face Poser 2: Setup
Silverfisk Jul 21 2010, 4:00am replied:

Don't know what's going on there, try again later I guess? :)

+2 votes   article: HD Video Tutorial - Optimization 3: Areaportals
Silverfisk May 27 2010, 9:58am replied:

That's good to hear, thanks! :)
Like you and wazanator points out, you should only use decompiling for learning purposes.

+1 vote   article: HD Video Tutorial - Decompiling Maps
Silverfisk Apr 1 2010, 2:32pm replied:


+3 votes   media: Official Release
Silverfisk Mar 17 2010, 8:37am replied:

Haha, I'm afraid I can only take one request per subject from any one watcher. ;P


+2 votes   article: HD Video Tutorial - Monitors & Cameras
Silverfisk Feb 9 2010, 3:33pm replied:

Ah I did not know about that! I'll make sure to include it in a later optimization tutorial, thank you!

+1 vote   article: HD Video Tutorial - Optimization 1: func_detail
Silverfisk Dec 14 2009, 3:30am replied:

I was not aware of that! I'll add it to the annotations, thank you!

+2 votes   article: HD Video Tutorial - Moving Brushes
Silverfisk Dec 9 2009, 6:14pm says:

Well done on completing your game! Now go make some more! :D

+1 vote   article: Labyrinthica: The quest of lima, is complete.
Silverfisk Dec 9 2009, 4:54pm says:

Lovely picture!

+2 votes   media: Crossroads
Silverfisk Dec 9 2009, 7:40am replied:

You will probably get it tomorrow or something.

+1 vote   poll: What do you think of google wave?
Silverfisk Dec 5 2009, 4:53pm replied:

Thank you!

+1 vote   article: HD Video Tutorial - NPC Relationships
Silverfisk Nov 22 2009, 6:44am replied:

Thanks, it's great you like the annotations and how I speak. :)

+1 vote   article: HD Video Tutorial - NPC Animations 1
Silverfisk Nov 16 2009, 4:46pm replied:

Second voice compliment! I'm very glad you like my voice, if you didn't I would be kinda screwed. :D

BTW, more tutorials are coming. ;D

+2 votes   article: HD Video Tutorial - Displacement Basics
Silverfisk Nov 15 2009, 3:42pm replied:

Thank you, stay tuned for more!

+2 votes   article: Lighting 2: Basics
Silverfisk Nov 10 2009, 5:44pm says:

Thanks everyone! I will definitely make more, so stay tuned either by following me here on ModDB or on YouTube.

+5 votes   article: HD Video Tutorial - Rappelling Combine
Silverfisk Oct 18 2009, 5:42pm says:

I don't like the guitar only parts, it sounds great when the instruments are mixed together. The best part is at 1:40.

+1 vote   article: Friday Update #75
Silverfisk Jul 27 2009, 10:11am says:

Wow I got a pretty steady response on this one, thanks! I'm gonna have to make one more suited for Source games, this is just a signature image I have made.

+2 votes   download: Overgrowth Spray For Source Games
Silverfisk May 20 2009, 2:10pm says:

Bit fast movement speed I think.

Looking pretty damn cool.

+1 vote   media: Movement Based Attacks
Silverfisk May 5 2009, 4:45pm replied:

I also like it, it's cool.

+3 votes   media: USSFC Sniper Concept
Silverfisk May 3 2009, 6:13pm says:

I like having several bags.

+1 vote   media: Equipment menu WIP
Silverfisk Mar 22 2009, 7:13pm says:

Very nice potion models.

+1 vote   media: 30pots
Silverfisk Mar 7 2009, 4:22pm says:


I'm very glad this didn't die, it's gonna be awesome to see the next release!

+1 vote   article: Perfect Dark Source is Back
Silverfisk Jan 14 2009, 3:20pm replied:

That's correct. They're like a big family of gods in Wolfire.

+3 votes   article: Developer Banter: Overgrowth
Silverfisk Sep 16 2008, 3:23pm replied:

It's using the Spring engine, it should run fine on Linux without Wine, probably not this version though. The author should release a Linux version.

Can't you just install it with WINE?

+1 vote   article: P.U.R.E. RC1 Released!
Silverfisk Sep 10 2008, 12:20pm says:

This mod is awesome, work hard! :-D

Go Sweden!

+1 vote   article: State of Decadence – Part one: The Capture System
Silverfisk Sep 6 2008, 3:32am says:

I hope I can watch it this time :-( .

+1 vote   article: Modcast Live! Episode 5
Silverfisk Mar 26 2008, 9:19am replied:

I'd say that in teory it is a map pack, but since it (haven't tried it) introduces new gameplay it could also be a mod. But on the other hand this doesn't modify the game so if you look at it like that it wouldn't be a mod.

+2 votes   mod: Half-Life: Havoc
Silverfisk Feb 24 2008, 11:01am replied:

Yup, so I was told! :-D

+2 votes   article: Source SDK Base - Orange Box released
Silverfisk Oct 6 2007, 5:15am says:

Those cars look like they are made for U3 engine!

+1 vote   article: Brand new explosion effects.
Offline Since
Apr 19, 2014
Sweden Sweden
Member Watch
Track this member
Comment Statistics
Posts per day